1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case -1: |
6 |
cutscene_camera_freeze(163, 240) |
7 |
break |
8 |
case 0: |
9 |
cutscene_wait(1.5) |
10 |
break |
11 |
case 1: |
12 |
cutscene_dialogue() |
13 |
with (msg) |
14 |
{ |
15 |
talker[0] = 1169 |
16 |
message[0] = "* You... beat me up# pretty b-badly, huh?" |
17 |
prt[0] = 416 |
18 |
} |
19 |
break |
20 |
case 2: |
21 |
cutscene_npc_action_sprite(1169, 693, 1, false) |
22 |
break |
23 |
case 3: |
24 |
cutscene_npc_walk(1169, 190, 297, 2, "x", "up") |
25 |
break |
26 |
case 4: |
27 |
obj_ceroba_npc.image_index = 1 |
28 |
cutscene_dialogue() |
29 |
with (msg) |
30 |
{ |
31 |
talker[0] = 1161 |
32 |
talker[1] = 1169 |
33 |
talker[3] = 1161 |
34 |
message[0] = "* S-Star I..." |
35 |
message[1] = "* Don't sweat it too# much..." |
36 |
message[2] = "* I reckon I deserved it# for the Wild East# fiasco." |
37 |
message[3] = "* ..." |
38 |
prt[0] = 609 |
39 |
prt[1] = 418 |
40 |
prt[2] = 415 |
41 |
prt[3] = 609 |
42 |
if (message_current == 0) |
43 |
{ |
44 |
skippable = false |
45 |
message_timer = 15 |
46 |
} |
47 |
else |
48 |
{ |
49 |
skippable = true |
50 |
message_timer = -1 |
51 |
} |
52 |
if (message_current == 3) |
53 |
obj_ceroba_npc.image_index = 0 |
54 |
} |
55 |
break |
56 |
case 5: |
57 |
cutscene_npc_action_sprite(1169, 1135, 1, true, 0) |
58 |
break |
59 |
case 6: |
60 |
cutscene_wait(0.5) |
61 |
break |
62 |
case 7: |
63 |
cutscene_dialogue() |
64 |
with (msg) |
65 |
{ |
66 |
talker[0] = 1169 |
67 |
talker[2] = 1161 |
68 |
message[0] = "* Heck of a hit though." |
69 |
message[1] = "* I didn't know you had# that in you." |
70 |
message[2] = "* I'm... I'm so sorry." |
71 |
prt[0] = 407 |
72 |
prt[1] = 417 |
73 |
prt[2] = 609 |
74 |
} |
75 |
break |
76 |
case 8: |
77 |
cutscene_wait(0.5) |
78 |
break |
79 |
case 9: |
80 |
cutscene_npc_action_sprite(1164, 3388, 1, true, 0) |
81 |
break |
82 |
case 10: |
83 |
instance_create(obj_ceroba_npc.x, (obj_ceroba_npc.y - 40), obj_cutscene_ex) |
84 |
instance_create(obj_starlo_npc.x, (obj_starlo_npc.y - 40), obj_cutscene_ex) |
85 |
obj_starlo_npc.action_sprite = false |
86 |
obj_starlo_npc.npc_direction = "left" |
87 |
obj_player_npc.npc_direction = "left" |
88 |
obj_ceroba_npc.image_index = 2 |
89 |
cutscene_sfx_play(snd_encounter, 1) |
90 |
break |
91 |
case 11: |
92 |
cutscene_wait(1) |
93 |
break |
94 |
case 12: |
95 |
with (obj_cutscene_ex) |
96 |
instance_destroy() |
97 |
cutscene_dialogue() |
98 |
with (msg) |
99 |
{ |
100 |
talker[0] = 1164 |
101 |
message[0] = "* Wh..." |
102 |
message[1] = "* Where am I...?" |
103 |
prt[0] = 315 |
104 |
prt[1] = 311 |
105 |
} |
106 |
break |
107 |
case 13: |
108 |
instance_create_depth(65, 255, -500, obj_cutscene_ex) |
109 |
cutscene_sfx_play(snd_encounter, 0.7) |
110 |
break |
111 |
case 14: |
112 |
if cutscene_npc_action_sprite(1164, 2970, 1, true, 0) |
113 |
obj_martlet_npc.action_sprite = false |
114 |
if (obj_martlet_npc.image_index > 9) |
115 |
{ |
116 |
with (obj_cutscene_ex) |
117 |
instance_destroy() |
118 |
} |
119 |
break |
120 |
case 15: |
121 |
cutscene_dialogue() |
122 |
with (msg) |
123 |
{ |
124 |
talker[0] = 1164 |
125 |
talker[1] = 1161 |
126 |
talker[5] = 1169 |
127 |
talker[7] = 1164 |
128 |
talker[8] = 1161 |
129 |
message[0] = "* Clover! We gotta get# out of here!" |
130 |
message[1] = "* No." |
131 |
message[2] = "* It's finished." |
132 |
message[3] = "* Clover... " |
133 |
message[4] = "* Clover won." |
134 |
message[5] = "* Y'all had a fight? And# the deputy won?" |
135 |
message[6] = "* (My lessons worked...)" |
136 |
message[7] = "* Wait, how much did I# miss?" |
137 |
message[8] = "* I..." |
138 |
message[9] = "* I don't know what to# do." |
139 |
message[10] = "* Apologize, make# excuses, nothing would# change reality." |
140 |
message[11] = "* I've dug a hole far too# deep to climb out of." |
141 |
message[12] = "* And for nothing..." |
142 |
prt[0] = 330 |
143 |
prt[1] = 609 |
144 |
prt[2] = 609 |
145 |
prt[3] = 609 |
146 |
prt[4] = 2987 |
147 |
prt[5] = 404 |
148 |
prt[6] = 415 |
149 |
prt[7] = 311 |
150 |
prt[8] = 2987 |
151 |
prt[9] = 2987 |
152 |
prt[10] = 609 |
153 |
prt[11] = 609 |
154 |
prt[12] = 609 |
155 |
switch message_current |
156 |
{ |
157 |
case 0: |
158 |
message_timer = 15 |
159 |
skippable = false |
160 |
break |
161 |
case 1: |
162 |
obj_martlet_npc.npc_direction = "up" |
163 |
obj_starlo_npc.npc_direction = "up" |
164 |
obj_player_npc.npc_direction = "up" |
165 |
skippable = true |
166 |
message_timer = -1 |
167 |
break |
168 |
case 4: |
169 |
obj_ceroba_npc.image_index = 0 |
170 |
break |
171 |
case 5: |
172 |
obj_martlet_npc.npc_direction = "right" |
173 |
break |
174 |
case 8: |
175 |
obj_martlet_npc.npc_direction = "up" |
176 |
break |
177 |
case 9: |
178 |
obj_ceroba_npc.image_index = 1 |
179 |
break |
180 |
case 12: |
181 |
obj_ceroba_npc.image_index = 0 |
182 |
break |
183 |
} |
184 |
|
185 |
} |
186 |
break |
187 |
case 16: |
188 |
cutscene_npc_walk(1164, 133, 298, 3, "x", "up") |
189 |
break |
190 |
case 17: |
191 |
cutscene_wait(1) |
192 |
break |
193 |
case 18: |
194 |
cutscene_music_start(88, 500) |
195 |
audio_sound_gain(cutscene_music, 0, 0) |
196 |
audio_sound_gain(cutscene_music, 0.75, 150) |
197 |
case 19: |
198 |
cutscene_dialogue() |
199 |
with (msg) |
200 |
{ |
201 |
talker[0] = 1169 |
202 |
message[0] = "* Hey..." |
203 |
message[1] = "* Where was I a few hours# ago?" |
204 |
message[2] = "* In this same situation." |
205 |
message[3] = "* My judgment was clouded# and I screwed up." |
206 |
message[4] = "* But you forgave me. The# four others did as well." |
207 |
message[5] = "* We've both made poor# choices, no# sugar-coating that..." |
208 |
message[6] = "* But there is hope. At# least... I believe there# is." |
209 |
prt[0] = 416 |
210 |
prt[1] = 418 |
211 |
prt[2] = 418 |
212 |
prt[3] = 420 |
213 |
prt[4] = 418 |
214 |
prt[5] = 416 |
215 |
prt[6] = 418 |
216 |
} |
217 |
break |
218 |
case 20: |
219 |
cutscene_wait(1) |
220 |
break |
221 |
case 21: |
222 |
cutscene_dialogue() |
223 |
with (msg) |
224 |
{ |
225 |
talker[0] = 1164 |
226 |
talker[2] = 1161 |
227 |
message[0] = "* I... can't begin to# grasp what you've gone# through..." |
228 |
message[1] = "* But this was an# absolutely horrible way# of dealing with it." |
229 |
message[2] = "* ..." |
230 |
prt[0] = 329 |
231 |
prt[1] = 317 |
232 |
prt[2] = 609 |
233 |
switch message_current |
234 |
{ |
235 |
case 2: |
236 |
obj_ceroba_npc.image_index = 1 |
237 |
break |
238 |
} |
239 |
|
240 |
} |
241 |
break |
242 |
case 22: |
243 |
cutscene_wait(1) |
244 |
break |
245 |
case 23: |
246 |
cutscene_dialogue() |
247 |
with (msg) |
248 |
{ |
249 |
talker[0] = 1164 |
250 |
message[0] = "* You can't change what# has happened, you're# right." |
251 |
message[1] = "* But you can control how# you live from now on." |
252 |
message[2] = "* Your actions will mean# everything." |
253 |
prt[0] = 338 |
254 |
prt[1] = 321 |
255 |
prt[2] = 321 |
256 |
} |
257 |
break |
258 |
case 24: |
259 |
cutscene_wait(0.5) |
260 |
break |
261 |
case 25: |
262 |
obj_ceroba_npc.image_index = 0 |
263 |
cutscene_advance() |
264 |
break |
265 |
case 26: |
266 |
cutscene_dialogue() |
267 |
with (msg) |
268 |
{ |
269 |
talker[0] = 1161 |
270 |
talker[3] = 1164 |
271 |
talker[9] = 1169 |
272 |
talker[12] = 1161 |
273 |
message[0] = "* But..." |
274 |
message[1] = "* Chujin. His legacy. His# wish." |
275 |
message[2] = "* It will never be# fulfilled." |
276 |
message[3] = "* Chujin might not have# been the perfect monster# I thought he was..." |
277 |
message[4] = "* But even his darkest# secrets came from a# caring place." |
278 |
message[5] = "* And that right there...# is his legacy." |
