| 1 |
event_inherited(); |
| 2 |
if (interact == true) |
| 3 |
interact_hold = true; |
| 4 |
if (interact_hold == true) |
| 5 |
{ |
| 6 |
is_talking = 1; |
| 7 |
if (scene == 0) |
| 8 |
{ |
| 9 |
scr_cutscene_start(); |
| 10 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 11 |
with (msg) |
| 12 |
{ |
| 13 |
if (other.npc_flag == 0) |
| 14 |
{ |
| 15 |
ch_msg = 4; |
| 16 |
ch[1] = "Sure"; |
| 17 |
ch[2] = "Nope"; |
| 18 |
message[0] = "* Greetings."; |
| 19 |
message[1] = "* May I interest you in a game of# Six-Shooter?"; |
| 20 |
message[2] = "* It is a simple card game of the# matching variety."; |
| 21 |
message[3] = "* It costs 3G to play with a# potential of profit."; |
| 22 |
message[4] = "* Intrigued?"; |
| 23 |
if (outcome == 1) |
| 24 |
{ |
| 25 |
if (global.player_gold < 3) |
| 26 |
{ |
| 27 |
instance_destroy(); |
| 28 |
other.scene = 4; |
| 29 |
exit; |
| 30 |
} |
| 31 |
message[5] = "* I will explain its rules so# listen carefully."; |
| 32 |
} |
| 33 |
if (outcome == 2) |
| 34 |
{ |
| 35 |
message[5] = "* Very well."; |
| 36 |
other.interact_hold = false; |
| 37 |
global.cutscene = false; |
| 38 |
} |
| 39 |
if (!global.dialogue_open) |
| 40 |
{ |
| 41 |
other.npc_flag = 1; |
| 42 |
other.scene = 1; |
| 43 |
} |
| 44 |
} |
| 45 |
else if (other.npc_flag == 1) |
| 46 |
{ |
| 47 |
ch_msg = 0; |
| 48 |
ch[1] = "Yes"; |
| 49 |
ch[2] = "No thanks"; |
| 50 |
message[0] = "* Are you interested in a round# of Six-Shooter?"; |
| 51 |
if (outcome == 1) |
| 52 |
{ |
| 53 |
message[1] = "* Then let us play."; |
| 54 |
other.scene = 2; |
| 55 |
} |
| 56 |
if (outcome == 2) |
| 57 |
{ |
| 58 |
message[1] = "* Very well."; |
| 59 |
other.interact_hold = false; |
| 60 |
global.cutscene = false; |
| 61 |
} |
| 62 |
if (!global.dialogue_open) |
| 63 |
other.scene = 2; |
| 64 |
} |
| 65 |
} |
| 66 |
} |
| 67 |
else if (scene == 1) |
| 68 |
{ |
| 69 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 70 |
with (msg) |
| 71 |
{ |
| 72 |
ch_msg = 11; |
| 73 |
ch[1] = "Yes"; |
| 74 |
ch[2] = "No"; |
| 75 |
message[0] = "* A stack of 36 cards will be# split into 20, then laid on the# table separately."; |
| 76 |
message[1] = "* There are six card types, each# with a different familiar face."; |
| 77 |
message[2] = "* You must match cards of the# same face but only if they are# touching."; |
| 78 |
message[3] = "* Once two are matched, they will# be removed from the grid."; |
| 79 |
message[4] = "* Two more cards from the# reserved 16-card-deck will# replace them."; |
| 80 |
message[5] = "* Your goal is to empty the table# by matching every card."; |
| 81 |
message[6] = "* If you win in under 45 seconds,# you will be rewarded 25G."; |
| 82 |
message[7] = "* Under a minute, and you will be# rewarded 15G."; |
| 83 |
message[8] = "* Any time after that will allow# you to break even with 3G."; |
| 84 |
message[9] = "* If the deck is empty and there# are no possible matches left..."; |
| 85 |
message[10] = "* You will lose with no reward."; |
