| 1 |
event_inherited(); |
| 2 |
if (interact && !can_talk) |
| 3 |
{ |
| 4 |
can_talk = true; |
| 5 |
is_talking = 1; |
| 6 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 7 |
} |
| 8 |
if (can_talk) |
| 9 |
{ |
| 10 |
switch (npc_flag) |
| 11 |
{ |
| 12 |
case 0: |
| 13 |
with (msg) |
| 14 |
{ |
| 15 |
message[0] = "* What's up?"; |
| 16 |
message[1] = "* You visiting, or are you lost?"; |
| 17 |
ch_msg = 1; |
| 18 |
ch[1] = "Visiting"; |
| 19 |
ch[2] = "I work here"; |
| 20 |
if (outcome == 1) |
| 21 |
{ |
| 22 |
message[2] = "* Ah, well, there's not much to# see."; |
| 23 |
message[3] = "* The cave's a real mess."; |
| 24 |
message[4] = "* She does contain some beautiful# stones though, I'll tell you# that!"; |
| 25 |
message[5] = "* Hope you enjoy your visit!"; |
| 26 |
other.can_talk = false; |
| 27 |
other.npc_flag++; |
| 28 |
} |
| 29 |
if (outcome == 2) |
| 30 |
{ |
| 31 |
message[2] = "* Haha!"; |
| 32 |
message[3] = "* That's cute, but you can't pull# one over on me!"; |
| 33 |
message[4] = "* The Foreman doesn't hire kids."; |
| 34 |
message[5] = "* Though, several employees seem# to have the brain of one."; |
| 35 |
message[6] = "* I'm sorry! That was mean."; |
| 36 |
message[7] = "* You're very smart, I'm sure."; |
| 37 |
message[8] = "* Enjoy your visit!"; |
| 38 |
other.can_talk = false; |
| 39 |
other.npc_flag++; |
| 40 |
} |
| 41 |
} |
| 42 |
break; |
| 43 |
case 1: |
| 44 |
with (msg) |
| 45 |
{ |
| 46 |
message[0] = "* My job is to send all gemstones# we find on this floor down to# the sorting machine."; |
| 47 |
message[1] = "* From there... I'm not quite# sure where they go."; |
| 48 |
message[2] = "* That's the problem with this# place. You have to figure most# things out yourself."; |
| 49 |
message[3] = "* It's an honest living, though!"; |
| 50 |
} |
| 51 |
can_talk = false; |
| 52 |
npc_flag++; |
| 53 |
break; |
| 54 |
case 2: |
| 55 |
with (msg) |
| 56 |
{ |
| 57 |
message[0] = "* Oh, I know of a fun activity# for you on your visit!"; |
| 58 |
message[1] = "* There's a fortune teller set up# in town."; |
| 59 |
message[2] = "* I visit her every week to hear# about my potential future."; |
| 60 |
message[3] = "* Give her some business if you# pass by the area, okay?"; |
| 61 |
} |
| 62 |
can_talk = false; |
| 63 |
npc_flag++; |
| 64 |
break; |
| 65 |
case 3: |
| 66 |
with (msg) |
| 67 |
{ |
| 68 |
message[0] = "* My break is almost over, it# seems."; |
| 69 |
message[1] = "* Oh well."; |
| 70 |
} |
| 71 |
can_talk = false; |
| 72 |
break; |
| 73 |
} |
| 74 |
} |