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gml_Object_obj_miner_bryan_Alarm_0

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scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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is_talking = 1
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with (msg)
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{
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    message[0] = "* You... you found my hat!"
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    message[1] = "* You are a kind soul!"
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    message[2] = "* I don't have anything to give#  you... but I am eternally#  grateful."
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}
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hat_text = true
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npc_flag = 3