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gml_Object_obj_masterswordremix_sword_a_Create_0

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1
starting_point_x = x
2
starting_point_y = y
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draw_position_x = starting_point_x
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draw_position_y = starting_point_y
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damage_disjoint_x = 0
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damage_disjoint_y = 0
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damage_disjoint_count = 0
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no_loop_damage_disjoint_count = false
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transformed = false
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max_rise = 20
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starting_point_reference = obj_masterswordremix_body_a.starting_point_y - obj_masterswordremix_body_a.max_rise