| 1 | 
        var enemy_dead = global.enemy_dead;  | 
    
    
    
        | 2 | 
        var enemy_spared = global.enemy_spared;  | 
    
    
    
        | 3 | 
        if (enemy_dead == false && enemy_spared == false)  | 
    
    
    
        | 4 | 
            image_alpha = global.image_alpha_enemy_attacking;  | 
    
    
    
        | 5 | 
        if (instance_exists(obj_dialogue_battle_win_genocide))  | 
    
    
    
        | 6 | 
            enemy_dead = true;  | 
    
    
    
        | 7 | 
        if (enemy_dead == true)  | 
    
    
    
        | 8 | 
        { | 
    
    
    
        | 9 | 
            x = starting_point_x;  | 
    
    
    
        | 10 | 
            y = starting_point_y;  | 
    
    
    
        | 11 | 
            instance_create(starting_point_x, starting_point_y, obj_micro_froggit_dead);  | 
    
    
    
        | 12 | 
            instance_destroy();  | 
    
    
    
        | 13 | 
            exit;  | 
    
    
    
        | 14 | 
            image_alpha = 0.5;  | 
    
    
    
        | 15 | 
        }  | 
    
    
    
        | 16 | 
        else if (enemy_spared == true)  | 
    
    
    
        | 17 | 
        { | 
    
    
    
        | 18 | 
            x = starting_point_x;  | 
    
    
    
        | 19 | 
            y = starting_point_y;  | 
    
    
    
        | 20 | 
            image_alpha = 0.5;  | 
    
    
    
        | 21 | 
            if (no_loop_create_clouds == false)  | 
    
    
    
        | 22 | 
            { | 
    
    
    
        | 23 | 
                for (i = 0; i <= 11; i += 1)  | 
    
    
    
        | 24 | 
                { | 
    
    
    
        | 25 | 
                    var micro_cloud = instance_create(x, y, obj_spare_cloud);  | 
    
    
    
        | 26 | 
                    micro_cloud.image_xscale = 0.5;  | 
    
    
    
        | 27 | 
                    micro_cloud.image_yscale = 0.5;  | 
    
    
    
        | 28 | 
                }  | 
    
    
    
        | 29 | 
            }  | 
    
    
    
        | 30 | 
            no_loop_create_clouds = true;  | 
    
    
    
        | 31 | 
        }  | 
    
    
    
        | 32 | 
        if (damage_disjoint_count > 0)  | 
    
    
    
        | 33 | 
            damage_disjoint_count -= 1;  | 
    
    
    
        | 34 | 
        else if (enemy_dead == false && enemy_spared == false)  | 
    
    
    
        | 35 | 
            sprite_index = spr_micro_froggit;  | 
    
    
    
        | 36 | 
        if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && global.attacking_damage_stat > 0 && no_loop_damage_disjoint_count == false)  | 
    
    
    
        | 37 | 
        { | 
    
    
    
        | 38 | 
            time_elapsed = 0;  | 
    
    
    
        | 39 | 
            damage_disjoint_count = 12;  | 
    
    
    
        | 40 | 
            no_loop_damage_disjoint_count = true;  | 
    
    
    
        | 41 | 
        }  | 
    
    
    
        | 42 | 
        else if (!instance_exists(obj_text_damage_count))  | 
    
    
    
        | 43 | 
        { | 
    
    
    
        | 44 | 
            no_loop_damage_disjoint_count = false;  | 
    
    
    
        | 45 | 
        }  | 
    
    
    
        | 46 | 
        if (damage_disjoint_count == 12)  | 
    
    
    
        | 47 | 
            damage_disjoint_x = -50;  | 
    
    
    
        | 48 | 
        else if (damage_disjoint_count == 10)  | 
    
    
    
        | 49 | 
            damage_disjoint_x = 50;  | 
    
    
    
        | 50 | 
        else if (damage_disjoint_count == 8)  | 
    
    
    
        | 51 | 
            damage_disjoint_x = -20;  | 
    
    
    
        | 52 | 
        else if (damage_disjoint_count == 6)  | 
    
    
    
        | 53 | 
            damage_disjoint_x = 20;  | 
    
    
    
        | 54 | 
        else if (damage_disjoint_count == 4)  | 
    
    
    
        | 55 | 
            damage_disjoint_x = -10;  | 
    
    
    
        | 56 | 
        else if (damage_disjoint_count == 2)  | 
    
    
    
        | 57 | 
            damage_disjoint_x = 10;  | 
    
    
    
        | 58 | 
        else if (damage_disjoint_count == 0)  | 
    
    
    
        | 59 | 
            damage_disjoint_x = 0;  | 
    
    
    
        | 60 | 
        if (damage_disjoint_count > 0 || global.current_hp_enemy <= 0)  | 
    
