1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case -1: |
6 |
cutscene_camera_freeze(163, 240) |
7 |
break |
8 |
case 0: |
9 |
cutscene_wait(1.5) |
10 |
break |
11 |
case 1: |
12 |
cutscene_dialogue() |
13 |
with (msg) |
14 |
{ |
15 |
talker[0] = 1169 |
16 |
message[0] = "* Ugh..." |
17 |
prt[0] = 416 |
18 |
} |
19 |
break |
20 |
case 2: |
21 |
cutscene_npc_action_sprite(1169, 693, 1, false) |
22 |
break |
23 |
case 3: |
24 |
cutscene_dialogue() |
25 |
with (msg) |
26 |
{ |
27 |
talker[0] = 1169 |
28 |
message[0] = "* Ceroba..." |
29 |
prt[0] = 416 |
30 |
} |
31 |
break |
32 |
case 4: |
33 |
cutscene_advance() |
34 |
break |
35 |
case 5: |
36 |
cutscene_npc_direction(obj_starlo_npc, "up") |
37 |
break |
38 |
case 6: |
39 |
cutscene_wait(0.5) |
40 |
break |
41 |
case 7: |
42 |
instance_create_depth(obj_starlo_npc.x, (obj_starlo_npc.y - 40), -500, obj_cutscene_ex) |
43 |
cutscene_sfx_play(snd_encounter, 0.7) |
44 |
break |
45 |
case 8: |
46 |
cutscene_wait(0.8) |
47 |
break |
48 |
case 9: |
49 |
instance_destroy(obj_cutscene_ex) |
50 |
cutscene_npc_walk(1169, 192, obj_starlo_npc.y, 3, "x", "up") |
51 |
break |
52 |
case 10: |
53 |
cutscene_wait(0.5) |
54 |
break |
55 |
case 11: |
56 |
cutscene_npc_direction(obj_starlo_npc, "right") |
57 |
break |
58 |
case 12: |
59 |
cutscene_wait(0.5) |
60 |
break |
61 |
case 13: |
62 |
cutscene_npc_direction(obj_starlo_npc, "down") |
63 |
break |
64 |
case 14: |
65 |
cutscene_wait(0.5) |
66 |
break |
67 |
case 15: |
68 |
cutscene_npc_direction(obj_starlo_npc, "up") |
69 |
break |
70 |
case 16: |
71 |
cutscene_wait(0.5) |
72 |
break |
73 |
case 17: |
74 |
cutscene_npc_direction(obj_starlo_npc, "left") |
75 |
break |
76 |
case 18: |
77 |
cutscene_dialogue() |
78 |
with (msg) |
79 |
{ |
80 |
talker[0] = 1169 |
81 |
message[0] = "* Where is Ceroba!?" |
82 |
message[1] = "* Clover?" |
83 |
message[2] = "* Clover, where did she# go?" |
84 |
prt[0] = 421 |
85 |
prt[1] = 418 |
86 |
prt[2] = 416 |
87 |
ch_msg = 2 |
88 |
ch[1] = "..." |
89 |
ch[2] = "I'm sorry" |
90 |
if (outcome == 1) |
91 |
{ |
92 |
show_debug_message("peep") |
93 |
message[3] = "* You..." |
94 |
prt[3] = 416 |
95 |
} |
96 |
if (outcome == 2) |
97 |
{ |
98 |
message[3] = "* Sorry...?" |
99 |
prt[3] = 416 |
100 |
} |
101 |
message[4] = "* ..." |
102 |
message[5] = "* No..." |
103 |
prt[4] = 420 |
104 |
prt[5] = 416 |
105 |
} |
106 |
break |
107 |
case 19: |
108 |
cutscene_npc_direction(obj_starlo_npc, "up") |
109 |
break |
110 |
case 20: |
111 |
cutscene_wait(0.5) |
112 |
break |
113 |
case 21: |
114 |
cutscene_npc_walk(1169, 163, 255, 2, "y", "up") |
115 |
break |
116 |
case 22: |
117 |
cutscene_npc_action_sprite(1169, 3725, 1, true, 0) |
118 |
break |
119 |
case 23: |
120 |
cutscene_wait(1) |
121 |
break |
122 |
case 24: |
123 |
cutscene_dialogue() |
124 |
with (msg) |
125 |
{ |
126 |
talker[0] = 1169 |
127 |
message[0] = "* You didn't." |
128 |
message[1] = "* You couldn't." |
129 |
prt[0] = 416 |
130 |
prt[1] = 418 |
131 |
} |
132 |
break |
133 |
case 25: |
134 |
cutscene_npc_action_sprite(1169, 2982, 1, true, 0) |
135 |
if (obj_starlo_npc.image_index >= 9) |
136 |
instance_destroy(obj_newhome_03_cutscene_mask) |
137 |
break |
138 |
case 26: |
139 |
cutscene_wait(1) |
140 |
break |
141 |
case 27: |
142 |
cutscene_npc_set_sprites(obj_starlo_npc, 345, 345, 695, 345, 345, 345, 345, 345) |
143 |
obj_starlo_npc.npc_direction = "down" |
