| 1 | if (path_position == 1 && waiter == 0)  | 
    
| 2 | { | 
    
| 3 |     alarm[1] = 30; | 
    
| 4 | waiter = 1;  | 
    
| 5 | }  | 
    
| 6 | if (finish == true && !instance_exists(obj_dialogue) && waiter == 1)  | 
    
| 7 | { | 
    
| 8 |     alarm[3] = 10; | 
    
| 9 | obj_mfnpc.alarm[3] = 20;  | 
    
| 10 | waiter = 2;  | 
    
| 11 | }  |