279 |
message[6] = "* It isn't found in a# serum to \"save the# world.\"" |
280 |
message[7] = "* Everyone he helped,# everything he crafted..." |
281 |
message[8] = "* That's what matters." |
282 |
message[9] = "* Martlet's right." |
283 |
message[10] = "* He made life down here# bearable for so many." |
284 |
message[11] = "* And for that, he has my# respect." |
285 |
message[12] = "* I... never thought# about it like that." |
286 |
message[13] = "* What the hell was I# thinking?" |
287 |
message[14] = "* I was so# tunnel-visioned. So# lost..." |
288 |
prt[0] = 609 |
289 |
prt[1] = 2987 |
290 |
prt[2] = 2599 |
291 |
prt[3] = 317 |
292 |
prt[4] = 321 |
293 |
prt[5] = 328 |
294 |
prt[6] = 321 |
295 |
prt[7] = 338 |
296 |
prt[8] = 321 |
297 |
prt[9] = 421 |
298 |
prt[10] = 418 |
299 |
prt[11] = 416 |
300 |
prt[12] = 2987 |
301 |
prt[13] = 2599 |
302 |
prt[14] = 2599 |
303 |
} |
304 |
break |
305 |
case 27: |
306 |
cutscene_npc_walk(1169, 183, 238, 3, "y", "left") |
307 |
break |
308 |
case 28: |
309 |
if cutscene_wait(0.5) |
310 |
cutscene_advance(28.3) |
311 |
break |
312 |
case 28.3: |
313 |
if cutscene_npc_action_sprite(1161, 928, 1, true, 0) |
314 |
cutscene_advance(28.6) |
315 |
break |
316 |
case 28.6: |
317 |
if cutscene_wait(1) |
318 |
cutscene_advance(29) |
319 |
break |
320 |
case 29: |
321 |
obj_starlo_npc.image_alpha = 0 |
322 |
cutscene_npc_action_sprite(1161, 3323, 1, true, 0) |
323 |
break |
324 |
case 30: |
325 |
cutscene_wait(1) |
326 |
break |
327 |
case 31: |
328 |
cutscene_dialogue() |
329 |
with (msg) |
330 |
{ |
331 |
talker[0] = 1169 |
332 |
message[0] = "* We can work through# this." |
333 |
message[1] = "* We're here for you." |
334 |
prt[0] = 416 |
335 |
prt[1] = 418 |
336 |
} |
337 |
break |
338 |
case 32: |
339 |
cutscene_wait(0.75) |
340 |
break |
341 |
case 33: |
342 |
cutscene_npc_action_sprite(1161, 3041, 1, true, 0) |
343 |
if (obj_ceroba_npc.image_index >= 8) |
344 |
{ |
345 |
cutscene_advance() |
346 |
obj_ceroba_npc.image_speed = 0 |
347 |
} |
348 |
break |
349 |
case 34: |
350 |
cutscene_wait(1) |
351 |
break |
352 |
case 35: |
353 |
cutscene_dialogue() |
354 |
with (msg) |
355 |
{ |
356 |
talker[0] = 1164 |
357 |
talker[5] = 1161 |
358 |
message[0] = "* Now..." |
359 |
message[1] = "* You should take some# time to heal. Recoup." |
360 |
message[2] = "* But... Kanako's# wellbeing is still a# valid concern." |
361 |
message[3] = "* I have connections to# the Royal Scientist# so..." |
362 |
message[4] = "* I'll begin an# investigation. Try my# best to help." |
363 |
message[5] = "* I don't know what to# say..." |
364 |
message[6] = "* Thank you, Martlet." |
365 |
prt[0] = 338 |
366 |
prt[1] = 321 |
367 |
prt[2] = 317 |
368 |
prt[3] = 329 |
369 |
prt[4] = 320 |
370 |
prt[5] = 2987 |
371 |
prt[6] = 609 |
372 |
} |
373 |
break |
374 |
case 36: |
375 |
obj_ceroba_npc.image_speed = 1 |
376 |
cutscene_npc_action_sprite(1161, 3041, 1, true, 0) |
377 |
break |
378 |
case 37: |
379 |
if cutscene_npc_action_sprite(1161, 2850, 1, false, 0) |
380 |
obj_ceroba_npc.npc_direction = "down" |
381 |
if (obj_ceroba_npc.image_index > 2) |
382 |
{ |
383 |
obj_starlo_npc.image_alpha = 1 |
384 |
obj_starlo_npc.npc_direction = "down" |
385 |
obj_starlo_npc.x = 182 |
386 |
obj_starlo_npc.y = 240 |
387 |
} |
388 |
break |
389 |
case 38: |
390 |
cutscene_npc_walk(1169, 198, 238, 2, "x", "left") |
391 |
break |
392 |
case 39: |
393 |
cutscene_wait(1) |
394 |
break |
395 |
case 40: |
396 |
cutscene_dialogue() |
397 |
with (msg) |
398 |
{ |
399 |
talker[0] = 1161 |
400 |
message[0] = "* Clover." |
401 |
message[1] = "* I owe an apology to# you, most of all." |
402 |
message[2] = "* Our time in the# Steamworks and what I# said... It wasn't fake." |
403 |
message[3] = "* It did allow me to# briefly forget my# troubles and have fun." |
404 |
message[4] = "* But my reasoning for# being there..." |
405 |
prt[0] = 394 |
406 |
prt[1] = 394 |
407 |
prt[2] = 3757 |
408 |
prt[3] = 394 |
409 |
prt[4] = 2987 |
410 |
} |
411 |
break |
412 |
case 41: |
413 |
if cutscene_npc_walk(1168, 161, 244, 2, "y", "up") |
414 |
obj_starlo_npc.npc_direction = "left" |
415 |
break |
416 |
case 42: |
417 |
cutscene_wait(0.5) |
418 |
break |
419 |
case 43: |
420 |
cutscene_dialogue() |
421 |
with (msg) |
422 |
{ |
423 |
talker[0] = 1161 |
424 |
message[0] = "* I can't begin to " |
425 |
prt[0] = 2987 |
426 |
message_timer = 5 |
427 |
skippable = false |
428 |
} |
429 |
break |
430 |
case 44: |
431 |
obj_ceroba_npc.image_alpha = 0 |
432 |
cutscene_npc_action_sprite(1168, 3142, 1, true, 0) |
433 |
if (obj_player_npc.image_index >= 12) |
434 |
{ |
435 |
obj_player_npc.image_speed = 0 |
436 |
cutscene_advance(44.5) |
437 |
} |
438 |
break |
439 |
case 44.5: |
440 |
if cutscene_wait(0.75) |
441 |
cutscene_advance(45) |
442 |
break |
443 |
case 45: |
444 |
cutscene_dialogue() |
445 |
with (msg) |
446 |
{ |
447 |
talker[0] = 1161 |
448 |
message[0] = "* W-Why?" |
449 |
message[1] = "* I mean..." |
450 |
prt[0] = 393 |
451 |
prt[1] = 2987 |
452 |
} |
453 |
break |
454 |
case 46: |
455 |
obj_player_npc.image_speed = 1 |
456 |
cutscene_npc_action_sprite(1168, 3142, 1, true, 0) |
457 |
break |
458 |
case 47: |
459 |
cutscene_wait(1.5) |
460 |
break |
461 |
case 48: |
462 |
cutscene_dialogue() |
463 |
with (msg) |
464 |
{ |
465 |
talker[0] = 1161 |
466 |
talker[1] = 1169 |
467 |
message[0] = "* ...Thank you." |
468 |
message[1] = "* I'm gonna cry." |
469 |
prt[0] = 609 |
470 |
prt[1] = 410 |
471 |
if (message_current == 1) |
472 |
obj_starlo_npc.npc_direction = "right" |
473 |
} |
474 |
break |
475 |
case 49: |
476 |
obj_starlo_npc.npc_direction = "left" |
477 |
cutscene_wait(1) |
478 |
break |
479 |
case 50: |
480 |
if cutscene_npc_action_sprite(1168, 1985, 1, true, 0) |
481 |
{ |
482 |
obj_ceroba_npc.image_alpha = 1 |
483 |
obj_player_npc.action_sprite = false |
484 |
} |
485 |
break |
486 |
case 51: |
487 |
cutscene_wait(0.5) |
488 |
break |
489 |
case 52: |
490 |
cutscene_npc_walk(1168, 161, 298, 3, "y", "up") |
491 |
break |
492 |
case 53: |
493 |
cutscene_audio_fade(cutscene_music, 0, 1000, 0.1, false, true) |
494 |
break |
495 |
case 54: |
496 |
obj_martlet_npc.npc_direction = "right" |
497 |
obj_player_npc.npc_direction = "left" |
498 |
obj_starlo_npc.npc_direction = "down" |
499 |
cutscene_dialogue() |
500 |
with (msg) |
501 |
{ |
502 |
talker[0] = 1164 |
503 |
message[0] = "* I... can't believe it's# come to this but..." |
504 |
message[1] = "* Clover, I think your# journey is at its end." |
505 |
message[2] = "* ASGORE and the barrier# await us." |
506 |
prt[0] = 329 |
507 |
prt[1] = 317 |
508 |
prt[2] = 317 |
509 |
} |
510 |
break |
511 |
case 55: |
512 |
cutscene_npc_walk(1169, 198, 298, 4, "y", "left") |
513 |
break |
514 |
case 56: |
515 |
cutscene_dialogue_nogui() |
516 |
with (msg) |
517 |
{ |
518 |
talker[0] = 1169 |
519 |
talker[1] = 1164 |
520 |
talker[2] = 1161 |
521 |
talker[3] = 1164 |
522 |
talker[4] = 1161 |
523 |
talker[6] = 1164 |
524 |
talker[8] = 1169 |
525 |
talker[9] = 1161 |
526 |
talker[10] = 1169 |
527 |
talker[11] = 1161 |
528 |
talker[13] = 1164 |
529 |
talker[16] = 1169 |
530 |
talker[17] = 1161 |
531 |
talker[19] = 1164 |
532 |
talker[20] = 1169 |
533 |
talker[21] = 1161 |
534 |
talker[22] = 1164 |
535 |
talker[25] = 1169 |
536 |
talker[26] = 1161 |
537 |
talker[28] = 1164 |
538 |
talker[30] = 1161 |
539 |
message[0] = "* No! Already???" |
540 |
message[1] = "* As sad as it is, Clover# needs to go home." |
541 |
message[2] = "* That won't work." |
542 |
message[3] = "* What?" |
543 |
message[4] = "* Sure, we know Clover# for who they are but# Asgore..." |
544 |