144 |
obj_starlo_npc.action_sprite = false |
145 |
break |
146 |
case 28: |
147 |
cutscene_dialogue() |
148 |
with (msg) |
149 |
{ |
150 |
talker[0] = 1169 |
151 |
message[0] = "* She just ran away." |
152 |
message[1] = "* She ran to the lab,# right?" |
153 |
prt[0] = 416 |
154 |
prt[1] = 418 |
155 |
} |
156 |
break |
157 |
case 29: |
158 |
cutscene_wait(0.5) |
159 |
break |
160 |
case 30: |
161 |
cutscene_npc_action_sprite(1164, 3388, 1, true, 0) |
162 |
break |
163 |
case 31: |
164 |
with (obj_cutscene_ex) |
165 |
instance_destroy() |
166 |
cutscene_dialogue() |
167 |
with (msg) |
168 |
{ |
169 |
talker[0] = 1164 |
170 |
message[0] = "* Wh..." |
171 |
message[1] = "* Where am I...?" |
172 |
prt[0] = 315 |
173 |
prt[1] = 315 |
174 |
} |
175 |
obj_player_npc.npc_direction = "left" |
176 |
break |
177 |
case 32: |
178 |
instance_create_depth(65, 255, -500, obj_cutscene_ex) |
179 |
cutscene_sfx_play(snd_encounter, 0.7) |
180 |
break |
181 |
case 33: |
182 |
if cutscene_npc_action_sprite(1164, 2970, 1, true, 0) |
183 |
obj_martlet_npc.action_sprite = false |
184 |
if (obj_martlet_npc.image_index > 9) |
185 |
{ |
186 |
with (obj_cutscene_ex) |
187 |
instance_destroy() |
188 |
} |
189 |
break |
190 |
case 34: |
191 |
cutscene_dialogue() |
192 |
with (msg) |
193 |
{ |
194 |
talker[0] = 1164 |
195 |
message[0] = "* Clover!" |
196 |
prt[0] = 330 |
197 |
} |
198 |
break |
199 |
case 35: |
200 |
cutscene_npc_walk(1164, (obj_player_npc.x - 30), obj_martlet_npc.y, 4, "x", "right") |
201 |
break |
202 |
case 36: |
203 |
cutscene_dialogue() |
204 |
with (msg) |
205 |
{ |
206 |
talker[0] = 1164 |
207 |
message[0] = "* Are you..." |
208 |
prt[0] = 322 |
209 |
skippable = false |
210 |
message_timer = 20 |
211 |
} |
212 |
break |
213 |
case 37: |
214 |
cutscene_instance_create(obj_martlet_npc.x, (obj_martlet_npc.y - 40), obj_cutscene_ex) |
215 |
audio_play_sound(snd_encounter, 1, 0) |
216 |
break |
217 |
case 38: |
218 |
cutscene_wait(0.3) |
219 |
break |
220 |
case 39: |
221 |
cutscene_npc_direction(obj_martlet_npc, "up") |
222 |
break |
223 |
case 40: |
224 |
cutscene_wait(0.5) |
225 |
break |
226 |
case 41: |
227 |
instance_destroy(obj_cutscene_ex) |
228 |
cutscene_advance() |
229 |
break |
230 |
case 42: |
231 |
cutscene_dialogue() |
232 |
with (msg) |
233 |
{ |
234 |
talker[0] = 1164 |
235 |
talker[3] = 1169 |
236 |
talker[4] = 1164 |
237 |
talker[6] = 1169 |
238 |
talker[8] = 1164 |
239 |
talker[12] = 1169 |
240 |
talker[26] = 1164 |
241 |
talker[37] = 1169 |
242 |
message[0] = "* ..." |
243 |
message[1] = "* I'm so sorry." |
244 |
message[2] = "* We should've been here# to help." |
245 |
message[3] = "* Help...?" |
246 |
message[4] = "* ..." |
247 |
message[5] = "* No one wanted it to end# this way but..." |
248 |
message[6] = "* But what!?" |
249 |
message[7] = "* What the hell did# Ceroba do to deserve# this!?" |
250 |
message[8] = "* I didn't say she# \"deserved\" anything but# come on!" |
251 |
message[9] = "* Look what she did to# us, and more# importantly," |
252 |
message[10] = "* What she was planning# to do to Clover and# Kanako!" |
253 |
message[11] = "* She was clearly" |
254 |
message[12] = "* She was lost!" |
255 |
message[13] = "* In her mind there was# no other choice!" |
256 |
message[14] = "* ..." |
257 |
message[15] = "* All anyone ever sees is# what they want to see." |
258 |
message[16] = "* They never stop to# consider the \"why.\"" |
