| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | if (fade_in == true && image_alpha < 1) |
| 4 | image_alpha += 0.1; |
| 5 | else |
| 6 | fade_in = false; |
| 7 | switch (scene) |
| 8 | { |
| 9 | case 1: |
| 10 | sin_deg += sin_deg_inc; |
| 11 | if (sin_deg >= 360) |
| 12 | sin_deg -= 360; |
| 13 | y = ystart + (sin(degtorad(sin_deg)) * 2); |
| 14 | break; |
| 15 | } |
| 16 | if (flash_alpha > 0.1) |
| 17 | flash_alpha = lerp(flash_alpha, 0, 0.05); |
| 18 | else |
| 19 | flash_alpha = 0; |