message[5] = "* He won't see Clover as# we do. And he doesn't# care to learn." |
545 |
message[6] = "* But this is a unique# situation!" |
546 |
message[7] = "* The King has always# been kind and# understanding!" |
547 |
message[8] = "* Yeah, Clover wouldn't# hurt anyone!" |
548 |
message[9] = "* You think that's ever# mattered in the past?" |
549 |
message[10] = "* ..." |
550 |
message[11] = "* The truth stings, but# it is what it is." |
551 |
message[12] = "* ..." |
552 |
message[13] = "* So, what?" |
553 |
message[14] = "* Should I take Clover# back to Snowdin?" |
554 |
message[15] = "* Hide out for the rest# of our lives?" |
555 |
message[16] = "* Yeah, why couldn't# Clover stay with us?" |
556 |
message[17] = "* I mean, it's plausible# but won't the Royal# Guard be on the hunt?" |
557 |
message[18] = "* After so many# encounters Clover just# disappears?" |
558 |
message[19] = "* It wouldn't be the# first time." |
559 |
message[20] = "* Ohh yeah! They would# probably think the same# thing happened again!" |
560 |
message[21] = "* ..." |
561 |
message[22] = "* But... What about the# others?" |
562 |
message[23] = "* You know, the next# humans." |
563 |
message[24] = "* Clover gets to live# happily but they have to# die?" |
564 |
message[25] = "* Oh." |
565 |
message[26] = "* ...We don't know their# hearts." |
566 |
message[27] = "* Maybe they" |
567 |
message[28] = "* What? Deserve it?" |
568 |
message[29] = "* Have you learned# anything?" |
569 |
message[30] = "* I'm just weighing our# options!" |
570 |
message[31] = "* We're backed into a# corner here, alright?" |
571 |
prt[0] = 406 |
572 |
prt[1] = 317 |
573 |
prt[2] = 377 |
574 |
prt[3] = 333 |
575 |
prt[4] = 371 |
576 |
prt[5] = 377 |
577 |
prt[6] = 309 |
578 |
prt[7] = 309 |
579 |
prt[8] = 417 |
580 |
prt[9] = 377 |
581 |
prt[10] = 420 |
582 |
prt[11] = 394 |
583 |
prt[12] = 394 |
584 |
prt[13] = 338 |
585 |
prt[14] = 321 |
586 |
prt[15] = 321 |
587 |
prt[16] = 417 |
588 |
prt[17] = 370 |
589 |
prt[18] = 371 |
590 |
prt[19] = 338 |
591 |
prt[20] = 419 |
592 |
prt[21] = 394 |
593 |
prt[22] = 329 |
594 |
prt[23] = 317 |
595 |
prt[24] = 315 |
596 |
prt[25] = 420 |
597 |
prt[26] = 371 |
598 |
prt[27] = 370 |
599 |
prt[28] = 309 |
600 |
prt[29] = 309 |
601 |
prt[30] = 377 |
602 |
prt[31] = 370 |
603 |
talker[32] = 1169 |
604 |
talker[33] = 1164 |
605 |
talker[36] = 1161 |
606 |
talker[37] = 1164 |
607 |
talker[38] = 1169 |
608 |
message[32] = "* Hey, calm down, guys." |
609 |
message[33] = "* You know I really# thought tonight's fiasco# was enough!" |
610 |
message[34] = "* We all talked it# through and things were# going well." |
611 |
message[35] = "* But you immediately# suggest giving the# future children up to" |
612 |
message[36] = "* I didn't mean it like# that! Get off my case!" |
613 |
message[37] = "* I'm sorry but I don't# think you exactly have# room to talk right now." |
614 |
message[38] = "* Come on you two! Cut it# out!" |
615 |
prt[32] = 419 |
616 |
prt[33] = 309 |
617 |
prt[34] = 321 |
618 |
prt[35] = 308 |
619 |
prt[36] = 368 |
620 |
prt[37] = 338 |
621 |
prt[38] = 421 |
622 |
if (message_current == 27) |
623 |
{ |
624 |
message_timer = 10 |
625 |
skippable = false |
626 |
} |
627 |
else if (message_current == 31) |
628 |
{ |
629 |
skippable = false |
630 |
message_timer = 35 |
631 |
other.scene++ |
632 |
} |
633 |
else |
634 |
{ |
635 |
message_timer = -1 |
636 |
skippable = true |
637 |
} |
638 |
switch message_current |
639 |
{ |
640 |
case 2: |
641 |
obj_starlo_npc.npc_direction = "up" |
642 |
obj_martlet_npc.npc_direction = "up" |
643 |
obj_player_npc.npc_direction = "up" |
644 |
break |
645 |
case 6: |
646 |
obj_starlo_npc.npc_direction = "left" |
647 |
break |
648 |
case 8: |
649 |
obj_starlo_npc.npc_direction = "up" |
650 |
break |
651 |
case 22: |
652 |
obj_starlo_npc.npc_direction = "left" |
653 |
break |
654 |
case 26: |
655 |
obj_starlo_npc.npc_direction = "up" |
656 |
break |
657 |
} |
658 |
|
659 |
} |
660 |
break |
661 |
case 57: |
662 |
cutscene_npc_direction(obj_player_npc, "down") |
663 |
break |
664 |
case 58: |
665 |
cutscene_wait(1.5) |
666 |
break |
667 |
case 59: |
668 |
cutscene_npc_walk(1168, obj_player_npc.x, 312, 0.5, "y", "down") |
669 |
break |
670 |
case 60: |
671 |
cutscene_wait(1.5) |
672 |
break |
673 |
case 61: |
674 |
cutscene_npc_action_sprite(1168, 3114, 1, true, 0) |
675 |
break |
676 |
case 62: |
677 |
cutscene_wait(1) |
678 |
break |
679 |
case 63: |
680 |
overlay_alpha += 0.01 |
681 |
if (overlay_alpha >= 0.75) |
682 |
cutscene_advance() |
683 |
break |
684 |
case 64: |
685 |
cutscene_wait(1) |
686 |
break |
687 |
case 65: |
688 |
cymbal_sound = audio_play_sound(mus_cymbal, 1, 0) |
689 |
cutscene_advance() |
690 |
break |
691 |
case 66: |
692 |
clover_overlay_alpha = audio_sound_get_track_position(cymbal_sound) / audio_sound_length(mus_cymbal) |
693 |
if (!audio_is_playing(cymbal_sound)) |
694 |
{ |
695 |
clover_overlay_alpha = 1 |
696 |
cutscene_advance() |
697 |
} |
698 |
break |
699 |
case 67: |
700 |
cutscene_wait(1) |
701 |
break |
702 |
case 68: |
703 |
audio_play_sound(snd_newhome_03_clover_radius, 1, 0) |
704 |
instance_create(0, 0, obj_newhome_03_pacifist_music_player) |
705 |
scene++ |
706 |
break |
707 |
case 69: |
708 |
white_overlay_radius += 8 |
709 |
if (clover_overlay_alpha_dark < 1) |
710 |
clover_overlay_alpha_dark += 0.1 |
711 |
else if cutscene_wait(1.5) |
712 |
instance_destroy(obj_dialogue_nongui) |
713 |
break |
714 |
case 70: |
715 |
obj_player_npc.vspeed = lerp(obj_player_npc.vspeed, -2, 0.15) |
716 |
if (obj_player_npc.y < 290) |
717 |
{ |
718 |
obj_player_npc.vspeed = 0 |
719 |
scene++ |
720 |
} |
721 |
break |
722 |
case 71: |
723 |
with (obj_player_npc) |
724 |
{ |
725 |
y = lerp(y, 269, 0.15) |
726 |
if (abs(y - 269) < 1) |
727 |
{ |
728 |
y = 269 |
729 |
other.scene++ |
730 |
} |
731 |
} |
732 |
break |
733 |
case 72: |
734 |
cutscene_wait(1) |
735 |
break |
736 |
case 73: |
737 |
if cutscene_wait(0.5) |
738 |
cutscene_advance(73.5) |
739 |
break |
740 |
case 73.5: |
741 |
var camera_xx = (__view_get((0 << 0), 0)) + (__view_get((2 << 0), 0)) * 0.5 |
742 |
if cutscene_camera_move(camera_xx, 270, 0.5) |
743 |
cutscene_advance(73.75) |
744 |
break |
745 |
case 73.75: |
746 |
if cutscene_wait(0.5) |
747 |
cutscene_advance(74) |
748 |
break |
749 |
case 74: |
750 |
obj_player_npc.npc_direction = "down" |
751 |
if cutscene_npc_action_sprite(1168, 2233, 1, false) |
752 |
cutscene_advance(74.5) |
753 |
if (obj_player_npc.image_index < 6 && obj_player_npc.sprite_index == spr_pacifist_ending_clover_nod) |
754 |
obj_player_npc.image_index = 6 |
755 |
break |
756 |
case 74.5: |
757 |
if cutscene_wait(1.5) |
758 |
cutscene_advance(75) |
759 |
break |
760 |
case 75: |
761 |
with (instance_create_depth(16, 20, (depth - 1), obj_dialogue_pacifist_ending_flashbacks)) |
762 |
{ |
763 |
sndfnt = sndfnt_flowey |
764 |
message[0] = "You probably want to go home dontcha?" |
765 |
fade_timer = 45 |
766 |
} |
767 |
scene++ |
768 |
break |
769 |
case 76: |
770 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
771 |
cutscene_advance() |
772 |
break |
773 |
case 77: |
774 |
with (instance_create_depth(16, 164, (depth - 1), obj_dialogue_pacifist_ending_flashbacks)) |
775 |
{ |
776 |
sndfnt = snd_talk_chujin |
777 |
message[0] = "Humanity already won by trapping us#down here, yet they keep twisting#the knife." |
778 |
fade_timer = 45 |
779 |
} |
780 |
scene++ |
781 |
break |
782 |
case 78: |
783 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
784 |
cutscene_advance() |
785 |
break |
786 |
case 79: |
787 |
with (instance_create_depth(32, 176, (depth - 1), obj_dialogue_pacifist_ending_flashbacks)) |
788 |
{ |
