1 |
event_inherited() |
2 |
if (interact && (!can_talk)) |
3 |
{ |
4 |
can_talk = true |
5 |
is_talking = 1 |
6 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
7 |
} |
8 |
if can_talk |
9 |
{ |
10 |
switch npc_flag |
11 |
{ |
12 |
case 0: |
13 |
with (msg) |
14 |
{ |
15 |
message[0] = "* One day, I'm gonna travel down# this belt myself. " |
16 |
message[1] = "* I wanna see where it leads!" |
17 |
ch_msg = 1 |
18 |
ch[1] = "Bad idea" |
19 |
ch[2] = "Do it!" |
20 |
if (outcome == 1) |
21 |
{ |
22 |
message[2] = "* You think that's dangerous? " |
23 |
message[3] = "* I've got a hardhat, don't I?" |
24 |
message[4] = "* Come on, you'll never have any# fun if you're uptight all the# time!" |
25 |
other.can_talk = false |
26 |
other.npc_flag++ |
27 |
} |
28 |
if (outcome == 2) |
29 |
{ |
30 |
message[2] = "* I'll have to wait until the# shift's over." |
31 |
message[3] = "* Thanks for the confidence# boost!" |
32 |
other.can_talk = false |
33 |
other.npc_flag++ |
34 |
} |
35 |
} |
36 |
break |
37 |
case 1: |
38 |
with (msg) |
39 |
{ |
40 |
message[0] = "* I gotta say, sorting through# the same gemstones every day is# getting old. " |
41 |
message[1] = "* I bet the Surface has a ton# we've never heard about! " |
42 |
message[2] = "* Ironic that the first thing I# wanna do when we're free is# explore more caves, haha!" |
43 |
} |
44 |
can_talk = false |
45 |
npc_flag++ |
46 |
break |
47 |
case 2: |
48 |
with (msg) |
49 |
message[0] = "* Welp, gotta get back to it!" |
50 |
can_talk = false |
51 |
break |
52 |
} |
53 |
|
54 |
} |