1 |
var enemy_dead = global.enemy_dead |
2 |
var enemy_spared = global.enemy_spared |
3 |
if (enemy_dead == false && enemy_spared == false) |
4 |
image_alpha = global.image_alpha_enemy_attacking |
5 |
if instance_exists(obj_dialogue_battle_win_genocide) |
6 |
enemy_dead = true |
7 |
if (enemy_dead == true) |
8 |
{ |
9 |
x = starting_point_x |
10 |
y = starting_point_y |
11 |
instance_create(starting_point_x, starting_point_y, obj_micro_froggit_dead) |
12 |
instance_destroy() |
13 |
return; |
14 |
} |
15 |
else if (enemy_spared == true) |
16 |
{ |
17 |
x = starting_point_x |
18 |
y = starting_point_y |
19 |
image_alpha = 0.5 |
20 |
if (no_loop_create_clouds == false) |
21 |
{ |
22 |
for (i = 0; i <= 11; i += 1) |
23 |
{ |
24 |
var micro_cloud = instance_create(x, y, obj_spare_cloud) |
25 |
micro_cloud.image_xscale = 0.5 |
26 |
micro_cloud.image_yscale = 0.5 |
27 |
} |
28 |
} |
29 |
no_loop_create_clouds = true |
30 |
} |
31 |
if (damage_disjoint_count > 0) |
32 |
damage_disjoint_count -= 1 |
33 |
else if (enemy_dead == false && enemy_spared == false) |
34 |
sprite_index = spr_micro_froggit |
35 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && global.attacking_damage_stat > 0 && no_loop_damage_disjoint_count == false) |
36 |
{ |
37 |
time_elapsed = 0 |
38 |
damage_disjoint_count = 12 |
39 |
no_loop_damage_disjoint_count = true |
40 |
} |
41 |
else if (!instance_exists(obj_text_damage_count)) |
42 |
no_loop_damage_disjoint_count = false |
43 |
if (damage_disjoint_count == 12) |
44 |
damage_disjoint_x = -50 |
45 |
else if (damage_disjoint_count == 10) |
46 |
damage_disjoint_x = 50 |
47 |
else if (damage_disjoint_count == 8) |
48 |
damage_disjoint_x = -20 |
49 |
else if (damage_disjoint_count == 6) |
50 |
damage_disjoint_x = 20 |
51 |
else if (damage_disjoint_count == 4) |
52 |
damage_disjoint_x = -10 |
53 |
else if (damage_disjoint_count == 2) |
54 |
damage_disjoint_x = 10 |
55 |
else if (damage_disjoint_count == 0) |
56 |
damage_disjoint_x = 0 |
57 |
if (damage_disjoint_count > 0 || global.current_hp_enemy <= 0) |
58 |
sprite_index = spr_micro_froggit |
59 |
x = draw_position_x + damage_disjoint_x |
60 |
y = draw_position_y + damage_disjoint_y |
61 |
if ((!((instance_exists(obj_text_damage_count) && global.fight_number == 1))) && enemy_dead == false && enemy_spared == false) |
62 |
{ |
63 |
if (jump_type == 0) |
64 |
{ |
65 |
game_maker_cannot_do_math = power((time_elapsed / (time_max_low / 2 * (1 / sqrt(max_rise_low))) - sqrt(max_rise_low)), 2) |
66 |
animation_disjoint_y = sign_modifier * (max_rise_low - round(game_maker_cannot_do_math)) |
67 |
time_elapsed += time_increase |
68 |
if (time_elapsed >= time_max_low) |
69 |
{ |
70 |
time_elapsed = 0 |
71 |
jump_count += 1 |
72 |
if (jump_count >= jump_count_max_low) |
73 |
{ |
74 |
jump_count = 0 |
75 |
jump_type = 1 |
76 |
} |
77 |
} |
78 |
} |
79 |
else if (jump_type == 1 && can_jump == true) |
80 |
{ |
81 |
game_maker_cannot_do_math = power((time_elapsed / (time_max_high / 2 * (1 / sqrt(max_rise_high))) - sqrt(max_rise_high)), 2) |
82 |
animation_disjoint_y = sign_modifier * (max_rise_high - round(game_maker_cannot_do_math)) |
83 |
time_elapsed += time_increase |
84 |
if (time_elapsed >= time_max_high) |
85 |
{ |
86 |
time_elapsed = 0 |
87 |
jump_count += 1 |
88 |
if (jump_count >= jump_count_max_high) |
89 |
{ |
90 |
jump_count = 0 |
91 |
jump_type = 0 |
92 |
} |
93 |
} |
94 |
} |
95 |
y = draw_position_y + animation_disjoint_y |
96 |
} |
97 |
if (stomped_on == true) |
98 |
{ |
99 |
if (stomp_counter < stomp_counter_max) |
100 |
{ |
101 |
var shake_direction_x = irandom_range((-shake_intensity_x), shake_intensity_x) |
102 |
var shake_direction_y = irandom_range((-shake_intensity_y), shake_intensity_y) |
103 |
stomp_counter += 1 |
104 |
} |
105 |
else |
106 |
{ |
107 |
shake_direction_x = 0 |
108 |
shake_direction_y = 0 |
109 |
} |
110 |
x = draw_position_x + shake_direction_x |
111 |
y = draw_position_y + shake_direction_y |
112 |
if (stomp_counter >= stomp_counter_max && no_loop_stomp == false) |
113 |
{ |
114 |
alarm[0] = 30alarm[0]instance_create(0, 0, obj_dialogue_battle_win_pregenocide) |
115 |
no_loop_stomp = true |
116 |
} |
117 |
image_alpha = 0.5 |
118 |
} |