789 |
sndfnt = snd_talk_chujin |
790 |
message[0] = "This cannot continue any longer!" |
791 |
fade_timer = 30 |
792 |
} |
793 |
scene++ |
794 |
break |
795 |
case 80: |
796 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
797 |
cutscene_advance() |
798 |
break |
799 |
case 81: |
800 |
with (instance_create_depth(13, 80, (depth - 1), obj_dialogue_pacifist_ending_flashbacks)) |
801 |
{ |
802 |
sndfnt = snd_talk_ceroba |
803 |
message[0] = "You must have#places to go,#correct?" |
804 |
message[1] = "The Castle...#The barrier." |
805 |
fade_timer = 30 |
806 |
} |
807 |
scene++ |
808 |
break |
809 |
case 82: |
810 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
811 |
cutscene_advance() |
812 |
break |
813 |
case 83: |
814 |
with (instance_create_depth(189, 88, (depth - 1), obj_dialogue_pacifist_ending_flashbacks)) |
815 |
{ |
816 |
sndfnt = snd_talk_starlo |
817 |
message[0] = "I did everything#in my power to#entertain..." |
818 |
fade_timer = 30 |
819 |
} |
820 |
scene++ |
821 |
break |
822 |
case 84: |
823 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
824 |
cutscene_advance() |
825 |
break |
826 |
case 85: |
827 |
with (instance_create_depth(181, 80, (depth - 1), obj_dialogue_pacifist_ending_flashbacks)) |
828 |
{ |
829 |
sndfnt = snd_talk_starlo |
830 |
message[0] = "...so monsters#wouldn't have to#worry about being#stuck down here." |
831 |
fade_timer = 30 |
832 |
} |
833 |
scene++ |
834 |
break |
835 |
case 86: |
836 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
837 |
cutscene_advance() |
838 |
break |
839 |
case 87: |
840 |
with (instance_create_depth(16, 164, (depth - 1), obj_dialogue_pacifist_ending_flashbacks)) |
841 |
{ |
842 |
sndfnt = snd_talk_martlet |
843 |
message[0] = "Anyway, we'll bypass the Royal Guard#and plead your case to ASGORE!" |
844 |
fade_timer = 45 |
845 |
} |
846 |
scene++ |
847 |
break |
848 |
case 88: |
849 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
850 |
cutscene_advance() |
851 |
break |
852 |
case 89: |
853 |
with (instance_create_depth(20, 32, (depth - 1), obj_dialogue_pacifist_ending_flashbacks)) |
854 |
{ |
855 |
sndfnt = sndfnt_flowey |
856 |
message[0] = "Remember your REAL mission, Clover." |
857 |
fade_timer = 30 |
858 |
} |
859 |
scene++ |
860 |
break |
861 |
case 90: |
862 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
863 |
cutscene_advance() |
864 |
break |
865 |
case 91: |
866 |
with (instance_create_depth(13, 142, (depth - 1), obj_dialogue_pacifist_ending_flashbacks)) |
867 |
{ |
868 |
sndfnt = snd_talk_ceroba |
869 |
message[0] = "Asgore only needs#two more SOULS to#shatter the barrier." |
870 |
fade_timer = 30 |
871 |
} |
872 |
scene++ |
873 |
break |
874 |
case 92: |
875 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
876 |
cutscene_advance() |
877 |
break |
878 |
case 93: |
879 |
with (instance_create_depth(173, 22, (depth - 1), obj_dialogue_pacifist_ending_flashbacks)) |
880 |
{ |
881 |
sndfnt = sndfnt_dalv |
882 |
message[0] = "What a world it#would be if I had#two whole friends." |
883 |
fade_timer = 30 |
884 |
} |
885 |
scene++ |
886 |
break |
887 |
case 94: |
888 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
889 |
cutscene_advance() |
890 |
break |
891 |
case 95: |
892 |
with (instance_create_depth(69, 140, (depth - 1), obj_dialogue_pacifist_ending_flashbacks)) |
893 |
{ |
894 |
sndfnt = snd_talk_ceroba |
895 |
message[0] = "Most might act cheerful,#but life down here..." |
896 |
fade_timer = 30 |
897 |
} |
898 |
scene++ |
899 |
break |
900 |
case 96: |
901 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
902 |
cutscene_advance() |
903 |
break |
904 |
case 97: |
905 |
with (instance_create_depth(92, 148, (depth - 1), obj_dialogue_pacifist_ending_flashbacks)) |
906 |
{ |
907 |
sndfnt = snd_talk_ceroba |
908 |
message[0] = "...It's hopeless." |
909 |
fade_timer = 30 |
910 |
} |
911 |
scene++ |
912 |
break |
913 |
case 98: |
914 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
915 |
cutscene_advance() |
916 |
break |
917 |
case 99: |
918 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
919 |
cutscene_wait(1.5) |
920 |
break |
921 |
case 100: |
922 |
cutscene_npc_action_sprite(1168, 3114, 1, true, 0) |
923 |
break |
924 |
case 101: |
925 |
cutscene_wait(1.5) |
926 |
break |
927 |
case 102: |
928 |
instance_create_depth(obj_player_npc.x, (obj_player_npc.y + 2), (depth - 100), obj_newhome_03_cutscene_clover_soul) |
929 |
scene++ |
930 |
break |
931 |
case 103: |
932 |
break |
933 |
case 104: |
934 |
cutscene_wait(2) |
935 |
break |
936 |
case 105: |
937 |
with (instance_create_depth(9, 10, (depth - 1), obj_dialogue_pacifist_ending_flashbacks)) |
938 |
{ |
939 |
sndfnt = sndfnt_flowey |
940 |
message[0] = "...The five children#you set out to find#in the first place." |
941 |
fade_timer = 30 |
942 |
} |
943 |
scene++ |
944 |
break |
945 |
case 106: |
946 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
947 |
cutscene_advance() |
948 |
break |
949 |
case 107: |
950 |
with (instance_create_depth(140, 174, (depth - 1), obj_dialogue_pacifist_ending_flashbacks)) |
951 |
{ |
952 |
sndfnt = snd_talk_starlo |
953 |
message[0] = "Despite its ups and#downs, our little#adventure was a blast." |
954 |
fade_timer = 30 |
955 |
} |
956 |
scene++ |
957 |
break |
958 |
case 108: |
959 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
960 |
cutscene_advance() |
961 |
break |
962 |
case 109: |
963 |
with (instance_create_depth(20, 68, (depth - 1), obj_dialogue_pacifist_ending_flashbacks)) |
964 |
{ |
965 |
sndfnt = sndfnt_flowey |
966 |
message[0] = "ASGORE's still out there#threatening human lives!" |
967 |
fade_timer = 30 |
968 |
} |
969 |
scene++ |
970 |
break |
971 |
case 110: |
972 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
973 |
cutscene_advance() |
974 |
break |
975 |
case 111: |
976 |
with (instance_create_depth(189, 128, (depth - 1), obj_dialogue_pacifist_ending_flashbacks)) |
977 |
{ |
978 |
sndfnt = snd_talk_axis |
979 |
message[0] = "I MUST THANK#YOU FOR OPENING#MY EYES." |
980 |
fade_timer = 30 |
981 |
} |
982 |
scene++ |
983 |
break |
984 |
case 112: |
985 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
986 |
cutscene_advance() |
987 |
break |
988 |
case 113: |
989 |
with (instance_create_depth(30, 68, (depth - 1), obj_dialogue_pacifist_ending_flashbacks)) |
990 |
{ |
991 |
sndfnt = sndfnt_flowey |
992 |
message[0] = "Keep your head in the game!" |
993 |
fade_timer = 45 |
994 |
shake_intensity = 0.25 |
995 |
} |
996 |
clover_shake_intensity = 3 |
997 |
scene++ |
998 |
break |
999 |
case 114: |
1000 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
1001 |
cutscene_advance() |
1002 |
break |
1003 |
case 115: |
1004 |
with (instance_create_depth(60, 172, (depth - 1), obj_dialogue_pacifist_ending_flashbacks)) |
1005 |
{ |
1006 |
sndfnt = snd_talk_ceroba |
1007 |
message[0] = "Turns out you're a pretty#damn good leader, Clover!" |
1008 |
fade_timer = 30 |
1009 |
} |
1010 |
scene++ |
1011 |
break |
1012 |
case 116: |
1013 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
1014 |
cutscene_advance() |
1015 |
break |
1016 |
case 117: |
1017 |
with (instance_create_depth(96, 68, (depth - 1), obj_dialogue_pacifist_ending_flashbacks)) |
1018 |
{ |
1019 |
sndfnt = sndfnt_flowey |
1020 |
message[0] = "Come on, Clover!" |
1021 |
fade_timer = 45 |
1022 |
shake_intensity = 0.5 |
1023 |
} |
1024 |
clover_shake_intensity = 6 |
1025 |
scene++ |
1026 |
break |
1027 |
case 118: |
1028 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
1029 |
cutscene_advance() |
1030 |
break |
1031 |
case 119: |
1032 |
with (instance_create_depth(16, 160, (depth - 1), obj_dialogue_pacifist_ending_flashbacks)) |
