| 1 | 
        event_inherited();  | 
    
    
    
        | 2 | 
        if (interact)  | 
    
    
    
        | 3 | 
        { | 
    
    
    
        | 4 | 
            scr_textscr_textfunction  scr_text()
{
    if (!instance_exists(obj_dialogue))
        msg = instance_create(x, y, obj_dialogue);
}  ();  | 
    
    
    
        | 5 | 
            is_talking = true;  | 
    
    
    
        | 6 | 
            switch (npc_flag)  | 
    
    
    
        | 7 | 
            { | 
    
    
    
        | 8 | 
                case 0:  | 
    
    
    
        | 9 | 
                    with (msg)  | 
    
    
    
        | 10 | 
                    { | 
    
    
    
        | 11 | 
                        portrait = false;  | 
    
    
    
        | 12 | 
                        sndfnt = 99;  | 
    
    
    
        | 13 | 
                        message[0] = "* Hello, darling! How are you#  doin' today?";  | 
    
    
    
        | 14 | 
                        message[1] = "* It's a lovely day, ain't it?";  | 
    
    
    
        | 15 | 
                        message[2] = "* Is it always this hot n' humid,#  ya think?";  | 
    
    
    
        | 16 | 
                        message[3] = "* I just moved here from Snowdin,#  so I'm not sure yet.";  | 
    
    
    
        | 17 | 
                        message[4] = "* But a local like you would know,#  right?";  | 
    
    
    
        | 18 | 
                        message[5] = "* I got a question for ya#  actually:";  | 
    
    
    
        | 19 | 
                        message[6] = "* Do you develop some sorta#  spectrum of hot 'round here?";  | 
    
    
    
        | 20 | 
                        message[7] = "* See, like, not just hot but#  blazin' hot versus swelterin'#  hot-";  | 
    
    
    
        | 21 | 
                        message[8] = "* Ya know what, you look busy.#  We'll talk, later or somethin'.";  | 
    
    
    
        | 22 | 
                    }  | 
    
    
    
        | 23 | 
                    npc_flag = 1;  | 
    
    
    
        | 24 | 
                    break;  | 
    
    
    
        | 25 | 
                case 1:  | 
    
    
    
        | 26 | 
                case 3:  | 
    
    
    
        | 27 | 
                    with (msg)  | 
    
    
    
        | 28 | 
                    { | 
    
    
    
        | 29 | 
                        message[0] = "* I'd call today blisterin' hot I#  think.";  | 
    
    
    
        | 30 | 
                        message[1] = "* Or is that too unoriginal,#  maybe something more#  interestin' like...";  | 
    
    
    
        | 31 | 
                        message[2] = "* Picklen' hot!";  | 
    
    
    
        | 32 | 
                        message[3] = "* That makes no sense actually,#  so maybe not, then.";  | 
    
    
    
        | 33 | 
                        message[4] = "* I'll have to think about this#  some more.";  | 
    
    
    
        | 34 | 
                    }  | 
    
    
    
        | 35 | 
                    if (global.snowdin_flag[9] >= 2 && npc_flag == 1)  | 
    
    
    
        | 36 | 
                        npc_flag = 2;  | 
    
    
    
        | 37 | 
                    break;  | 
    
    
    
        | 38 | 
                case 2:  | 
    
    
    
        | 39 | 
                    with (msg)  | 
    
    
    
        | 40 | 
                    { | 
    
    
    
        | 41 | 
                        portrait = false;  | 
    
    
    
        | 42 | 
                        sndfnt = 99;  | 
    
    
    
        | 43 | 
                        message[0] = "* Wait, do you know my nephew?";  | 
    
    
    
        | 44 | 
                        message[1] = "* Adorable, wears pink gloves....";  | 
    
    
    
        | 45 | 
                        message[2] = "* You look just like this nice#  little buddy boo who he talked#  about comin' 'round.";  | 
    
    
    
        | 46 | 
                        message[3] = "* So, tell me, how is my little#  wubby dubby doin'?";  | 
    
    
    
        | 47 | 
                        message[4] = "* He never writes me anymore!";  | 
    
    
    
        | 48 | 
                        message[5] = "* Says it's too embarrassing or#  whatnot!";  | 
    
    
    
        | 49 | 
                        message[6] = "* I'm not that embarrassing of an#  aunt, ya know!";  | 
    
    
    
        | 50 | 
                        message[7] = "* I'm not as embarrassing as my#  sister, I'll tell ya that!";  | 
    
    
    
        | 51 | 
                        message[8] = "* She just goes on and on, \"My#  little snooky bear! Have you#  seen him! So precious!\"";  | 
    
    
    
        | 52 | 
                        message[9] = "* Makes me sick! Failed aunt-ing#  101 if ya ask me!";  | 
    
    
    
        | 53 | 
                        message[10] = "* I just like to talk about my#  little snoodlekins sometimes,#  is that so bad?";  | 
    
    
    
        | 54 | 
                        message[11] = "* I'm sorry, what were we talkin'#  about, sweety?";  | 
    
    
    
        | 55 | 
                    }  | 
    
    
    
        | 56 | 
                    npc_flag = 1;  | 
    
    
    
        | 57 | 
                    break;  | 
    
    
    
        | 58 | 
            }  | 
    
    
    
        | 59 | 
        }  |