1 | if live_call() |
2 | return global.live_result; |
3 | draw_set_color(c_black) |
4 | shader_set(sh_silhouette) |
5 | draw_outline(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, 16777215, image_alpha) |
6 | shader_reset() |
7 | draw_self() |
8 | shader_set(sh_flash) |
9 | draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, flash_alpha) |
10 | shader_reset() |