1033 |
{ |
1034 |
sndfnt = snd_talk_martlet |
1035 |
message[0] = "You are a kind soul.#One of the best I've met." |
1036 |
fade_timer = 30 |
1037 |
} |
1038 |
scene++ |
1039 |
break |
1040 |
case 120: |
1041 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
1042 |
cutscene_advance() |
1043 |
break |
1044 |
case 121: |
1045 |
with (instance_create_depth(132, 16, (depth - 1), obj_dialogue_pacifist_ending_flashbacks)) |
1046 |
{ |
1047 |
sndfnt = sndfnt_flowey |
1048 |
message[0] = "Clover!" |
1049 |
fade_timer = 75 |
1050 |
shake_intensity = 1 |
1051 |
} |
1052 |
clover_shake_intensity = 9 |
1053 |
scene++ |
1054 |
break |
1055 |
case 122: |
1056 |
if (!instance_exists(obj_dialogue_pacifist_ending_flashbacks)) |
1057 |
cutscene_advance() |
1058 |
break |
1059 |
case 123: |
1060 |
cutscene_wait(1.5) |
1061 |
break |
1062 |
case 124: |
1063 |
cutscene_dialogue() |
1064 |
with (msg) |
1065 |
{ |
1066 |
talker[0] = 1169 |
1067 |
talker[1] = 1164 |
1068 |
message[0] = "* Clover!" |
1069 |
message[1] = "* Clover, what are you doing!?" |
1070 |
} |
1071 |
break |
1072 |
case 125: |
1073 |
with (obj_martlet_npc) |
1074 |
{ |
1075 |
x = 130 |
1076 |
y = 330 |
1077 |
npc_direction = "up" |
1078 |
} |
1079 |
with (obj_ceroba_npc) |
1080 |
{ |
1081 |
x = 161 |
1082 |
y = 330 |
1083 |
npc_direction = "up" |
1084 |
} |
1085 |
with (obj_starlo_npc) |
1086 |
{ |
1087 |
x = 190 |
1088 |
y = 330 |
1089 |
npc_direction = "up" |
1090 |
} |
1091 |
clover_overlay_alpha = 0 |
1092 |
clover_overlay_alpha_dark -= 0.1 |
1093 |
if (clover_overlay_alpha_dark <= 0) |
1094 |
{ |
1095 |
overlay_alpha = 0 |
1096 |
scene++ |
1097 |
} |
1098 |
break |
1099 |
case 126: |
1100 |
cutscene_wait(0.5) |
1101 |
break |
1102 |
case 127: |
1103 |
camera_xx = (__view_get((0 << 0), 0)) + (__view_get((2 << 0), 0)) * 0.5 |
1104 |
cutscene_camera_move(camera_xx, 230, 1) |
1105 |
break |
1106 |
case 128: |
1107 |
cutscene_wait(1) |
1108 |
break |
1109 |
case 129: |
1110 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (cutscene_music, 1000) |
1111 |
circle_alpha = lerp(circle_alpha, 0, 0.1) |
1112 |
if (circle_alpha < 0.05) |
1113 |
{ |
1114 |
circle_alpha = 0 |
1115 |
cutscene_advance() |
1116 |
} |
1117 |
break |
1118 |
case 130: |
1119 |
cutscene_wait(1.5) |
1120 |
break |
1121 |
case 131: |
1122 |
cutscene_dialogue() |
1123 |
with (msg) |
1124 |
{ |
1125 |
talker[0] = 1161 |
1126 |
talker[1] = 1164 |
1127 |
message[0] = "* Hey, uh..." |
1128 |
message[1] = "* Clover? What's going# on?" |
1129 |
message[2] = "* You're scaring us here." |
1130 |
message[3] = "" |
1131 |
message[4] = "* Wh-What does that mean?" |
1132 |
message[5] = "" |
1133 |
prt[0] = 370 |
1134 |
prt[1] = 317 |
1135 |
prt[2] = 317 |
1136 |
prt[4] = 332 |
1137 |
if (message_current == 3) |
1138 |
{ |
1139 |
if (alpha_fade == false) |
1140 |
{ |
1141 |
alpha_fade = true |
1142 |
ch_alpha = 0 |
1143 |
ch_delay = 30 |
1144 |
} |
1145 |
skippable = false |
1146 |
ch[1] = "It's time" |
1147 |
ch_msg = 3 |
1148 |
if (outcome != 0) |
1149 |
{ |
1150 |
choice = false |
1151 |
ch_msg = 5 |
1152 |
ch_delay = 0 |
1153 |
alpha_fade = false |
1154 |
} |
1155 |
} |
1156 |
if (message_current == 4) |
1157 |
skippable = true |
1158 |
else if (message_current == 5) |
1159 |
{ |
1160 |
if (alpha_fade == false) |
1161 |
{ |
1162 |
alpha_fade = true |
1163 |
ch_alpha = 0 |
1164 |
ch_delay = 45 |
1165 |
} |
1166 |
skippable = false |
1167 |
ch[1] = "It's time to go" |
1168 |
ch_msg = 5 |
1169 |
} |
1170 |
} |
1171 |
break |
1172 |
case 132: |
1173 |
instance_create(obj_martlet_npc.x, (obj_martlet_npc.y - 40), obj_cutscene_ex) |
1174 |
cutscene_sfx_play(snd_encounter, 0.7) |
1175 |
break |
1176 |
case 133: |
1177 |
cutscene_wait(1) |
1178 |
break |
1179 |
case 134: |
1180 |
instance_destroy(obj_cutscene_ex) |
1181 |
cutscene_music = audio_play_sound(mus_gift_2, 1, 1) |
1182 |
cutscene_advance() |
1183 |
break |
1184 |
case 135: |
1185 |
cutscene_dialogue() |
1186 |
with (msg) |
1187 |
{ |
1188 |
talker[0] = 1164 |
1189 |
talker[3] = 1169 |
1190 |
talker[6] = 1164 |
1191 |
talker[9] = 1161 |
1192 |
message[0] = "* No... " |
1193 |
message[1] = "* No no no no no-we'll# think of a plan!" |
1194 |
message[2] = "* We have options!" |
1195 |
message[3] = "* Y-Yeah, don't do# something you'll regret!" |
1196 |
message[4] = "* If it's Snowdin you# don't like, you can live# with me." |
1197 |
message[5] = "* My house has the space.# A-And the posse loves# you!" |
1198 |
message[6] = "* Please, you gotta# listen to us, Clover!" |
1199 |
message[7] = "* You deserve better." |
1200 |
message[8] = "* You're..." |
1201 |
message[9] = "* You're serious." |
1202 |
prt[0] = 332 |
1203 |
prt[1] = 330 |
1204 |
prt[2] = 322 |
1205 |
prt[3] = 406 |
1206 |
prt[4] = 418 |
1207 |
prt[5] = 420 |
1208 |
prt[6] = 322 |
1209 |
prt[7] = 323 |
1210 |
prt[8] = 322 |
1211 |
prt[9] = 370 |
1212 |
if (message_current == 8) |
1213 |
{ |
1214 |
message_timer = 15 |
1215 |
skippable = false |
1216 |
} |
1217 |
else |
1218 |
{ |
1219 |
message_timer = -1 |
1220 |
skippable = true |
1221 |
} |
1222 |
} |
1223 |
break |
1224 |
case 136: |
1225 |
cutscene_wait(1) |
1226 |
break |
1227 |
case 137: |
1228 |
cutscene_npc_action_sprite(1168, 2233, 1, false) |
1229 |
if (obj_player_npc.image_index < 6 && obj_player_npc.sprite_index == spr_pacifist_ending_clover_nod) |
1230 |
obj_player_npc.image_index = 6 |
1231 |
break |
1232 |
case 138: |
1233 |
cutscene_wait(1) |
1234 |
break |
1235 |
case 139: |
1236 |
with (obj_newhome_03_cutscene_clover_soul) |
1237 |
{ |
1238 |
image_alpha -= 0.05 |
1239 |
if (image_alpha <= 0) |
1240 |
{ |
1241 |
instance_destroy() |
1242 |
other.scene++ |
1243 |
} |
1244 |
} |
1245 |
break |
1246 |
case 140: |
1247 |
cutscene_wait(0.5) |
1248 |
break |
1249 |
case 141: |
1250 |
cutscene_npc_action_sprite(1168, 2233, 1, false) |
1251 |
break |
1252 |
case 142: |
1253 |
cutscene_wait(1) |
1254 |
break |
1255 |
case 143: |
1256 |
cutscene_dialogue() |
1257 |
with (msg) |
1258 |
{ |
1259 |
talker[0] = 1161 |
1260 |
talker[2] = 1169 |
1261 |
talker[3] = 1161 |
1262 |
talker[6] = 1164 |
1263 |
talker[7] = 1161 |
1264 |
talker[9] = 1169 |
1265 |
talker[11] = 1161 |
1266 |
message[0] = "* ..." |
1267 |
message[1] = "* ...I understand." |
1268 |
message[2] = "* Ceroba..." |
1269 |
message[3] = "* This whole time, what# have we been doing?" |
1270 |
message[4] = "* Dragging Clover around...# pulling at a leash." |
1271 |
message[5] = "* Selfish." |
1272 |
message[6] = "* ..." |
1273 |
message[7] = "* Clover came here by# their own volition." |
1274 |
message[8] = "* ...They deserve to# leave by it too." |
1275 |
message[9] = "* But you don't want this# outcome, right?" |
1276 |
message[10] = "* Surely..." |
1277 |
message[11] = "* If there was another# way..." |
1278 |
message[12] = "* But let's face it.# There isn't." |
1279 |
message[13] = "* I believe Clover# realized that a long# time ago." |
1280 |
prt[0] = 394 |
1281 |
prt[1] = 371 |
1282 |
prt[2] = 418 |
1283 |
prt[3] = 370 |
1284 |
prt[4] = 377 |
1285 |
prt[5] = 371 |
1286 |
prt[6] = 329 |
1287 |
prt[7] = 377 |
1288 |
prt[8] = 370 |
1289 |
prt[9] = 406 |
1290 |
prt[10] = 406 |
1291 |
prt[11] = 377 |
1292 |
prt[12] = 370 |
1293 |
prt[13] = 371 |
1294 |
switch message_current |
1295 |
{ |
1296 |
case 2: |
1297 |
obj_starlo_npc.npc_direction = "left" |
1298 |
obj_martlet_npc.npc_direction = "right" |
1299 |
break |
1300 |
case 3: |
1301 |
obj_ceroba_npc.npc_direction = "right" |
1302 |
break |
1303 |
case 4: |
1304 |
obj_ceroba_npc.npc_direction = "left" |
1305 |
break |
1306 |
case 5: |
1307 |
obj_ceroba_npc.npc_direction = "up" |
1308 |
break |
1309 |
case 6: |
