1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (overlay_alpha > 0) |
4 |
{ |
5 |
draw_set_alpha(overlay_alpha) |
6 |
draw_set_color(c_black) |
7 |
draw_rectangle(0, 0, room_width, room_height, 0) |
8 |
draw_set_alpha(1) |
9 |
with (obj_player_npc) |
10 |
{ |
11 |
if (other.scene < 223) |
12 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha) |
13 |
draw_set_alpha(other.clover_overlay_alpha) |
14 |
shader_set(sh_flash) |
15 |
draw_sprite(sprite_index, image_index, x, y) |
16 |
shader_reset() |
17 |
draw_set_alpha(1) |
18 |
if (other.white_overlay_radius > 0) |
19 |
{ |
20 |
draw_set_color(c_white) |
21 |
draw_set_alpha(other.circle_alpha) |
22 |
draw_circle(obj_player_npc.x, obj_player_npc.y, other.white_overlay_radius, false) |
23 |
draw_set_alpha(1) |
24 |
} |
25 |
draw_set_alpha(other.clover_overlay_alpha_dark) |
26 |
shader_set(sh_silhouette) |
27 |
draw_sprite(sprite_index, image_index, (x + (irandom_range((-other.clover_shake_intensity), other.clover_shake_intensity))), (y + (irandom_range((-other.clover_shake_intensity), other.clover_shake_intensity)))) |
28 |
shader_reset() |
29 |
draw_set_alpha(1) |
30 |
} |
31 |
draw_set_alpha(1) |
32 |
} |
33 |
else if (other.white_overlay_radius > 0 && instance_exists(obj_player_npc)) |
34 |
{ |
35 |
draw_set_color(c_white) |
36 |
draw_set_alpha(other.circle_alpha) |
37 |
draw_circle(obj_player_npc.x, obj_player_npc.y, other.white_overlay_radius, false) |
38 |
draw_set_alpha(1) |
39 |
} |
40 |
draw_sprite(spr_pacifist_ending_cave_layers, 0, 0, (-225 + offset_y_current * 1.6)) |
41 |
draw_sprite(spr_pacifist_ending_cave_layers, 1, 0, (-250 + offset_y_current * 1.7)) |
42 |
draw_sprite(spr_pacifist_ending_cave_layers, 2, 0, (-275 + offset_y_current * 1.8)) |
43 |
draw_sprite(spr_pacifist_ending_cave_layers, 3, 0, (-300 + offset_y_current * 1.9)) |
44 |
draw_sprite(spr_pacifist_ending_cave_layers, 4, 0, (-325 + offset_y_current * 2)) |
45 |
draw_sprite(spr_cave_overlay, 0, 0, (-300 + offset_y_current * 2)) |