1 |
event_inherited() |
2 |
var dialogue_type = 1 |
3 |
if (global.dunes_flag[4] >= 1) |
4 |
dialogue_type = 2 |
5 |
if (global.dunes_flag[4] >= 2 || (npc_flag < 3 && scr_item_exists_checkscr_item_exists_checkfunction scr_item_exists_check(argument0) //gml_Script_scr_item_exists_check
{
var i = 1
while (i <= 8)
{
if (global.item_slot[i] == argument0)
return true;
else
{
if (i == 8)
return false;
i += 1
continue
}
}
} ("Pickaxe"))) |
6 |
npc_flag = 6 |
7 |
if (dialogue_type == 1) |
8 |
{ |
9 |
if interact |
10 |
{ |
11 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
12 |
switch npc_flag |
13 |
{ |
14 |
case 0: |
15 |
is_talking = 1 |
16 |
with (msg) |
17 |
{ |
18 |
portrait = false |
19 |
sndfnt = 99 |
20 |
message[0] = "* Haven't seen you around the# mines, friend!" |
21 |
message[1] = "* Welcome to the greatest place# in the Underground!" |
22 |
message[2] = "* I love it here!" |
23 |
message[3] = "* Everyone is so nice and works# hard; we're a real family!" |
24 |
} |
25 |
npc_flag = 1 |
26 |
break |
27 |
case 1: |
28 |
is_talking = 1 |
29 |
with (msg) |
30 |
{ |
31 |
portrait = false |
32 |
sndfnt = 99 |
33 |
message[0] = "* I like these mines so much that# I never leave!" |
34 |
message[1] = "* Everyone tells me to go home# but I find the cold, rocky# floor very comfortable!" |
35 |
message[2] = "* And no, they do not pay me for# overtime!" |
36 |
} |
37 |
npc_flag = 2 |
38 |
break |
39 |
case 2: |
40 |
case 6: |
41 |
is_talking = 0 |
42 |
with (msg) |
43 |
{ |
44 |
portrait = false |
45 |
sndfnt = 99 |
46 |
message[0] = "* (Whistling)" |
47 |
} |
48 |
break |
49 |
} |
50 |
|
51 |
} |
52 |
} |
53 |
if (dialogue_type == 2) |
54 |
{ |
55 |
if interact |
56 |
{ |
57 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
58 |
is_talking = 1 |
59 |
if (npc_flag <= 2) |
60 |
scene = 1 |
61 |
else if (npc_flag == 3) |
62 |
{ |
63 |
with (msg) |
64 |
{ |
65 |
message[0] = "* Don't worry about returning my# pickaxe!" |
66 |
message[1] = "* I'll just mine with my hands!" |
67 |
} |
68 |
} |
69 |
else if (npc_flag == 4) |
70 |
{ |
71 |
with (msg) |
72 |
{ |
73 |
if (!scr_itemscr_itemfunction scr_item(argument0) //gml_Script_scr_item
{
nm = argument0
var i = 1
while (i <= 8)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm
return true;
}
else
{
if (i == 8)
return false;
i++
continue
}
}
} ("Pickaxe")) |
74 |
message[0] = "* Empty your some of your# belongings and come back!" |
75 |
else |
76 |
{ |
77 |
other.npc_flag = 3 |
78 |
other.sprite_index = spr_miner_uwu |
79 |
message[0] = "* (Obtained Pickaxe!)" |
80 |
} |
81 |
} |
82 |
} |
83 |
else if (npc_flag == 5) |
84 |
{ |
85 |
with (msg) |
86 |
{ |
87 |
message[0] = "* There's gotta be another way# you can fix the elevator!" |
88 |
other.npc_flag = 6 |
89 |
} |
90 |
} |
91 |
else if (npc_flag == 6) |
92 |
{ |
93 |
is_talking = 0 |
94 |
with (msg) |
95 |
message[0] = "* (Whistling)" |
96 |
} |
97 |
} |
98 |
if (scene > 0) |
99 |
{ |
100 |
switch scene |
101 |
{ |
102 |
case 1: |
103 |
with (msg) |
104 |
{ |
105 |
message[0] = "* What can I do you for, friend?" |
106 |
ch_msg = 0 |
107 |
ch[1] = "Elevator" |
108 |
ch[2] = "Nothing" |
109 |
if (outcome == 1) |
110 |
{ |
111 |
message_reset = true |
112 |
other.scene++ |
113 |
} |
114 |
if (outcome == 2) |
115 |
{ |
116 |
message[1] = "* Holler if you need something!" |
117 |
other.scene = 0 |
118 |
} |
119 |
} |
120 |
break |
121 |
case 2: |
122 |
with (msg) |
123 |
{ |
124 |
message[0] = "* Oh fiddlesticks!" |
125 |
message[1] = "* I've seen a few pickles in my# day and this is certainly one# of them!" |
126 |
message[2] = "* Tell you what, I'll give you my# trusty pickaxe here, if you..." |
127 |
message[3] = "* Win a monster trivia game!!" |
128 |
message[4] = "* Oooh boy, this will be fun!" |
129 |
message[5] = "* All you have to do is answer# these three questions correctly!" |
130 |
message[6] = "* You only get one try so do your# best!" |
131 |
message[7] = "* Question one!" |
132 |
message[8] = "* Who is the current Royal# Scientist?" |