    
    
        | 61 | 
            sprite_index = spr_micro_froggit;  | 
    
    
    
        | 62 | 
        x = draw_position_x + damage_disjoint_x;  | 
    
    
    
        | 63 | 
        y = draw_position_y + damage_disjoint_y;  | 
    
    
    
        | 64 | 
        if (!(instance_exists(obj_text_damage_count) && global.fight_number == 1) && enemy_dead == false && enemy_spared == false)  | 
    
    
    
        | 65 | 
        { | 
    
    
    
        | 66 | 
            if (jump_type == 0)  | 
    
    
    
        | 67 | 
            { | 
    
    
    
        | 68 | 
                game_maker_cannot_do_math = power((time_elapsed / ((time_max_low / 2) * (1 / sqrt(max_rise_low)))) - sqrt(max_rise_low), 2);  | 
    
    
    
        | 69 | 
                animation_disjoint_y = sign_modifier * (max_rise_low - round(game_maker_cannot_do_math));  | 
    
    
    
        | 70 | 
                time_elapsed += time_increase;  | 
    
    
    
        | 71 | 
                if (time_elapsed >= time_max_low)  | 
    
    
    
        | 72 | 
                { | 
    
    
    
        | 73 | 
                    time_elapsed = 0;  | 
    
    
    
        | 74 | 
                    jump_count += 1;  | 
    
    
    
        | 75 | 
                    if (jump_count >= jump_count_max_low)  | 
    
    
    
        | 76 | 
                    { | 
    
    
    
        | 77 | 
                        jump_count = 0;  | 
    
    
    
        | 78 | 
                        jump_type = 1;  | 
    
    
    
        | 79 | 
                    }  | 
    
    
    
        | 80 | 
                }  | 
    
    
    
        | 81 | 
            }  | 
    
    
    
        | 82 | 
            else if (jump_type == 1 && can_jump == true)  | 
    
    
    
        | 83 | 
            { | 
    
    
    
        | 84 | 
                game_maker_cannot_do_math = power((time_elapsed / ((time_max_high / 2) * (1 / sqrt(max_rise_high)))) - sqrt(max_rise_high), 2);  | 
    
    
    
        | 85 | 
                animation_disjoint_y = sign_modifier * (max_rise_high - round(game_maker_cannot_do_math));  | 
    
    
    
        | 86 | 
                time_elapsed += time_increase;  | 
    
    
    
        | 87 | 
                if (time_elapsed >= time_max_high)  | 
    
    
    
        | 88 | 
                { | 
    
    
    
        | 89 | 
                    time_elapsed = 0;  | 
    
    
    
        | 90 | 
                    jump_count += 1;  | 
    
    
    
        | 91 | 
                    if (jump_count >= jump_count_max_high)  | 
    
    
    
        | 92 | 
                    { | 
    
    
    
        | 93 | 
                        jump_count = 0;  | 
    
    
    
        | 94 | 
                        jump_type = 0;  | 
    
    
    
        | 95 | 
                    }  | 
    
    
    
        | 96 | 
                }  | 
    
    
    
        | 97 | 
            }  | 
    
    
    
        | 98 | 
            y = draw_position_y + animation_disjoint_y;  | 
    
    
    
        | 99 | 
        }  | 
    
    
    
        | 100 | 
        if (stomped_on == true)  | 
    
    
    
        | 101 | 
        { | 
    
    
    
        | 102 | 
            var shake_direction_x, shake_direction_y;  | 
    
    
    
        | 103 | 
            if (stomp_counter < stomp_counter_max)  | 
    
    
    
        | 104 | 
            { | 
    
    
    
        | 105 | 
                shake_direction_x = irandom_range(-shake_intensity_x, shake_intensity_x);  | 
    
    
    
        | 106 | 
                shake_direction_y = irandom_range(-shake_intensity_y, shake_intensity_y);  | 
    
    
    
        | 107 | 
                stomp_counter += 1;  | 
    
    
    
        | 108 | 
            }  | 
    
    
    
        | 109 | 
            else  | 
    
    
    
        | 110 | 
            { | 
    
    
    
        | 111 | 
                shake_direction_x = 0;  | 
    
    
    
        | 112 | 
                shake_direction_y = 0;  | 
    
    
    
        | 113 | 
            }  | 
    
    
    
        | 114 | 
            x = draw_position_x + shake_direction_x;  | 
    
    
    
        | 115 | 
            y = draw_position_y + shake_direction_y;  | 
    
    
    
        | 116 | 
            if (stomp_counter >= stomp_counter_max && no_loop_stomp == false)  | 
    
    
    
        | 117 | 
            { | 
    
    
    
        | 118 | 
                alarm[0] = 30;  | 
    
    
    
        | 119 | 
                no_loop_stomp = true;  | 
    
    
    
        | 120 | 
            }  | 
    
    
    
        | 121 | 
            image_alpha = 0.5;  | 
    
    
    
        | 122 | 
        }  |