1 | global.cutscene = false |
2 | if (!instance_exists(obj_dialogue)) |
3 | msg = instance_create(x, y, obj_dialogue) |
4 | with (msg) |
5 | { |
6 | portrait = false |
7 | sndfnt = 99 |
8 | message[0] = "* (You hear movement in the# distance...)" |
9 | message[1] = "* (An intimidating presence fills# the Ruins.)" |
10 | } |