| 1 | if (obj_martlet_hand_right.sprite_index == spr_martlet_hand_right_up) |
| 2 | sprite_index = spr_martlet_hand_right_up_shadow; |
| 3 | else |
| 4 | sprite_index = spr_martlet_hand_right_down_shadow; |
| 5 | if (global.image_alpha_enemy_attacking < 1) |
| 6 | image_alpha = 1; |
| 7 | else |
| 8 | image_alpha = obj_martlet_hand_right.image_alpha; |
| 9 | x = obj_martlet_hand_right.x; |
| 10 | y = obj_martlet_hand_right.y; |
| 11 | image_xscale = obj_martlet_hand_right.image_xscale; |
| 12 | image_yscale = obj_martlet_hand_right.image_yscale; |