1310 |
obj_martlet_npc.npc_direction = "left" |
1311 |
break |
1312 |
case 7: |
1313 |
obj_starlo_npc.npc_direction = "up" |
1314 |
break |
1315 |
case 8: |
1316 |
obj_martlet_npc.npc_direction = "up" |
1317 |
break |
1318 |
case 9: |
1319 |
obj_starlo_npc.npc_direction = "left" |
1320 |
break |
1321 |
} |
1322 |
|
1323 |
} |
1324 |
break |
1325 |
case 144: |
1326 |
cutscene_wait(1.5) |
1327 |
break |
1328 |
case 145: |
1329 |
cutscene_npc_direction(obj_starlo_npc, "up") |
1330 |
break |
1331 |
case 146: |
1332 |
cutscene_wait(1) |
1333 |
break |
1334 |
case 147: |
1335 |
cutscene_dialogue() |
1336 |
with (msg) |
1337 |
{ |
1338 |
talker[0] = 1164 |
1339 |
message[0] = "* ..." |
1340 |
message[1] = "* I don't know what to# say..." |
1341 |
message[2] = "* As much as I want to# stop you..." |
1342 |
message[3] = "* I see it. In your eyes." |
1343 |
message[4] = "* This is about our# freedom... isn't it?" |
1344 |
prt[0] = 317 |
1345 |
prt[1] = 317 |
1346 |
prt[2] = 329 |
1347 |
prt[3] = 317 |
1348 |
prt[4] = 317 |
1349 |
} |
1350 |
break |
1351 |
case 148: |
1352 |
cutscene_npc_action_sprite(1168, 3114, 1, true, 0) |
1353 |
break |
1354 |
case 149: |
1355 |
cutscene_wait(1) |
1356 |
break |
1357 |
case 150: |
1358 |
cutscene_dialogue() |
1359 |
with (msg) |
1360 |
{ |
1361 |
talker[0] = 1169 |
1362 |
message[0] = "* ..." |
1363 |
message[1] = "* Clover." |
1364 |
message[2] = "* You are the bravest,# most selfless human I've# met." |
1365 |
message[3] = "* Of course, I've only# met one..." |
1366 |
message[4] = "* But if I ever meet# another, I hope they're# just like you." |
1367 |
message[5] = "* I'd promote you to# sheriff 'cause lord# knows you've earned it," |
1368 |
message[6] = "* But you aren't sheriff# material. " |
1369 |
message[7] = "* You're much more." |
1370 |
prt[0] = 406 |
1371 |
prt[1] = 416 |
1372 |
prt[2] = 418 |
1373 |
prt[3] = 407 |
1374 |
prt[4] = 419 |
1375 |
prt[5] = 421 |
1376 |
prt[6] = 416 |
1377 |
prt[7] = 418 |
1378 |
} |
1379 |
break |
1380 |
case 151: |
1381 |
cutscene_wait(0.5) |
1382 |
break |
1383 |
case 152: |
1384 |
cutscene_npc_action_sprite(1168, 2233, 1, false) |
1385 |
if (obj_player_npc.image_index < 6 && obj_player_npc.sprite_index == spr_pacifist_ending_clover_nod) |
1386 |
obj_player_npc.image_index = 6 |
1387 |
break |
1388 |
case 153: |
1389 |
cutscene_wait(0.5) |
1390 |
break |
1391 |
case 154: |
1392 |
cutscene_npc_walk(1164, 144, 269, 3, "y", "right") |
1393 |
break |
1394 |
case 155: |
1395 |
obj_player_npc.npc_direction = "left" |
1396 |
cutscene_advance() |
1397 |
break |
1398 |
case 156: |
1399 |
cutscene_wait(0.5) |
1400 |
break |
1401 |
case 157: |
1402 |
cutscene_dialogue() |
1403 |
with (msg) |
1404 |
{ |
1405 |
talker[0] = 1164 |
1406 |
message[0] = "* I... already made my# feelings known in# Hotland." |
1407 |
message[1] = "* So..." |
1408 |
prt[0] = 317 |
1409 |
prt[1] = 317 |
1410 |
} |
1411 |
break |
1412 |
case 158: |
1413 |
obj_player_npc.image_alpha = 0 |
1414 |
cutscene_npc_action_sprite(1164, 1547, 1, true, 0) |
1415 |
break |
1416 |
case 159: |
1417 |
cutscene_wait(0.5) |
1418 |
break |
1419 |
case 160: |
1420 |
cutscene_npc_walk(1169, 179, 268, 2, "y", "left") |
1421 |
break |
1422 |
case 161: |
1423 |
cutscene_wait(0.5) |
1424 |
break |
1425 |
case 162: |
1426 |
obj_martlet_npc.image_alpha = 0 |
1427 |
cutscene_npc_action_sprite(1169, 1563, 1, true, 0) |
1428 |
break |
1429 |
case 163: |
1430 |
cutscene_wait(1.5) |
1431 |
break |
1432 |
case 164: |
1433 |
cutscene_dialogue() |
1434 |
with (msg) |
1435 |
{ |
1436 |
talker[0] = 1169 |
1437 |
talker[1] = 1161 |
1438 |
message[0] = "* Psst." |
1439 |
message[1] = "* ..." |
1440 |
prt[0] = 407 |
1441 |
prt[1] = 382 |
1442 |
} |
1443 |
break |
1444 |
case 165: |
1445 |
cutscene_npc_walk(1161, 161, 281, 2, "y", "up") |
1446 |
break |
1447 |
case 166: |
1448 |
cutscene_advance() |
1449 |
break |
1450 |
case 167: |
1451 |
cutscene_wait(0.5) |
1452 |
break |
1453 |
case 168: |
1454 |
obj_starlo_npc.image_alpha = 0 |
1455 |
cutscene_npc_action_sprite(1161, 2991, 1, true, 0) |
1456 |
break |
1457 |
case 169: |
1458 |
cutscene_wait(2) |
1459 |
break |
1460 |
case 170: |
1461 |
cutscene_dialogue() |
1462 |
with (msg) |
1463 |
{ |
1464 |
talker[0] = 1161 |
1465 |
message[0] = "* This means more to us# than you know." |
1466 |
message[1] = "* To everyone." |
1467 |
prt[0] = 609 |
1468 |
prt[1] = 2987 |
1469 |
talker[2] = 1164 |
1470 |
talker[3] = 1169 |
1471 |
message[2] = "* ..." |
1472 |
message[3] = "* ..." |
1473 |
prt[2] = 317 |
1474 |
prt[3] = 420 |
1475 |
} |
1476 |
break |
1477 |
case 171: |
1478 |
cutscene_wait(1) |
1479 |
break |
1480 |
case 172: |
1481 |
if cutscene_npc_action_sprite(1161, 2780, 1, false, 0) |
1482 |
obj_starlo_npc.image_alpha = 1 |
1483 |
break |
1484 |
case 173: |
1485 |
cutscene_npc_walk(1161, obj_ceroba_npc.x, 310, 3, "y", "up") |
1486 |
break |
1487 |
case 174: |
1488 |
cutscene_wait(0.5) |
1489 |
break |
1490 |
case 175: |
1491 |
if cutscene_npc_action_sprite(1169, 3112, 1, false, 0) |
1492 |
obj_martlet_npc.image_alpha = 1 |
1493 |
break |
1494 |
case 176: |
1495 |
cutscene_npc_walk(1169, 210, obj_starlo_npc.y, 3, "y", "left") |
1496 |
break |
1497 |
case 177: |
1498 |
cutscene_wait(1) |
1499 |
break |
1500 |
case 178: |
1501 |
if cutscene_npc_action_sprite(1164, 1643, 1, false, 0) |
1502 |
obj_player_npc.image_alpha = 1 |
1503 |
break |
1504 |
case 179: |
1505 |
cutscene_npc_walk(1164, 132, 269, 3, "y", "right") |
1506 |
break |
1507 |
case 180: |
1508 |
cutscene_wait(1) |
1509 |
break |
1510 |
case 181: |
1511 |
obj_player_npc.npc_direction = "down" |
1512 |
obj_starlo_npc.npc_direction = "down" |
1513 |
obj_martlet_npc.npc_direction = "down" |
1514 |
cutscene_dialogue() |
1515 |
with (msg) |
1516 |
{ |
1517 |
talker[0] = 1161 |
1518 |
message[0] = "* Well... " |
1519 |
message[1] = "* I understand if you two# don't want to be here# for..." |
1520 |
message[2] = "* You know." |
1521 |
prt[0] = 377 |
1522 |
prt[1] = 394 |
1523 |
prt[2] = 370 |
1524 |
} |
1525 |
break |
1526 |
case 182: |
1527 |
cutscene_npc_walk(1169, 189, obj_ceroba_npc.y, 2, "x", "left") |
1528 |
break |
1529 |
case 183: |
1530 |
cutscene_npc_direction(obj_ceroba_npc, "right") |
1531 |
break |
1532 |
case 184: |
1533 |
cutscene_wait(0.5) |
1534 |
break |
1535 |
case 185: |
1536 |
cutscene_dialogue() |
1537 |
with (msg) |
1538 |
{ |
1539 |
talker[0] = 1169 |
1540 |
talker[1] = 1161 |
1541 |
message[0] = "* Do you have what you# need?" |
1542 |
message[1] = "* I do." |
1543 |
prt[0] = 416 |
1544 |
prt[1] = 370 |
1545 |
} |
1546 |
break |
1547 |
case 186: |
1548 |
cutscene_npc_walk(1161, obj_ceroba_npc.x, 330, 1, "y", "up") |
1549 |
break |
1550 |
case 187: |
1551 |
if cutscene_npc_walk(1169, 191, 269, 2, "y", "left") |
1552 |
{ |
1553 |
obj_player_npc.npc_direction = "right" |
1554 |
obj_martlet_npc.npc_direction = "right" |
1555 |
} |
1556 |
break |
1557 |
case 188: |
1558 |
cutscene_wait(0.5) |
1559 |
break |
1560 |
case 189: |
1561 |
cutscene_dialogue() |
1562 |
with (msg) |
1563 |
{ |
1564 |
talker[0] = 1169 |
1565 |
message[0] = "* Guess the suns getting# low." |
1566 |
message[1] = "* I'll... see you around,# partner." |
1567 |
prt[0] = 416 |
1568 |
prt[1] = 418 |
1569 |
} |
1570 |
break |
1571 |
case 190: |
1572 |
cutscene_wait(1) |
1573 |
break |
1574 |
case 191: |
1575 |
obj_player_npc.image_alpha = 0 |
1576 |
cutscene_npc_action_sprite(1169, 844, 1, true, 0) |
1577 |
if (obj_starlo_npc.sprite_index == spr_pacifist_ending_starlo_take_gun && obj_starlo_npc.image_index >= 12) |
1578 |
{ |
1579 |
obj_starlo_npc.image_speed = 0 |
1580 |
cutscene_advance() |
1581 |
} |
1582 |
break |
1583 |
case 192: |
