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gml_Object_obj_masterswordremix_sword_a_Step_2

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if (transformed == true)
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{
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    instance_destroy()
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    return;
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}
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x_offset = 70 * (cos(degtorad(obj_masterswordremix_body_a.image_angle + 180)))
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y_offset = 70 * (sin(degtorad(obj_masterswordremix_body_a.image_angle + 180)))
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x = obj_masterswordremix_body_a.x + x_offset
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y = obj_masterswordremix_body_a.y - y_offset
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image_angle = obj_masterswordremix_body_a.image_angle - (starting_point_reference - obj_masterswordremix_body_a.advance_y_hand) / (2 * obj_masterswordremix_body_a.max_rise) * max_rise