1 |
event_inherited() |
2 |
if interact |
3 |
{ |
4 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
5 |
switch npc_flag |
6 |
{ |
7 |
case 0: |
8 |
with (msg) |
9 |
{ |
10 |
portrait = false |
11 |
sndfnt = 99 |
12 |
talker[0] = other |
13 |
message[0] = "* Oh, didn't see you there!" |
14 |
message[1] = "* I'm just staring at this pond# for my next landscape study." |
15 |
message[2] = "* It reminds me of us.# Individuals, I mean." |
16 |
message[3] = "* Most of it is beautiful.# Perfection at a glance." |
17 |
message[4] = "* But then you look closer and# see a hole cut right through." |
18 |
message[5] = "* Jagged, invasive... defacing# and weakening what should be a# masterpiece." |
19 |
message[6] = "* Sure, you could fill it in,# but it would only be a faux# correction to the whole." |
20 |
message[7] = "* It may look stronger than# before, but the wound will# always be present." |
21 |
message[8] = "* ..." |
22 |
message[9] = "* Then again, maybe it's just a# pond with a hole in it." |
23 |
} |
24 |
npc_flag = 1 |
25 |
break |
26 |
case 1: |
27 |
with (msg) |
28 |
{ |
29 |
portrait = false |
30 |
sndfnt = 99 |
31 |
talker[0] = other |
32 |
message[0] = "* I thought starting small would# be best after leaving the# Ruins." |
33 |
message[1] = "* It's a little overwhelming,# thinking of how much art I can# make now." |
34 |
message[2] = "* Drawing in increments for# sanity's sake, heh!" |
35 |
} |
36 |
npc_flag = 2 |
37 |
break |
38 |
case 2: |
39 |
with (msg) |
40 |
{ |
41 |
portrait = false |
42 |
sndfnt = 99 |
43 |
talker[0] = other |
44 |
message[0] = "* When I feel like branching# out, I might try my hand at ice# sculpting!" |
45 |
message[1] = "* I would definitely need a# teacher, though." |
46 |
message[2] = "* There is this one monster who# is highly proficient at ice# magic." |
47 |
message[3] = "* They roam the higher# elevations south of here last I# heard." |
48 |
message[4] = "* Probably too busy for silly# art projects, unfortunately." |
49 |
} |
50 |
npc_flag = 3 |
51 |
break |
52 |
case 3: |
53 |
with (msg) |
54 |
{ |
55 |
portrait = false |
56 |
sndfnt = 99 |
57 |
talker[0] = other |
58 |
message[0] = "* Sorry, but I have work to do!" |
59 |
message[1] = "* Catch you later, yeah?" |
60 |
} |
61 |
break |
62 |
} |
63 |
|
64 |
} |