1584 |
cutscene_wait(0.5) |
1585 |
break |
1586 |
case 193: |
1587 |
obj_starlo_npc.image_speed = 1 |
1588 |
cutscene_npc_action_sprite(1169, 844, 1, true, 0) |
1589 |
if (obj_starlo_npc.sprite_index == spr_pacifist_ending_starlo_take_gun && obj_starlo_npc.image_index >= 20) |
1590 |
{ |
1591 |
obj_starlo_npc.image_speed = 0 |
1592 |
obj_starlo_npc.left_sprite_idle = 3489 |
1593 |
obj_starlo_npc.action_sprite = false |
1594 |
cutscene_advance() |
1595 |
} |
1596 |
break |
1597 |
case 194: |
1598 |
cutscene_wait(0.8) |
1599 |
break |
1600 |
case 195: |
1601 |
cutscene_dialogue() |
1602 |
with (msg) |
1603 |
{ |
1604 |
talker[0] = 1169 |
1605 |
message[0] = "* ..." |
1606 |
message[1] = "* You got a receipt for# that?" |
1607 |
prt[0] = 416 |
1608 |
prt[1] = 415 |
1609 |
} |
1610 |
break |
1611 |
case 196: |
1612 |
if cutscene_npc_action_sprite(1169, 844, 1, false, 0) |
1613 |
{ |
1614 |
obj_player_npc.image_alpha = 1 |
1615 |
obj_starlo_npc.action_sprite = false |
1616 |
} |
1617 |
obj_starlo_npc.left_sprite_idle = 232 |
1618 |
if (obj_starlo_npc.image_index < 20) |
1619 |
obj_starlo_npc.image_index = 20 |
1620 |
break |
1621 |
case 197: |
1622 |
cutscene_dialogue() |
1623 |
with (msg) |
1624 |
{ |
1625 |
talker[0] = 1169 |
1626 |
message[0] = "* Thanks, kid." |
1627 |
prt[0] = 418 |
1628 |
} |
1629 |
break |
1630 |
case 198: |
1631 |
cutscene_wait(0.5) |
1632 |
break |
1633 |
case 199: |
1634 |
cutscene_npc_walk(1169, 190, 330, 2, "y", "up") |
1635 |
if (obj_starlo_npc.y > (obj_player_npc.y + 15)) |
1636 |
obj_player_npc.npc_direction = "down" |
1637 |
break |
1638 |
case 200: |
1639 |
cutscene_wait(1) |
1640 |
break |
1641 |
case 201: |
1642 |
obj_player_npc.npc_direction = "left" |
1643 |
cutscene_advance() |
1644 |
break |
1645 |
case 202: |
1646 |
cutscene_wait(0.5) |
1647 |
break |
1648 |
case 203: |
1649 |
cutscene_dialogue() |
1650 |
with (msg) |
1651 |
{ |
1652 |
talker[0] = 1164 |
1653 |
message[0] = "* Goodbye, Clover." |
1654 |
message[1] = "* You've changed my life.# Truly." |
1655 |
prt[0] = 317 |
1656 |
prt[1] = 320 |
1657 |
} |
1658 |
break |
1659 |
case 204: |
1660 |
cutscene_wait(1) |
1661 |
break |
1662 |
case 205: |
1663 |
obj_player_npc.image_alpha = 0 |
1664 |
cutscene_npc_action_sprite(1164, 3281, 1, true, 0) |
1665 |
if (obj_martlet_npc.sprite_index == spr_pacifist_ending_martlet_take_hat && obj_martlet_npc.image_index >= 23) |
1666 |
{ |
1667 |
obj_martlet_npc.image_speed = 0 |
1668 |
cutscene_advance() |
1669 |
} |
1670 |
break |
1671 |
case 206: |
1672 |
cutscene_wait(0.5) |
1673 |
break |
1674 |
case 207: |
1675 |
cutscene_dialogue() |
1676 |
with (msg) |
1677 |
{ |
1678 |
talker[0] = 1164 |
1679 |
message[0] = "* Heh..." |
1680 |
message[1] = "* How will I know you're# a human now, huh?" |
1681 |
prt[0] = 320 |
1682 |
prt[1] = 320 |
1683 |
} |
1684 |
break |
1685 |
case 208: |
1686 |
cutscene_wait(0.5) |
1687 |
break |
1688 |
case 209: |
1689 |
obj_martlet_npc.image_speed = 1 |
1690 |
if cutscene_npc_action_sprite(1164, 3281, 1, true, 0) |
1691 |
{ |
1692 |
obj_player_npc.left_sprite = 2644 |
1693 |
obj_player_npc.left_sprite_idle = 2644 |
1694 |
obj_player_npc.down_sprite = 1783 |
1695 |
obj_player_npc.down_sprite_idle = 1783 |
1696 |
obj_martlet_npc.right_sprite = 2702 |
1697 |
obj_martlet_npc.right_sprite_idle = 1532 |
1698 |
obj_martlet_npc.down_sprite = 2745 |
1699 |
obj_martlet_npc.down_sprite_idle = 1532 |
1700 |
obj_player_npc.image_alpha = 1 |
1701 |
obj_martlet_npc.action_sprite = false |
1702 |
} |
1703 |
break |
1704 |
case 210: |
1705 |
cutscene_dialogue() |
1706 |
with (msg) |
1707 |
{ |
1708 |
talker[0] = 1164 |
1709 |
message[0] = "* This means a lot." |
1710 |
prt[0] = 320 |
1711 |
} |
1712 |
break |
1713 |
case 211: |
1714 |
cutscene_wait(1) |
1715 |
break |
1716 |
case 212: |
1717 |
cutscene_dialogue() |
1718 |
with (msg) |
1719 |
{ |
1720 |
talker[0] = 1164 |
1721 |
message[0] = "* I'm sorry the world is# like this..." |
1722 |
message[1] = "* But people like you# make it better." |
1723 |
message[2] = "* Thank you." |
1724 |
prt[0] = 315 |
1725 |
prt[1] = 317 |
1726 |
prt[2] = 320 |
1727 |
} |
1728 |
break |
1729 |
case 213: |
1730 |
cutscene_wait(1.5) |
1731 |
break |
1732 |
case 214: |
1733 |
cutscene_npc_walk(1164, obj_martlet_npc.x, 330, 2, "y", "right") |
1734 |
if (obj_martlet_npc.y > (obj_player_npc.y + 20)) |
1735 |
obj_player_npc.npc_direction = "down" |
1736 |
break |
1737 |
case 215: |
1738 |
cutscene_npc_direction(obj_ceroba_npc, "left") |
1739 |
break |
1740 |
case 216: |
1741 |
cutscene_wait(0.5) |
1742 |
break |
1743 |
case 217: |
1744 |
cutscene_npc_walk(1161, 160, 310, 3, "y", "down") |
1745 |
break |
1746 |
case 218: |
1747 |
cutscene_npc_walk(1164, 160, 440, 2, "x", "down") |
1748 |
if (obj_martlet_npc.y > (obj_starlo_npc.y + 20)) |
1749 |
obj_starlo_npc.npc_direction = "down" |
1750 |
break |
1751 |
case 219: |
1752 |
cutscene_wait(1) |
1753 |
break |
1754 |
case 220: |
1755 |
cutscene_npc_walk(1169, 160, 330, 3, "y", "up") |
1756 |
break |
1757 |
case 221: |
1758 |
cutscene_dialogue() |
1759 |
with (msg) |
1760 |
{ |
1761 |
talker[0] = 1169 |
1762 |
message[0] = "* We'll... " |
1763 |
message[1] = "* We'll be outside." |
1764 |
prt[0] = 416 |
1765 |
prt[1] = 420 |
1766 |
} |
1767 |
break |
1768 |
case 222: |
1769 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (cutscene_music, 1000) |
1770 |
cutscene_npc_walk(1169, 160, 440, 2, "y", "down") |
1771 |
break |
1772 |
case 223: |
1773 |
cutscene_wait(1) |
1774 |
break |
1775 |
case 224: |
1776 |
cutscene_dialogue() |
1777 |
with (msg) |
1778 |
{ |
1779 |
talker[0] = 1161 |
1780 |
message[0] = "* You've gained my# respect." |
1781 |
message[1] = "* I mean it." |
1782 |
prt[0] = 377 |
1783 |
prt[1] = 370 |
1784 |
if (message_current == 1) |
1785 |
obj_ceroba_npc.npc_direction = "up" |
1786 |
} |
1787 |
break |
1788 |
case 225: |
1789 |
cutscene_wait(0.5) |
1790 |
break |
1791 |
case 226: |
1792 |
cutscene_npc_walk(1161, 160, 300, 0.5, "x", "up") |
1793 |
break |
1794 |
case 227: |
1795 |
cutscene_wait(0.5) |
1796 |
break |
1797 |
case 228: |
1798 |
cutscene_npc_action_sprite(1161, 3215, 1, true, 0) |
1799 |
break |
1800 |
case 229: |
1801 |
cutscene_wait(0.5) |
1802 |
break |
1803 |
case 230: |
1804 |
cutscene_advance() |
1805 |
break |
1806 |
case 231: |
1807 |
cutscene_wait(2) |
1808 |
break |
1809 |
case 232: |
1810 |
if (overlay_alpha < 1) |
1811 |
overlay_alpha += 0.025 |
1812 |
else |
1813 |
cutscene_advance() |
1814 |
break |
1815 |
case 233: |
1816 |
cutscene_wait(1.5) |
1817 |
break |
1818 |
case 234: |
1819 |
var soul = instance_create_depth(160, 272, (depth - 2), obj_newhome_03_cutscene_clover_soul) |
1820 |
var soul_canister = instance_create_depth(161, 272, (depth - 1), obj_newhome_03_cutscene_clover_soul_capsule) |
1821 |
soul.image_alpha = 0 |
1822 |
soul.scene = 3 |
1823 |
soul.image_xscale = 1 |
1824 |
soul.image_yscale = 1 |
1825 |
cutscene_advance() |
1826 |
break |
1827 |
case 235: |
1828 |
obj_newhome_03_cutscene_clover_soul_capsule.image_alpha += 0.15 |
1829 |
if (obj_newhome_03_cutscene_clover_soul_capsule.image_alpha >= 1) |
1830 |
{ |
1831 |
obj_newhome_03_cutscene_clover_soul_capsule.image_alpha = 1 |
1832 |
cutscene_advance() |
1833 |
} |
1834 |
break |
1835 |
case 236: |
1836 |
cutscene_wait(0.5) |
1837 |
break |
1838 |
case 237: |
1839 |
obj_newhome_03_cutscene_clover_soul.image_alpha += 0.05 |
1840 |
if (obj_newhome_03_cutscene_clover_soul.image_alpha >= 1) |
1841 |
{ |
1842 |
obj_newhome_03_cutscene_clover_soul.image_alpha = 1 |
1843 |
cutscene_advance() |
1844 |
} |
1845 |
break |
1846 |
case 238: |
1847 |
cutscene_wait(2.5) |
1848 |
break |
1849 |
case 239: |