| 86 |
message[11] = "* Do you understand?"; |
| 87 |
if (outcome == 1) |
| 88 |
{ |
| 89 |
message[12] = "* Let us play."; |
| 90 |
other.scene = 2; |
| 91 |
} |
| 92 |
if (outcome == 2) |
| 93 |
message[12] = "* I shall repeat them in that case."; |
| 94 |
} |
| 95 |
} |
| 96 |
else if (scene == 2) |
| 97 |
{ |
| 98 |
if (global.dialogue_open) |
| 99 |
exit; |
| 100 |
if (global.player_gold < 3) |
| 101 |
{ |
| 102 |
other.scene = 4; |
| 103 |
exit; |
| 104 |
} |
| 105 |
else |
| 106 |
{ |
| 107 |
global.player_gold -= 3; |
| 108 |
} |
| 109 |
if (instance_exists(obj_barn_dynamic_music)) |
| 110 |
audio_sound_gain(mus_the_wild_east_barn, 0, 300); |
| 111 |
else |
| 112 |
audio_sound_gain(obj_radio.current_song, 0, 300); |
| 113 |
if (!instance_exists(obj_card_game_controller)) |
| 114 |
instance_create(0, 0, obj_card_game_controller); |
| 115 |
scene++; |
| 116 |
} |
| 117 |
else if (scene == 3) |
| 118 |
{ |
| 119 |
if (instance_exists(obj_card_game_controller)) |
| 120 |
exit; |
| 121 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 122 |
with (msg) |
| 123 |
{ |
| 124 |
ch_msg = 1; |
| 125 |
ch[1] = "Sure"; |
| 126 |
ch[2] = "Nope"; |
| 127 |
switch (other.card_game_result) |
| 128 |
{ |
| 129 |
case 0: |
| 130 |
message[0] = "* A shame."; |
| 131 |
break; |
| 132 |
case 1: |
| 133 |
message[0] = "* An honest effort."; |
| 134 |
break; |
| 135 |
case 2: |
| 136 |
message[0] = "* Well done."; |
| 137 |
break; |
| 138 |
case 3: |
| 139 |
message[0] = "* A most admirable victory."; |
| 140 |
break; |
| 141 |
} |
| 142 |
message[1] = "* Would you like to play again?"; |
| 143 |
if (outcome == 1) |
| 144 |
{ |
| 145 |
message[2] = "* Then let us play."; |
| 146 |
other.scene = 2; |
| 147 |
} |
| 148 |
if (outcome == 2) |
| 149 |
{ |
| 150 |
message[2] = "* Very well."; |
| 151 |
other.interact_hold = false; |
| 152 |
other.scene = 0; |
| 153 |
global.cutscene = false; |
| 154 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (485, 500); |
| 155 |
if (instance_exists(obj_barn_dynamic_music)) |
| 156 |
audio_sound_gain(mus_the_wild_east_barn, 1, 800); |
| 157 |
else |
| 158 |
audio_sound_gain(obj_radio.current_song, 1, 300); |
| 159 |
} |
| 160 |
} |
| 161 |
} |
| 162 |
else if (scene == 4) |
| 163 |
{ |
| 164 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 165 |
with (msg) |
| 166 |
{ |
| 167 |
message[0] = "* I am afraid you lack sufficient# funds."; |
| 168 |
message[1] = "* Farewell."; |
| 169 |
} |
| 170 |
if (audio_is_playing(mus_card_game)) |
| 171 |
{ |
| 172 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (485, 500); |
| 173 |
if (instance_exists(obj_barn_dynamic_music)) |
| 174 |
audio_sound_gain(mus_the_wild_east_barn, 1, 800); |
| 175 |
else |
| 176 |
audio_sound_gain(obj_radio.current_song, 1, 800); |
| 177 |
} |
| 178 |
if (!global.dialogue_open) |
| 179 |
{ |
| 180 |
scene = 0; |
| 181 |
interact_hold = false; |
| 182 |
global.cutscene = false; |
| 183 |
} |
| 184 |
} |
| 185 |
} |