| 1 |
event_inherited(); |
| 2 |
if (obj_npc_salloon_card1.interact || obj_npc_salloon_card2.interact || obj_npc_salloon_card3.interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = 1; |
| 6 |
switch (npc_flag) |
| 7 |
{ |
| 8 |
case 0: |
| 9 |
with (msg) |
| 10 |
{ |
| 11 |
talker[0] = -4; |
| 12 |
talker[1] = 35; |
| 13 |
message[0] = "* (Several monsters are enjoying# a nice, fair game of# poker.)"; |
| 14 |
message[1] = "* ...How do I keep losing?"; |
| 15 |
position = 1; |
| 16 |
} |
| 17 |
npc_flag = 1; |
| 18 |
break; |
| 19 |
case 1: |
| 20 |
with (msg) |
| 21 |
{ |
| 22 |
talker[0] = -4; |
| 23 |
talker[1] = 643; |
| 24 |
message[0] = "* (Things are heating up! It# could be anyone's# game!)"; |
| 25 |
message[1] = "* Shucks, I might have to take# out a loan if I wanna keep this# up!"; |
| 26 |
position = 1; |
| 27 |
} |
| 28 |
npc_flag = 2; |
| 29 |
break; |
| 30 |
case 2: |
| 31 |
with (msg) |
| 32 |
{ |
| 33 |
talker[0] = -4; |
| 34 |
talker[1] = 1738; |
| 35 |
message[0] = "* (Looks like we have a# winner!)"; |
| 36 |
message[1] = "* Well played and well payed,# boys!"; |
| 37 |
position = 1; |
| 38 |
} |
| 39 |
break; |
| 40 |
} |
| 41 |
} |