| 1 | if (instance_exists(obj_stresso)) |
| 2 | { |
| 3 | obj_stresso.active = true; |
| 4 | instance_destroy(); |
| 5 | } |
| 6 | else |
| 7 | { |
| 8 | scr_cutscene_end(); |
| 9 | global.current_room_overworld = room_get_name(room); |
| 10 | instance_create(0, 0, obj_elevator_controller); |
| 11 | trs = instance_create(0, 0, obj_transition); |
| 12 | with (trs) |
| 13 | { |
| 14 | newRoom = 93; |
| 15 | xx = 160; |
| 16 | yy = 125; |
| 17 | } |
| 18 | } |