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gml_Object_obj_micro5_Alarm_0

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global.cutscene = false
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if (!instance_exists(obj_dialogue))
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    msg = instance_create(x, y, obj_dialogue)
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with (msg)
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{
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    portrait = false
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    sndfnt = 99
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    message[0] = "* (You hear movement in the#  distance...)"
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    message[1] = "* (An intimidating presence fills#  the Ruins.)"
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}