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gml_Object_obj_npc_card_players_controller_Step_0

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event_inherited()
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if (obj_npc_salloon_card1.interact || obj_npc_salloon_card2.interact || obj_npc_salloon_card3.interact)
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    is_talking = 1
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    switch npc_flag
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    {
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        case 0:
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            with (msg)
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            {
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                talker[0] = -4
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                talker[1] = 35
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                message[0] = "* (Several monsters are enjoying#  a nice, fair game of#  poker.)"
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                message[1] = "* ...How do I keep losing?"
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                position = 1
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            }
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            npc_flag = 1
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            break
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        case 1:
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            with (msg)
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            {
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                talker[0] = -4
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                talker[1] = 643
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                message[0] = "* (Things are heating up! It#  could be anyone's#  game!)"
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                message[1] = "* Shucks, I might have to take#  out a loan if I wanna keep this#  up!"
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                position = 1
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            }
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            npc_flag = 2
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            break
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        case 2:
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            with (msg)
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            {
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                talker[0] = -4
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                talker[1] = 1738
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                message[0] = "* (Looks like we have a#  winner!)"
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                message[1] = "* Well played and well payed,#  boys!"
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                position = 1
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            }
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            break
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    }
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}