1850 |
obj_newhome_03_cutscene_clover_soul.scene = 4 |
1851 |
cutscene_advance() |
1852 |
break |
1853 |
case 240: |
1854 |
break |
1855 |
case 241: |
1856 |
cutscene_wait(1) |
1857 |
break |
1858 |
case 242: |
1859 |
obj_newhome_03_cutscene_clover_soul_capsule.image_alpha -= 0.1 |
1860 |
if (obj_newhome_03_cutscene_clover_soul_capsule.image_alpha <= 0) |
1861 |
{ |
1862 |
obj_newhome_03_cutscene_clover_soul_capsule.image_alpha = 0 |
1863 |
cutscene_advance() |
1864 |
} |
1865 |
break |
1866 |
case 243: |
1867 |
cutscene_wait(1) |
1868 |
break |
1869 |
case 244: |
1870 |
obj_ceroba_npc.down_sprite = 1086 |
1871 |
obj_ceroba_npc.up_sprite_idle = 2771 |
1872 |
obj_ceroba_npc.action_sprite = false |
1873 |
cutscene_advance() |
1874 |
break |
1875 |
case 245: |
1876 |
if (overlay_alpha > 0) |
1877 |
overlay_alpha -= 0.025 |
1878 |
else |
1879 |
cutscene_advance(250) |
1880 |
break |
1881 |
case 250: |
1882 |
cutscene_wait(1.5) |
1883 |
break |
1884 |
case 251: |
1885 |
cutscene_npc_walk(1161, 160, 320, 0.5, "y", "up") |
1886 |
break |
1887 |
case 252: |
1888 |
cutscene_wait(0.5) |
1889 |
break |
1890 |
case 253: |
1891 |
cutscene_dialogue() |
1892 |
with (msg) |
1893 |
{ |
1894 |
talker[0] = 1161 |
1895 |
message[0] = "* Do you..." |
1896 |
message[1] = "* ...want me to stay?" |
1897 |
prt[0] = 609 |
1898 |
prt[1] = 609 |
1899 |
ch_msg = 1 |
1900 |
ch[1] = "..." |
1901 |
if (message_current == 1) |
1902 |
{ |
1903 |
if (alpha_fade == false) |
1904 |
{ |
1905 |
alpha_fade = true |
1906 |
ch_delay = 45 |
1907 |
ch_alpha = 0 |
1908 |
} |
1909 |
skippable = false |
1910 |
} |
1911 |
} |
1912 |
break |
1913 |
case 254: |
1914 |
cutscene_wait(1) |
1915 |
break |
1916 |
case 255: |
1917 |
cutscene_dialogue() |
1918 |
with (msg) |
1919 |
{ |
1920 |
message[0] = "" |
1921 |
ch_msg = 0 |
1922 |
ch[1] = "Go on" |
1923 |
if (alpha_fade == false) |
1924 |
{ |
1925 |
alpha_fade = true |
1926 |
ch_alpha = 0 |
1927 |
} |
1928 |
} |
1929 |
break |
1930 |
case 256: |
1931 |
cutscene_wait(1) |
1932 |
break |
1933 |
case 257: |
1934 |
cutscene_dialogue() |
1935 |
with (msg) |
1936 |
{ |
1937 |
message[0] = "" |
1938 |
ch_msg = 0 |
1939 |
ch[1] = "I'll... be okay" |
1940 |
if (alpha_fade == false) |
1941 |
{ |
1942 |
alpha_fade = true |
1943 |
ch_alpha = 0 |
1944 |
} |
1945 |
} |
1946 |
break |
1947 |
case 258: |
1948 |
cutscene_wait(1) |
1949 |
break |
1950 |
case 259: |
1951 |
cutscene_dialogue() |
1952 |
with (msg) |
1953 |
{ |
1954 |
talker[0] = 1161 |
1955 |
message[0] = "* ..." |
1956 |
message[1] = "* Very well." |
1957 |
message[2] = "* This won't be# forgotten." |
1958 |
message[3] = "* Goodbye, Clover." |
1959 |
prt[0] = 609 |
1960 |
prt[1] = 2987 |
1961 |
prt[2] = 2987 |
1962 |
prt[3] = 609 |
1963 |
} |
1964 |
break |
1965 |
case 260: |
1966 |
cutscene_wait(1) |
1967 |
break |
1968 |
case 261: |
1969 |
cutscene_npc_walk(1161, 160, 440, 1, "y", "down") |
1970 |
break |
1971 |
case 262: |
1972 |
cutscene_camera_move(obj_pl.x, 230, 1) |
1973 |
break |
1974 |
case 263: |
1975 |
cutscene_npc_action_sprite(1168, 380, 0, true, 0) |
1976 |
audio_play_sound(snd_hurt, 1, 0) |
1977 |
scr_screenshakescr_screenshakefunction scr_screenshake(argument0, argument1) //gml_Script_scr_screenshake
{
if instance_exists(obj_screenshake_player)
return;
with (instance_create(__view_get((9 << 0), 0).x, __view_get((9 << 0), 0).y, obj_screenshake_player))
{
alarm[0]
intensity = argument1
}
} (6, 2) |
1978 |
cutscene_advance() |
1979 |
break |
1980 |
case 264: |
1981 |
cutscene_wait(1) |
1982 |
break |
1983 |
case 265: |
1984 |
obj_player_npc.image_speed = 1 |
1985 |
cutscene_npc_action_sprite(1168, 380, 1, true, 0) |
1986 |
break |
1987 |
case 266: |
1988 |
cutscene_wait(4.5) |
1989 |
break |
1990 |
case 267: |
1991 |
if (!instance_exists(obj_newhome_03_dialogue_postfight_flowey)) |
1992 |
{ |
1993 |
msg = instance_create_depth(0, 0, -800, obj_newhome_03_dialogue_postfight_flowey) |
1994 |
scene++ |
1995 |
} |
1996 |
with (msg) |
1997 |
{ |
1998 |
sdnfnt = 96 |
1999 |
message[0] = " So, this is it?" |
2000 |
message[1] = " All that work just to become# another cog in the machine?" |
2001 |
message[2] = " Heh, you've grown so# predictable!" |
2002 |
message[3] = " I could undo all of this right# now but... Maybe you've earned# your rest." |
2003 |
message[4] = " After all, there's always# another." |
2004 |
message[5] = " ..." |
2005 |
message[6] = " Can't say it's been fun so...# I suppose this is where we part# ways." |
2006 |
message[7] = " Oh, who am I kidding?" |
2007 |
message[8] = " Until we meet again... friend." |
2008 |
skippable = false |
2009 |
message_timer = 45 |
2010 |
} |
2011 |
break |
2012 |
case 268: |
2013 |
if ((!audio_is_playing(mus_credits)) && obj_newhome_03_dialogue_postfight_flowey.message_current == 5) |
2014 |
global.cutscene_music = audio_play_sound(mus_credits, 1, 0) |
2015 |
if (!global.dialogue_open) |
2016 |
{ |
2017 |
if cutscene_wait(1) |
2018 |
cutscene_advance(269) |
2019 |
} |
2020 |
break |
2021 |
case 268.5: |
2022 |
if cutscene_wait(1) |
2023 |
cutscene_advance(269) |
2024 |
break |
2025 |
case 269: |
2026 |
cutscene_npc_action_sprite(1168, 803, 1, true, 0) |
2027 |
obj_player_npc.action_sprite_stop = false |
2028 |
cutscene_advance() |
2029 |
break |
2030 |
case 270: |
2031 |
obj_player_npc.vspeed = (-clover_crawl_speed) |
2032 |
if (clover_crawl_speed > 0.1) |
2033 |
clover_crawl_speed = lerp(clover_crawl_speed, 0, 0.25) |
2034 |
else |
2035 |
clower_crawl_speed = 0 |
2036 |
if (obj_player_npc.y <= 235) |
2037 |
{ |
2038 |
obj_player_npc.y = 235 |
2039 |
obj_player_npc.vspeed = 0 |
2040 |
clover_crawl_speed = 0 |
2041 |
cutscene_advance() |
2042 |
} |
2043 |
break |
2044 |
case 271: |
2045 |
cutscene_npc_action_sprite(1168, 3440, 1, true, 0) |
2046 |
break |
2047 |
case 272: |
2048 |
cutscene_wait(1.5) |
2049 |
break |
2050 |
case 273: |
2051 |
cutscene_npc_action_sprite(1168, 3537, 1, true, 0) |
2052 |
break |
2053 |
case 274: |
2054 |
cutscene_wait(3.3) |
2055 |
break |
2056 |
case 275: |
2057 |
cutscene_advance() |
2058 |
break |
2059 |
case 276: |
2060 |
layer_y("Backgrounds_1", offset_y_current) |
2061 |
layer_y("overlay", offset_y_current) |
2062 |
layer_y("overlay_2", offset_y_current) |
2063 |
offset_y_current += offset_y_scroll_speed |
2064 |
if (obj_player_npc.y < 500) |
2065 |
obj_player_npc.y += offset_y_scroll_speed |
2066 |
if (offset_y_current > 300) |
2067 |
{ |
2068 |
offset_y_scroll_speed -= 0.0025 |
2069 |
if (offset_y_scroll_speed <= 0) |
2070 |
{ |
2071 |
offset_y_scroll_speed = 0 |
2072 |
cutscene_advance() |
2073 |
} |
2074 |
} |
2075 |
break |
2076 |
case 277: |
2077 |
cutscene_screen_fade_out(0, 0.02) |
2078 |
break |
2079 |
case 278: |
2080 |
if (audio_sound_get_track_position(global.cutscene_music) >= 57.5) |
2081 |
{ |
2082 |
room = rm_credits_paci |
2083 |
instance_destroy() |
2084 |
} |
2085 |
break |
2086 |
} |
2087 |
|
2088 |
if (scene > 56 && scene < 57 && instance_exists(obj_dialogue)) |
2089 |
{ |
2090 |
with (obj_dialogue) |
2091 |
{ |
2092 |
if (message_current == 35) |
2093 |
message_timer = 15 |
2094 |
else |
2095 |
message_timer = 60 |
2096 |
} |
2097 |
} |
2098 |
if (clover_shake_intensity > 0.1) |
2099 |
clover_shake_intensity = lerp(clover_shake_intensity, 0, 0.15) |
2100 |
else |
2101 |
clover_shake_intensity = 0 |
2102 |
if (scene > 62 && scene < 75) |
2103 |
{ |
2104 |
zen_dialogue_gain = lerp(zen_dialogue_gain, 0, 0.015) |
2105 |
with (obj_dialogue_nongui) |
2106 |
audio_sound_gain(sndfnt, other.zen_dialogue_gain, 0) |
2107 |
} |
2108 |
else |
2109 |
{ |
2110 |
with (obj_dialogue_pacifist_ending_flashbacks) |
2111 |
audio_sound_gain(sndfnt, 1, 0) |
2112 |
} |