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gml_Object_obj_npc_aunt_glover_dunes_30_Step_0

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event_inherited()
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if interact
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    is_talking = true
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    switch npc_flag
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    {
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        case 0:
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            with (msg)
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            {
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                portrait = false
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                sndfnt = 99
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                message[0] = "* Hello, darling! How are you#  doin' today?"
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                message[1] = "* It's a lovely day, ain't it?"
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                message[2] = "* Is it always this hot n' humid,#  ya think?"
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                message[3] = "* I just moved here from Snowdin,#  so I'm not sure yet."
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                message[4] = "* But a local like you would know,#  right?"
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                message[5] = "* I got a question for ya#  actually:"
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                message[6] = "* Do you develop some sorta#  spectrum of hot 'round here?"
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                message[7] = "* See, like, not just hot but#  blazin' hot versus swelterin'#  hot-"
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                message[8] = "* Ya know what, you look busy.#  We'll talk, later or somethin'."
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            }
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            npc_flag = 1
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            break
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        case 1:
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        case 3:
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            with (msg)
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            {
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                message[0] = "* I'd call today blisterin' hot I#  think."
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                message[1] = "* Or is that too unoriginal,#  maybe something more#  interestin' like..."
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                message[2] = "* Picklen' hot!"
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                message[3] = "* That makes no sense actually,#  so maybe not, then."
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                message[4] = "* I'll have to think about this#  some more."
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            }
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            if (global.snowdin_flag[9] >= 2 && npc_flag == 1)
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                npc_flag = 2
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            break
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        case 2:
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            with (msg)
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            {
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                portrait = false
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                sndfnt = 99
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                message[0] = "* Wait, do you know my nephew?"
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                message[1] = "* Adorable, wears pink gloves...."
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                message[2] = "* You look just like this nice#  little buddy boo who he talked#  about comin' 'round."
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                message[3] = "* So, tell me, how is my little#  wubby dubby doin'?"
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                message[4] = "* He never writes me anymore!"
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                message[5] = "* Says it's too embarrassing or#  whatnot!"
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                message[6] = "* I'm not that embarrassing of an#  aunt, ya know!"
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                message[7] = "* I'm not as embarrassing as my#  sister, I'll tell ya that!"
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                message[8] = "* She just goes on and on, \"My#  little snooky bear! Have you#  seen him! So precious!\""
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                message[9] = "* Makes me sick! Failed aunt-ing#  101 if ya ask me!"
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                message[10] = "* I just like to talk about my#  little snoodlekins sometimes,#  is that so bad?"
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                message[11] = "* I'm sorry, what were we talkin'#  about, sweety?"
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            }
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            npc_flag = 1
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            break
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    }
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}