| 1 |
if (transformed == false) |
| 2 |
{ |
| 3 |
var enemy_count = global.enemy_count; |
| 4 |
var enemy_dead = global.enemy_dead; |
| 5 |
var enemy_spared = global.enemy_spared; |
| 6 |
if (enemy_dead == false && enemy_spared == false) |
| 7 |
image_alpha = global.image_alpha_enemy_attacking; |
| 8 |
if (enemy_dead == true) |
| 9 |
{ |
| 10 |
x = starting_point_x; |
| 11 |
y = starting_point_y - max_rise; |
| 12 |
image_angle = 0; |
| 13 |
instance_create(starting_point_x, starting_point_y - max_rise, obj_crispy_scroll_dead); |
| 14 |
instance_destroy(); |
| 15 |
exit; |
| 16 |
image_alpha = 0.5; |
| 17 |
} |
| 18 |
else if (enemy_spared == true) |
| 19 |
{ |
| 20 |
sprite_index = spr_crispy_scroll_spared; |
| 21 |
x = starting_point_x; |
| 22 |
y = starting_point_y - max_rise; |
| 23 |
image_angle = 0; |
| 24 |
image_alpha = 0.5; |
| 25 |
if (no_loop_create_clouds == false) |
| 26 |
{ |
| 27 |
for (i = 0; i <= 11; i += 1) |
| 28 |
instance_create(x, y, obj_spare_cloud); |
| 29 |
} |
| 30 |
no_loop_create_clouds = true; |
| 31 |
} |
| 32 |
if (damage_disjoint_count > 0) |
| 33 |
{ |
| 34 |
damage_disjoint_count -= 1; |
| 35 |
} |
| 36 |
else if (enemy_dead == false && enemy_spared == false) |
| 37 |
{ |
| 38 |
if (global.enemy_low_hp == true && global.current_hp_enemy < global.max_hp_enemy) |
| 39 |
sprite_index = spr_crispy_scroll_head_critical; |
| 40 |
else |
| 41 |
sprite_index = spr_masterswordremix_body; |
| 42 |
} |
| 43 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
| 44 |
{ |
| 45 |
image_angle = 0; |
| 46 |
time_elapsed = 10; |
| 47 |
sign_modifier = -1; |
| 48 |
time_elapsed_angle = 0; |
| 49 |
sign_modifier_angle = 1; |
| 50 |
damage_disjoint_count = 12; |
| 51 |
no_loop_damage_disjoint_count = true; |
| 52 |
} |
| 53 |
else if (!instance_exists(obj_text_damage_count)) |
| 54 |
{ |
| 55 |
no_loop_damage_disjoint_count = false; |
| 56 |
} |
| 57 |
if (damage_disjoint_count == 12) |
| 58 |
damage_disjoint_x = -50; |
| 59 |
else if (damage_disjoint_count == 10) |
| 60 |
damage_disjoint_x = 50; |
| 61 |
else if (damage_disjoint_count == 8) |
| 62 |
damage_disjoint_x = -20; |
| 63 |
else if (damage_disjoint_count == 6) |
| 64 |
damage_disjoint_x = 20; |
| 65 |
else if (damage_disjoint_count == 4) |
| 66 |
damage_disjoint_x = -10; |
| 67 |
else if (damage_disjoint_count == 2) |
| 68 |
damage_disjoint_x = 10; |
| 69 |
else if (damage_disjoint_count == 0) |
| 70 |
damage_disjoint_x = 0; |
| 71 |
if (damage_disjoint_count > 0 || global.current_hp_enemy <= 0) |
| 72 |
sprite_index = spr_crispy_scroll_dead; |
| 73 |
x = draw_position_x + damage_disjoint_x; |
| 74 |
y = draw_position_y + damage_disjoint_y; |
| 75 |
image_angle = 0; |
| 76 |
if (!(instance_exists(obj_text_damage_count) && global.fight_number == 1) && enemy_dead == false && enemy_spared == false) |
| 77 |
{ |
| 78 |
if (instance_exists(obj_quote_battle_crispy_scroll_a) && (global.last_action_selected == "Action 1 Message 0" || global.last_action_selected == "Action 2 Message 1")) |
| 79 |
{ |
| 80 |
if (enemy_count == 3) |
| 81 |
{ |
| 82 |
if ((global.enemy_dead_2 + global.enemy_spared_2 + global.enemy_dead_3 + global.enemy_spared_3) >= 2) |
| 83 |
{ |
| 84 |
time_increase = 2; |
