| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (waiter == 1) |
| 4 |
exit; |
| 5 |
switch (scene) |
| 6 |
{ |
| 7 |
case 0: |
| 8 |
if (obj_ending_flowey.image_index <= 0) |
| 9 |
{ |
| 10 |
obj_ending_flowey.sprite_index = flowey_nice; |
| 11 |
obj_ending_flowey.y += 22; |
| 12 |
scene++; |
| 13 |
} |
| 14 |
break; |
| 15 |
case 1: |
| 16 |
cutscene_wait(1); |
| 17 |
break; |
| 18 |
case 2: |
| 19 |
if (!instance_exists(obj_dialogue_flowey_ending)) |
| 20 |
{ |
| 21 |
instance_create(x, y, obj_dialogue_flowey_ending); |
| 22 |
} |
| 23 |
else if (global.dialogue_open == false) |
| 24 |
{ |
| 25 |
cutscene_advance(); |
| 26 |
exit; |
| 27 |
} |
| 28 |
else |
| 29 |
{ |
| 30 |
with (obj_dialogue_flowey_ending) |
| 31 |
{ |
| 32 |
sndfnt = 96; |
| 33 |
talker[0] = 2628; |
| 34 |
message[0] = "Well..."; |
| 35 |
message[1] = "Here we are again. Of#course."; |
| 36 |
message[2] = "Sigh..."; |
| 37 |
message[3] = "There's gotta be SOME#way to get what I need."; |
| 38 |
message[4] = "Clover's competent...#enough, but still..."; |
| 39 |
message[5] = "Nothing ever works out#when it comes to them."; |
| 40 |
message[6] = "Hmm..."; |
| 41 |
message[7] = "I could reset and try#my luck again..."; |
| 42 |
message[8] = "Or..."; |
| 43 |
message[9] = "I could accept this#outcome and wait."; |
| 44 |
message[10] = "The King is only one#SOUL away now."; |
| 45 |
message[11] = "It might be a good idea#to piggyback off the#next human instead."; |
| 46 |
message[12] = "But..."; |
| 47 |
message[13] = "Who knows how long#that will take and#even worse,"; |
| 48 |
message[14] = "If the next human would#have the will to do what#Clover couldn't."; |
| 49 |
message[15] = "Decisions decisions..."; |
| 50 |
message[16] = "Let me think..."; |
| 51 |
prt[0] = 347; |
| 52 |
prt[1] = 348; |
| 53 |
prt[2] = 353; |
| 54 |
prt[3] = 353; |
| 55 |
prt[4] = 352; |
| 56 |
prt[5] = 353; |
| 57 |
prt[6] = 353; |
| 58 |
prt[7] = 352; |
| 59 |
prt[8] = 353; |
| 60 |
prt[9] = 347; |
| 61 |
prt[10] = 347; |
| 62 |
prt[11] = 348; |
| 63 |
prt[12] = 353; |
| 64 |
prt[13] = 353; |
| 65 |
prt[14] = 352; |
| 66 |
prt[15] = 353; |
| 67 |
prt[16] = 353; |
| 68 |
} |
| 69 |
} |
| 70 |
break; |
| 71 |
case 3: |
| 72 |
choice_alpha += 0.01; |
| 73 |
if (choice_alpha >= 0.8) |
| 74 |
{ |
| 75 |
audio_play_sound(snd_mainmenu_select, 1, 0); |
| 76 |
choice_alpha = 1; |
| 77 |
cutscene_advance(); |
| 78 |
} |
| 79 |
break; |
| 80 |
case 4: |
| 81 |
if (choice == 0) |
| 82 |
{ |
| 83 |
if (global.left_keyp && p[2] == true) |
| 84 |
{ |
| 85 |
p[2] = false; |
| 86 |
p[1] = true; |
| 87 |
audio_play_sound(snd_mainmenu_select, 1, 0); |
| 88 |
} |
| 89 |
if (global.right_keyp && p[1] == true) |
| 90 |
{ |
| 91 |
p[2] = true; |
| 92 |
p[1] = false; |
| 93 |
audio_play_sound(snd_mainmenu_select, 1, 0); |
| 94 |
} |
| 95 |
if (keyboard_multicheck_pressed(0) == true) |
| 96 |
{ |
| 97 |
audio_play_sound(snd_confirm, 1, 0); |
| 98 |
if (p[1] == true) |
| 99 |
choice = 1; |
| 100 |
if (p[2] == true) |
| 101 |
choice = 2; |
| 102 |
} |
| 103 |
} |
| 104 |
else if (instance_exists(obj_ending_flowey)) |
| 105 |
{ |
| 106 |
obj_ending_flowey.sprite_index = flowey_nice; |
| 107 |
choice_alpha -= 0.15; |
| 108 |
if (choice_alpha <= 0) |
| 109 |
cutscene_advance(); |
| 110 |
} |
| 111 |
break; |
| 112 |
case 5: |
| 113 |
cutscene_wait(0.5); |
| 114 |
break; |
| 115 |
case 6: |
| 116 |
if (obj_ending_flowey.sprite_index != spr_flowey_enter) |
| 117 |
{ |
| 118 |
obj_ending_flowey.y -= 22; |
| 119 |
obj_ending_flowey.sprite_index = spr_flowey_enter; |
| 120 |
obj_ending_flowey.image_index = obj_ending_flowey.image_number - 1; |
| 121 |
obj_ending_flowey.image_speed = -0.25; |
| 122 |
} |
| 123 |
if (obj_ending_flowey.image_index <= 0) |
| 124 |
{ |
| 125 |
instance_destroy(obj_ending_flowey); |
| 126 |
if (choice == 1) |
| 127 |
{ |
| 128 |
audio_play_sound(mus_cymbal, 10, 0); |
| 129 |
alarm[1] = 1;gml_Object_obj_menu_flowey_pacifist_Alarm_1.gmlalarm[1] = 1;
__view_set(e__VW.XView, 0, __view_get(e__VW.XView, 0) + random_range(-sh, sh));
__view_set(e__VW.YView, 0, __view_get(e__VW.YView, 0) + random_range(-sh, sh));
sh += 0.01;
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} |
| 130 |
instance_create(0, 0, obj_transition_white); |
| 131 |
if (file_exists("Save.sav")) |
| 132 |
file_delete("Save.sav"); |
| 133 |
ini_open("Save02.sav"); |
| 134 |
ini_write_real("00", "02", 0); |
| 135 |
ini_write_real("00", "03", 0); |
| 136 |
ini_write_real("00", "04", 0); |
| 137 |
ini_close(); |
| 138 |
instance_destroy(); |
| 139 |
scene++; |
| 140 |
} |
| 141 |
else |
| 142 |
{ |
| 143 |
game_end(); |
| 144 |
} |
| 145 |
} |
| 146 |
break; |
| 147 |
} |