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gml_Object_obj_new_home_parallax_background_Draw_0

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if live_call()
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    return global.live_result;
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for (var i = 0; i < array_length(parallax_layer); i++)
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{
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    var layer_width = sprite_get_width(parallax_layer[i])
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    for (var j = -3 * layer_width; j < (6 * layer_width); j += layer_width)
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        draw_sprite(parallax_layer[i], 0, (parallax_x[i] + j), parallax_y[i])
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}