| 85 |
time_increase_angle = time_increase; |
| 86 |
} |
| 87 |
else |
| 88 |
{ |
| 89 |
time_increase = 1; |
| 90 |
time_increase_angle = time_increase; |
| 91 |
} |
| 92 |
} |
| 93 |
else if (enemy_count == 2) |
| 94 |
{ |
| 95 |
if ((global.enemy_dead_2 + global.enemy_spared_2) >= 1) |
| 96 |
{ |
| 97 |
time_increase = 2; |
| 98 |
time_increase_angle = time_increase; |
| 99 |
} |
| 100 |
else |
| 101 |
{ |
| 102 |
time_increase = 1; |
| 103 |
time_increase_angle = time_increase; |
| 104 |
} |
| 105 |
} |
| 106 |
else |
| 107 |
{ |
| 108 |
time_increase = 2; |
| 109 |
time_increase_angle = time_increase; |
| 110 |
} |
| 111 |
} |
| 112 |
else |
| 113 |
{ |
| 114 |
time_increase = 1; |
| 115 |
time_increase_angle = time_increase; |
| 116 |
} |
| 117 |
sign_modifier_advance_back = sign_modifier; |
| 118 |
time_elapsed_advance_back = time_elapsed + time_elapsed_advance_increase_back; |
| 119 |
if (time_elapsed_advance_back >= time_max) |
| 120 |
{ |
| 121 |
time_elapsed_advance_back -= time_max; |
| 122 |
sign_modifier_advance_back = -sign_modifier_advance_back; |
| 123 |
} |
| 124 |
game_maker_cannot_do_math = power((time_elapsed_advance_back / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
| 125 |
animation_disjoint_advance = sign_modifier_advance_back * (max_rise - round(game_maker_cannot_do_math)); |
| 126 |
advance_y_back = draw_position_y + animation_disjoint_advance; |
| 127 |
sign_modifier_advance_hand = sign_modifier; |
| 128 |
time_elapsed_advance_hand = time_elapsed + time_elapsed_advance_increase_hand; |
| 129 |
if (time_elapsed_advance_hand >= time_max) |
| 130 |
{ |
| 131 |
time_elapsed_advance_hand -= time_max; |
| 132 |
sign_modifier_advance_hand = -sign_modifier_advance_hand; |
| 133 |
} |
| 134 |
game_maker_cannot_do_math = power((time_elapsed_advance_hand / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
| 135 |
animation_disjoint_advance = sign_modifier_advance_hand * (max_rise - round(game_maker_cannot_do_math)); |
| 136 |
advance_y_hand = draw_position_y + animation_disjoint_advance; |
| 137 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
| 138 |
animation_disjoint_y = sign_modifier * (max_rise - round(game_maker_cannot_do_math)); |
| 139 |
time_elapsed += time_increase; |
| 140 |
if (time_elapsed >= time_max) |
| 141 |
{ |
| 142 |
time_elapsed = 0; |
| 143 |
sign_modifier = -sign_modifier; |
| 144 |
} |
| 145 |
y = draw_position_y + animation_disjoint_y; |
| 146 |
if (sprite_index == spr_masterswordremix_body) |
| 147 |
{ |
| 148 |
game_maker_cannot_do_math = power((time_elapsed_angle / ((time_max_angle / 2) * (1 / sqrt(max_rise_angle)))) - sqrt(max_rise_angle), 2); |
| 149 |
animation_disjoint_angle = sign_modifier_angle * (max_rise_angle - round(game_maker_cannot_do_math)); |
| 150 |
time_elapsed_angle += time_increase_angle; |
| 151 |
if (time_elapsed_angle >= time_max_angle) |
| 152 |
{ |
| 153 |
time_elapsed_angle = 0; |
| 154 |
sign_modifier_angle = -sign_modifier_angle; |
| 155 |
} |
| 156 |
image_angle = animation_disjoint_angle; |
| 157 |
} |
| 158 |
else |
| 159 |
{ |
| 160 |
image_angle = 0; |
| 161 |
} |
| 162 |
} |
| 163 |
else |
| 164 |
{ |
| 165 |
y = starting_point_y - max_rise; |
| 166 |
} |
| 167 |
} |