| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
switch (npc_flag) |
| 6 |
{ |
| 7 |
case 0: |
| 8 |
with (msg) |
| 9 |
{ |
| 10 |
portrait = false; |
| 11 |
sndfnt = 99; |
| 12 |
talker[0] = other; |
| 13 |
message[0] = "* Oh, didn't see you there!"; |
| 14 |
message[1] = "* I'm just staring at this pond# for my next landscape study."; |
| 15 |
message[2] = "* It reminds me of us.# Individuals, I mean."; |
| 16 |
message[3] = "* Most of it is beautiful.# Perfection at a glance."; |
| 17 |
message[4] = "* But then you look closer and# see a hole cut right through."; |
| 18 |
message[5] = "* Jagged, invasive... defacing# and weakening what should be a# masterpiece."; |
| 19 |
message[6] = "* Sure, you could fill it in,# but it would only be a faux# correction to the whole."; |
| 20 |
message[7] = "* It may look stronger than# before, but the wound will# always be present."; |
| 21 |
message[8] = "* ..."; |
| 22 |
message[9] = "* Then again, maybe it's just a# pond with a hole in it."; |
| 23 |
} |
| 24 |
npc_flag = 1; |
| 25 |
break; |
| 26 |
case 1: |
| 27 |
with (msg) |
| 28 |
{ |
| 29 |
portrait = false; |
| 30 |
sndfnt = 99; |
| 31 |
talker[0] = other; |
| 32 |
message[0] = "* I thought starting small would# be best after leaving the# Ruins."; |
| 33 |
message[1] = "* It's a little overwhelming,# thinking of how much art I can# make now."; |
| 34 |
message[2] = "* Drawing in increments for# sanity's sake, heh!"; |
| 35 |
} |
| 36 |
npc_flag = 2; |
| 37 |
break; |
| 38 |
case 2: |
| 39 |
with (msg) |
| 40 |
{ |
| 41 |
portrait = false; |
| 42 |
sndfnt = 99; |
| 43 |
talker[0] = other; |
| 44 |
message[0] = "* When I feel like branching# out, I might try my hand at ice# sculpting!"; |
| 45 |
message[1] = "* I would definitely need a# teacher, though."; |
| 46 |
message[2] = "* There is this one monster who# is highly proficient at ice# magic."; |
| 47 |
message[3] = "* They roam the higher# elevations south of here last I# heard."; |
| 48 |
message[4] = "* Probably too busy for silly# art projects, unfortunately."; |
| 49 |
} |
| 50 |
npc_flag = 3; |
| 51 |
break; |
| 52 |
case 3: |
| 53 |
with (msg) |
| 54 |
{ |
| 55 |
portrait = false; |
| 56 |
sndfnt = 99; |
| 57 |
talker[0] = other; |
| 58 |
message[0] = "* Sorry, but I have work to do!"; |
| 59 |
message[1] = "* Catch you later, yeah?"; |
| 60 |
} |
| 61 |
break; |
| 62 |
} |
| 63 |
} |