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gml_Object_obj_mfnpc2_Step_0

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1
if (path_position == 1 && waiter == 0)
2
{
3
    alarm[1] = 30
alarm[1]

audio_play_sound(snd_tinyfroggit, 1, 0) audio_sound_gain(snd_tinyfroggit, 2, 0) audio_sound_pitch(snd_tinyfroggit, 0.5) path_start(pt_microfrogb2, 6, path_action_stop, false) obj_mfnpc.alarm[2] = 35 alarm[2] = 65
4
    waiter = 1
5
}
6
if (finish == true && (!instance_exists(obj_dialogue)) && waiter == 1)
7
{
8
    alarm[3] = 10
alarm[3]

path_start(pt_microfrog, 6, path_action_stop, false) alarm[3] = 20
9
    obj_mfnpc.alarm[3] = 20
10
    waiter = 2
11
}