1 | if (global.game_finished_pacifist_kill == true) |
2 | instance_create(0, 0, obj_menu_flowey) |
3 | else if (global.game_finished_pacifist == true) |
4 | instance_create(0, 0, obj_menu_flowey_pacifist) |
5 | else if (global.game_finished_murder == true) |
6 | instance_create(0, 0, obj_menu_murder) |
7 | instance_destroy() |