1 |
event_inherited() |
2 |
if (interact == true) |
3 |
interact_hold = true |
4 |
if (interact_hold == true) |
5 |
{ |
6 |
is_talking = 1 |
7 |
if (scene == 0) |
8 |
{ |
9 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
10 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
11 |
with (msg) |
12 |
{ |
13 |
if (other.npc_flag == 0) |
14 |
{ |
15 |
ch_msg = 4 |
16 |
ch[1] = "Sure" |
17 |
ch[2] = "Nope" |
18 |
message[0] = "* Greetings." |
19 |
message[1] = "* May I interest you in a game of# Six-Shooter?" |
20 |
message[2] = "* It is a simple card game of the# matching variety." |
21 |
message[3] = "* It costs 3G to play with a# potential of profit." |
22 |
message[4] = "* Intrigued?" |
23 |
if (outcome == 1) |
24 |
{ |
25 |
if (global.player_gold < 3) |
26 |
{ |
27 |
instance_destroy() |
28 |
other.scene = 4 |
29 |
return; |
30 |
} |
31 |
message[5] = "* I will explain its rules so# listen carefully." |
32 |
} |
33 |
if (outcome == 2) |
34 |
{ |
35 |
message[5] = "* Very well." |
36 |
other.interact_hold = false |
37 |
global.cutscene = false |
38 |
} |
39 |
if (!global.dialogue_open) |
40 |
{ |
41 |
other.npc_flag = 1 |
42 |
other.scene = 1 |
43 |
} |
44 |
} |
45 |
else if (other.npc_flag == 1) |
46 |
{ |
47 |
ch_msg = 0 |
48 |
ch[1] = "Yes" |
49 |
ch[2] = "No thanks" |
50 |
message[0] = "* Are you interested in a round# of Six-Shooter?" |
51 |
if (outcome == 1) |
52 |
{ |
53 |
message[1] = "* Then let us play." |
54 |
other.scene = 2 |
55 |
} |
56 |
if (outcome == 2) |
57 |
{ |
58 |
message[1] = "* Very well." |
59 |
other.interact_hold = false |
60 |
global.cutscene = false |
61 |
} |
62 |
if (!global.dialogue_open) |
63 |
other.scene = 2 |
64 |
} |
65 |
} |
66 |
} |
67 |
else if (scene == 1) |
68 |
{ |
69 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
70 |
with (msg) |
71 |
{ |
72 |
ch_msg = 11 |
73 |
ch[1] = "Yes" |
74 |
ch[2] = "No" |
75 |
message[0] = "* A stack of 36 cards will be# split into 20, then laid on the# table separately." |
76 |
message[1] = "* There are six card types, each# with a different familiar face." |
77 |
message[2] = "* You must match cards of the# same face but only if they are# touching." |
78 |
message[3] = "* Once two are matched, they will# be removed from the grid." |
79 |
message[4] = "* Two more cards from the# reserved 16-card-deck will# replace them." |
80 |
message[5] = "* Your goal is to empty the table# by matching every card." |
81 |
message[6] = "* If you win in under 45 seconds,# you will be rewarded 25G." |
82 |
message[7] = "* Under a minute, and you will be# rewarded 15G." |
83 |
message[8] = "* Any time after that will allow# you to break even with 3G." |
84 |
message[9] = "* If the deck is empty and there# are no possible matches left..." |
85 |
message[10] = "* You will lose with no reward." |
86 |
message[11] = "* Do you understand?" |
87 |
if (outcome == 1) |
88 |
{ |
89 |
message[12] = "* Let us play." |
90 |
other.scene = 2 |
91 |
} |
92 |
if (outcome == 2) |
93 |
message[12] = "* I shall repeat them in that case." |
94 |
} |
95 |
} |
96 |
else if (scene == 2) |
97 |
{ |
98 |
if global.dialogue_open |
99 |
return; |
100 |
if (global.player_gold < 3) |
101 |
{ |
102 |
other.scene = 4 |
103 |
return; |
104 |
} |
105 |
else |
106 |
global.player_gold -= 3 |
107 |
if instance_exists(obj_barn_dynamic_music) |
108 |
audio_sound_gain(mus_the_wild_east_barn, 0, 300) |
109 |
else |
110 |
audio_sound_gain(obj_radio.current_song, 0, 300) |
111 |
if (!instance_exists(obj_card_game_controller)) |
112 |
instance_create(0, 0, obj_card_game_controller) |
113 |
scene++ |
114 |
} |
115 |
else if (scene == 3) |
116 |
{ |
117 |
if instance_exists(obj_card_game_controller) |
118 |
return; |
119 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
120 |
with (msg) |
121 |
{ |
122 |
ch_msg = 1 |
123 |
ch[1] = "Sure" |
124 |
ch[2] = "Nope" |
125 |
switch other.card_game_result |
126 |
{ |
127 |
case 0: |
128 |
message[0] = "* A shame." |
129 |
break |
130 |
case 1: |
131 |
message[0] = "* An honest effort." |
132 |
break |
133 |
case 2: |
134 |
message[0] = "* Well done." |
135 |
break |
136 |
case 3: |
137 |
message[0] = "* A most admirable victory." |
138 |
break |
139 |
} |
140 |
|
141 |
message[1] = "* Would you like to play again?" |
142 |
if (outcome == 1) |
143 |
{ |
144 |
message[2] = "* Then let us play." |
145 |
other.scene = 2 |
146 |
} |
147 |
if (outcome == 2) |
148 |
{ |
149 |
message[2] = "* Very well." |
150 |
other.interact_hold = false |
151 |
other.scene = 0 |
152 |
global.cutscene = false |
153 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (mus_card_game, 500) |
154 |
if instance_exists(obj_barn_dynamic_music) |
155 |
audio_sound_gain(mus_the_wild_east_barn, 1, 800) |
156 |
else |
157 |
audio_sound_gain(obj_radio.current_song, 1, 300) |
158 |
} |
159 |
} |
160 |
} |
161 |
else if (scene == 4) |
162 |
{ |
163 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
164 |
with (msg) |
165 |
{ |
166 |
message[0] = "* I am afraid you lack sufficient# funds." |
167 |
message[1] = "* Farewell." |
168 |
} |
169 |
if audio_is_playing(mus_card_game) |
170 |
{ |
171 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (mus_card_game, 500) |
172 |
if instance_exists(obj_barn_dynamic_music) |
173 |
audio_sound_gain(mus_the_wild_east_barn, 1, 800) |
174 |
else |
175 |
audio_sound_gain(obj_radio.current_song, 1, 800) |
176 |
} |
177 |
if (!global.dialogue_open) |
178 |
{ |
179 |
scene = 0 |
180 |
interact_hold = false |
181 |
global.cutscene = false |
182 |
} |
183 |
} |
184 |
} |