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gml_Object_obj_newhome_03_cutscene_clover_soul_capsule_Step_0

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if live_call()
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    return global.live_result;
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if (fade_in == true && image_alpha < 1)
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    image_alpha += 0.1
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else
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    fade_in = false
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switch scene
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{
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    case 1:
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        sin_deg += sin_deg_inc
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        if (sin_deg >= 360)
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            sin_deg -= 360
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        y = ystart + sin(degtorad(sin_deg)) * 2
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        break
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}
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if (flash_alpha > 0.1)
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    flash_alpha = lerp(flash_alpha, 0, 0.05)
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else
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    flash_alpha = 0