133 |
message[9] = "* Choose the correct name!" |
134 |
ch_msg = 9 |
135 |
ch[1] = "ASGORE" |
136 |
ch[2] = "Alphys" |
137 |
ch[3] = "Dr. Science" |
138 |
if (message_current == 3 && (!audio_is_playing(mus_gemstone_fever))) |
139 |
{ |
140 |
audio_sound_gain(obj_radio.current_song, 0, 300) |
141 |
audio_play_sound(mus_gemstone_fever, 1, 1) |
142 |
} |
143 |
if (outcome == 2) |
144 |
{ |
145 |
audio_play_sound(snd_success, 1, 0) |
146 |
message_reset = true |
147 |
other.scene++ |
148 |
} |
149 |
else if (outcome != 0) |
150 |
{ |
151 |
message_reset = true |
152 |
other.scene = 6 |
153 |
} |
154 |
} |
155 |
break |
156 |
case 3: |
157 |
with (msg) |
158 |
{ |
159 |
message[0] = "* Correct!" |
160 |
message[1] = "* Question two!" |
161 |
message[2] = "* What is most monster food made# out of?" |
162 |
message[3] = "* Only one answer is correct!" |
163 |
ch_msg = 3 |
164 |
ch[1] = "Magic" |
165 |
ch[2] = "Ingredients" |
166 |
ch[3] = "Snails" |
167 |
if (outcome == 1) |
168 |
{ |
169 |
audio_play_sound(snd_success, 1, 0) |
170 |
message_reset = true |
171 |
other.scene++ |
172 |
} |
173 |
else if (outcome != 0) |
174 |
{ |
175 |
message_reset = true |
176 |
other.scene = 6 |
177 |
} |
178 |
} |
179 |
break |
180 |
case 4: |
181 |
with (msg) |
182 |
{ |
183 |
message[0] = "* Good job!" |
184 |
message[1] = "* Final question!" |
185 |
message[2] = "* How many more SOULs does ASGORE# need to shatter the barrier?" |
186 |
message[3] = "* Pick the number of SOULs!" |
187 |
ch_msg = 3 |
188 |
ch[1] = "1" |
189 |
ch[2] = "2" |
190 |
ch[3] = "3" |
191 |
if (outcome == 2) |
192 |
{ |
193 |
audio_play_sound(snd_success, 1, 0) |
194 |
message_reset = true |
195 |
other.scene++ |
196 |
} |
197 |
else if (outcome != 0) |
198 |
{ |
199 |
message_reset = true |
200 |
other.scene = 6 |
201 |
} |
202 |
} |
203 |
break |
204 |
case 5: |
205 |
with (msg) |
206 |
{ |
207 |
message[0] = "* Congratulations!" |
208 |
message[1] = "* You really know your stuff!" |
209 |
message[2] = "* Here's my pick as promised!" |
210 |
message[3] = "* (Obtained Pickaxe!)" |
211 |
if (message_current == 3 && (!scr_itemscr_itemfunction scr_item(argument0) //gml_Script_scr_item
{
nm = argument0
var i = 1
while (i <= 8)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm
return true;
}
else
{
if (i == 8)
return false;
i++
continue
}
}
} ("Pickaxe"))) |
212 |
{ |
213 |
message[3] = "* Aww! Looks like my pick would# only weigh you down." |
214 |
message[4] = "* Empty your some of your# belongings and come back!" |
215 |
other.npc_flag = 4 |
216 |
other.scene = 0 |
217 |
audio_sound_gain(obj_radio.current_song, 1, 600) |
218 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (mus_gemstone_fever, 300) |
219 |
} |
220 |
else if (message_current == 3) |
221 |
{ |
222 |
other.npc_flag = 3 |
223 |
other.is_talking = false |
224 |
other.scene = 0 |
225 |
other.sprite_index = spr_miner_uwu |
226 |
audio_sound_gain(obj_radio.current_song, 1, 600) |
227 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (mus_gemstone_fever, 300) |
228 |
} |
229 |
} |
230 |
break |
231 |
case 6: |
232 |
with (msg) |
233 |
{ |
234 |
message[0] = "* I'm sorry, that was not correct!" |
235 |
message[1] = "* I'm sure you tried your best,# though!" |
236 |
} |
237 |
npc_flag = 5 |
238 |
scene = 0 |
239 |
audio_sound_gain(obj_radio.current_song, 1, 600) |
240 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (mus_gemstone_fever, 300) |
241 |
break |
242 |
} |
243 |
|
244 |
} |
245 |
} |
246 |
if is_talking |
247 |
{ |
248 |
if (sprite_index == spr_miner_uwu) |
249 |
sprite_index = spr_miner_uwu_talk |
250 |
if (sprite_index == spr_miner_uwu_pickaxe) |
251 |
sprite_index = spr_miner_uwu_pickaxe_talk |
252 |
image_speed = 0.2 |
253 |
} |
254 |
else |
255 |
{ |
256 |
if (sprite_index == spr_miner_uwu_talk) |
257 |
sprite_index = spr_miner_uwu |
258 |
if (sprite_index == spr_miner_uwu_pickaxe_talk) |
259 |
sprite_index = spr_miner_uwu_pickaxe |
260 |
image_speed = 0 |
261 |
} |