259 |
message[17] = "* Maybe to you, she was# only some violent threat# but..." |
260 |
message[18] = "* Beneath the crisis, I# saw her for who she# truly was." |
261 |
message[19] = "* A compassionate,# hardworking mother who# lost everything." |
262 |
message[20] = "* Her hopes, her dreams..." |
263 |
message[21] = "* ..." |
264 |
message[22] = "* I knew her." |
265 |
message[23] = "* I knew her more than# anyone." |
266 |
message[24] = "* She could've been# talked down. Forgiven# even. " |
267 |
message[25] = "* But she wasn't given# the chance." |
268 |
message[26] = "* ..." |
269 |
message[27] = "* We tried. For a long# time. " |
270 |
message[28] = "* We wanted peace." |
271 |
message[29] = "* You saw it." |
272 |
message[30] = "* Even when things# escalated, we attempted# to flee." |
273 |
message[31] = "* But she wanted us dead." |
274 |
message[32] = "* Going as far to back# Clover into a corner,# forcing them to..." |
275 |
message[33] = "* ..." |
276 |
message[34] = "* You're a lawman, right?" |
277 |
message[35] = "* I'm sorry but..." |
278 |
message[36] = "* Under these# circumstances... Clover# was just." |
279 |
message[37] = "* I don't know what# \"just\" means anymore." |
280 |
message[38] = "* What's right, what's# wrong..." |
281 |
message[39] = "* Who cares..." |
282 |
message[40] = "* All I know is that I...# I lost my best friend# tonight." |
283 |
message[41] = "* And the wind..." |
284 |
message[42] = "* It blew the dust away." |
285 |
message[43] = "* Like she didn't even# matter..." |
286 |
prt[0] = 333 |
287 |
prt[1] = 317 |
288 |
prt[2] = 329 |
289 |
prt[3] = 416 |
290 |
prt[4] = 317 |
291 |
prt[5] = 317 |
292 |
prt[6] = 403 |
293 |
prt[7] = 403 |
294 |
prt[8] = 309 |
295 |
prt[9] = 309 |
296 |
prt[10] = 309 |
297 |
prt[11] = 309 |
298 |
prt[12] = 403 |
299 |
prt[13] = 403 |
300 |
prt[14] = 416 |
301 |
prt[15] = 416 |
302 |
prt[16] = 416 |
303 |
prt[17] = 418 |
304 |
prt[18] = 418 |
305 |
prt[19] = 418 |
306 |
prt[20] = 406 |
307 |
prt[21] = 406 |
308 |
prt[22] = 416 |
309 |
prt[23] = 416 |
310 |
prt[24] = 418 |
311 |
prt[25] = 418 |
312 |
prt[26] = 317 |
313 |
prt[27] = 317 |
314 |
prt[28] = 329 |
315 |
prt[29] = 317 |
316 |
prt[30] = 317 |
317 |
prt[31] = 315 |
318 |
prt[32] = 315 |
319 |
prt[33] = 329 |
320 |
prt[34] = 321 |
321 |
prt[35] = 338 |
322 |
prt[36] = 321 |
323 |
prt[37] = 418 |
324 |
prt[38] = 418 |
325 |
prt[39] = 416 |
326 |
prt[40] = 416 |
327 |
prt[41] = 416 |
328 |
prt[42] = 416 |
329 |
prt[43] = 416 |
330 |
if (message_current == 1) |
331 |
obj_martlet_npc.npc_direction = "right" |
332 |
if (message_current == 3) |
333 |
{ |
334 |
obj_player_npc.npc_direction = "up" |
335 |
obj_martlet_npc.npc_direction = "up" |
336 |
} |
337 |
if (message_current == 11) |
338 |
{ |
339 |
skippable = false |
340 |
message_timer = 10 |
341 |
} |
342 |
else |
343 |
{ |
344 |
skippable = true |
345 |
message_timer = -1 |
346 |
} |
347 |
} |
348 |
break |
349 |
case 43: |
350 |
cutscene_wait(1) |
351 |
break |
352 |
case 44: |
353 |
cutscene_dialogue() |
354 |
with (msg) |
355 |
{ |
356 |
talker[0] = 1169 |
357 |
message[0] = "* To the law, maybe you# are justified in what# you've done." |
358 |
message[1] = "* But to me... you're# lower than dirt." |
359 |
prt[0] = 416 |
360 |
prt[1] = 418 |
361 |
} |
362 |
break |
363 |
case 45: |
364 |
cutscene_wait(1) |
365 |
break |
366 |
case 46: |
