1 |
event_inherited() |
2 |
if (interact && (!can_talk)) |
3 |
{ |
4 |
can_talk = true |
5 |
is_talking = 1 |
6 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
7 |
} |
8 |
if can_talk |
9 |
{ |
10 |
switch npc_flag |
11 |
{ |
12 |
case 0: |
13 |
with (msg) |
14 |
{ |
15 |
message[0] = "* What's up?" |
16 |
message[1] = "* You visiting, or are you lost?" |
17 |
ch_msg = 1 |
18 |
ch[1] = "Visiting" |
19 |
ch[2] = "I work here" |
20 |
if (outcome == 1) |
21 |
{ |
22 |
message[2] = "* Ah, well, there's not much to# see." |
23 |
message[3] = "* The cave's a real mess." |
24 |
message[4] = "* She does contain some beautiful# stones though, I'll tell you# that!" |
25 |
message[5] = "* Hope you enjoy your visit!" |
26 |
other.can_talk = false |
27 |
other.npc_flag++ |
28 |
} |
29 |
if (outcome == 2) |
30 |
{ |
31 |
message[2] = "* Haha!" |
32 |
message[3] = "* That's cute, but you can't pull# one over on me!" |
33 |
message[4] = "* The Foreman doesn't hire kids." |
34 |
message[5] = "* Though, several employees seem# to have the brain of one." |
35 |
message[6] = "* I'm sorry! That was mean." |
36 |
message[7] = "* You're very smart, I'm sure." |
37 |
message[8] = "* Enjoy your visit!" |
38 |
other.can_talk = false |
39 |
other.npc_flag++ |
40 |
} |
41 |
} |
42 |
break |
43 |
case 1: |
44 |
with (msg) |
45 |
{ |
46 |
message[0] = "* My job is to send all gemstones# we find on this floor down to# the sorting machine." |
47 |
message[1] = "* From there... I'm not quite# sure where they go." |
48 |
message[2] = "* That's the problem with this# place. You have to figure most# things out yourself." |
49 |
message[3] = "* It's an honest living, though!" |
50 |
} |
51 |
can_talk = false |
52 |
npc_flag++ |
53 |
break |
54 |
case 2: |
55 |
with (msg) |
56 |
{ |
57 |
message[0] = "* Oh, I know of a fun activity# for you on your visit!" |
58 |
message[1] = "* There's a fortune teller set up# in town." |
59 |
message[2] = "* I visit her every week to hear# about my potential future." |
60 |
message[3] = "* Give her some business if you# pass by the area, okay?" |
61 |
} |
62 |
can_talk = false |
63 |
npc_flag++ |
64 |
break |
65 |
case 3: |
66 |
with (msg) |
67 |
{ |
68 |
message[0] = "* My break is almost over, it# seems." |
69 |
message[1] = "* Oh well." |
70 |
} |
71 |
can_talk = false |
72 |
break |
73 |
} |
74 |
|
75 |
} |