1 |
if (overlay_alpha > 0) |
2 |
{ |
3 |
draw_set_alpha(overlay_alpha) |
4 |
draw_set_color(c_black) |
5 |
draw_rectangle(0, 0, room_width, room_height, 0) |
6 |
draw_set_alpha(1) |
7 |
with (obj_player_npc) |
8 |
{ |
9 |
if (other.scene < 223) |
10 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha) |
11 |
draw_set_alpha(other.clover_overlay_alpha) |
12 |
shader_set(sh_flash) |
13 |
draw_sprite(sprite_index, image_index, x, y) |
14 |
shader_reset() |
15 |
draw_set_alpha(1) |
16 |
if (other.white_overlay_radius > 0) |
17 |
{ |
18 |
draw_set_color(c_white) |
19 |
draw_set_alpha(other.circle_alpha) |
20 |
draw_circle(obj_player_npc.x, obj_player_npc.y, other.white_overlay_radius, false) |
21 |
draw_set_alpha(1) |
22 |
} |
23 |
draw_set_alpha(other.clover_overlay_alpha_dark) |
24 |
shader_set(sh_silhouette) |
25 |
draw_sprite(sprite_index, image_index, (x + (irandom_range((-other.clover_shake_intensity), other.clover_shake_intensity))), (y + (irandom_range((-other.clover_shake_intensity), other.clover_shake_intensity)))) |
26 |
shader_reset() |
27 |
draw_set_alpha(1) |
28 |
} |
29 |
draw_set_alpha(1) |
30 |
} |
31 |
else if (other.white_overlay_radius > 0 && instance_exists(obj_player_npc)) |
32 |
{ |
33 |
draw_set_color(c_white) |
34 |
draw_set_alpha(other.circle_alpha) |
35 |
draw_circle(obj_player_npc.x, obj_player_npc.y, other.white_overlay_radius, false) |
36 |
draw_set_alpha(1) |
37 |
} |