367 |
if (obj_starlo_npc.y > (obj_martlet_npc.y - 40)) |
368 |
obj_martlet_npc.npc_direction = "right" |
369 |
cutscene_npc_walk(1169, obj_starlo_npc.x, (obj_player_npc.y - 30), 1, "y", "down") |
370 |
break |
371 |
case 47: |
372 |
cutscene_wait(1) |
373 |
break |
374 |
case 48: |
375 |
cutscene_npc_walk_relative(1168, 30, 0, 2, "x", "left") |
376 |
break |
377 |
case 49: |
378 |
if (obj_starlo_npc.y > (obj_martlet_npc.y + 40)) |
379 |
{ |
380 |
obj_martlet_npc.npc_direction = "down" |
381 |
obj_player_npc.npc_direction = "down" |
382 |
} |
383 |
cutscene_npc_walk(1169, obj_starlo_npc.x, 340, 1, "y", "down") |
384 |
break |
385 |
case 50: |
386 |
cutscene_wait(1) |
387 |
break |
388 |
case 51: |
389 |
cutscene_dialogue() |
390 |
with (msg) |
391 |
{ |
392 |
talker[0] = 1169 |
393 |
message[0] = "* ..." |
394 |
message[1] = "* I could report your# location..." |
395 |
message[2] = "* Or try to get# revenge..." |
396 |
message[3] = "* But I know that would# only spell more trouble# for me." |
397 |
message[4] = "* ..." |
398 |
message[5] = "* All I can do now is ask# myself why." |
399 |
message[6] = "* Why did I hesitate to# fire that last bullet?" |
400 |
prt[0] = 416 |
401 |
prt[1] = 416 |
402 |
prt[2] = 416 |
403 |
prt[3] = 416 |
404 |
prt[4] = 416 |
405 |
prt[5] = 416 |
406 |
prt[6] = 418 |
407 |
} |
408 |
break |
409 |
case 52: |
410 |
cutscene_npc_walk(1169, obj_starlo_npc.x, 420, 1, "y", "down") |
411 |
break |
412 |
case 53: |
413 |
cutscene_wait(1) |
414 |
break |
415 |
case 54: |
416 |
cutscene_npc_direction(obj_martlet_npc, "right") |
417 |
break |
418 |
case 55: |
419 |
cutscene_dialogue() |
420 |
with (msg) |
421 |
{ |
422 |
talker[0] = 1164 |
423 |
message[0] = "* ..." |
424 |
message[1] = "* I'm... sorry you had to# go through all of this." |
425 |
message[2] = "* Maybe if we took a# different route in# Waterfall..." |
426 |
message[3] = "* Made different# choices..." |
427 |
message[4] = "* You wouldn't have been# put in this situation." |
428 |
message[5] = "* ..." |
429 |
message[6] = "* This spiraled way out# of control but..." |
430 |
message[7] = "* There's no changing it# now." |
431 |
message[8] = "* Only thing left to do# is get you home." |
432 |
message[9] = "* You deserve it." |
433 |
prt[0] = 315 |
434 |
prt[1] = 317 |
435 |
prt[2] = 329 |
436 |
prt[3] = 329 |
437 |
prt[4] = 317 |
438 |
prt[5] = 317 |
439 |
prt[6] = 317 |
440 |
prt[7] = 315 |
441 |
prt[8] = 329 |
442 |
prt[9] = 320 |
443 |
if (message_current == 1) |
444 |
obj_player_npc.npc_direction = "left" |
445 |
} |
446 |
break |
447 |
case 56: |
448 |
cutscene_npc_walk(1164, (obj_player_npc.x + 30), obj_player_npc.y, 3, "x", "left") |
449 |
break |
450 |
case 57: |
451 |
global.party_member = 1170 |
452 |
actor_follower = 1164 |
453 |
obj_pl.direction = 180 |
454 |
cutscene_actor_into_follower() |
455 |
break |
456 |
case 58: |
457 |
cutscene_dialogue() |
458 |
with (msg) |
459 |
{ |
460 |
sndfnt = 102 |
461 |
message[0] = "* Let's go to the Castle." |
462 |
prt[0] = 321 |
463 |
} |
464 |
break |
465 |
case 59: |
466 |
instance_destroy(obj_starlo_npc) |
467 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 1, 0) |
468 |
break |
469 |
case 60: |
470 |
instance_destroy(obj_starlo_npc) |
471 |
global.hotland_flag[10] = 1 |
472 |
layer_set_visible("overlay_2", false) |
473 |
cutscene_camera_reset(true) |
474 |
cutscene_end() |
475 |
break |
476 |
} |