1 |
var yy = (__view_get((1 << 0), 0)) / 1.2 - 100 |
2 |
for (var i = 0; i <= room_width; i += background_get_width(mountain_bg2_layer1)) |
3 |
draw_background(mountain_bg2_layer1, ((__view_get((0 << 0), 0)) + i), yy) |
4 |
for (i = 0; i <= room_width; i += background_get_width(mountain_bg2_layer2)) |
5 |
draw_background(mountain_bg2_layer2, (((__view_get((0 << 0), 0)) + i) / 1.05), (120 + yy)) |
6 |
for (i = 0; i <= room_width; i += background_get_width(mountain_bg2_layer3)) |
7 |
draw_background(mountain_bg2_layer3, ((__view_get((0 << 0), 0)) / 1.07 + i), (118 + yy)) |
8 |
for (i = 0; i <= room_width; i += background_get_width(mountain_bg2_layer4)) |
9 |
draw_background(mountain_bg2_layer4, ((__view_get((0 << 0), 0)) / 1.1 + i), (114 + yy)) |
10 |
for (i = 0; i <= room_width; i += sprite_get_width(spr_mountain_bg_layer7)) |
11 |
draw_sprite(spr_mountain_bg_layer7, -1, ((__view_get((0 << 0), 0)) / 1.1 + i), (68 + yy)) |