1 | starting_point_x = x |
2 | starting_point_y = y |
3 | draw_position_x = starting_point_x |
4 | draw_position_y = starting_point_y |
5 | damage_disjoint_x = 0 |
6 | damage_disjoint_y = 0 |
7 | damage_disjoint_count = 0 |
8 | no_loop_damage_disjoint_count = false |
9 | transformed = false |
10 | max_rise = 20 |
11 | starting_point_reference = obj_masterswordremix_body_a.starting_point_y - obj_masterswordremix_body_a.max_rise |