1 | if global.dialogue_open |
2 | return; |
3 | event_inherited() |
4 | if (npc_arrived == 1) |
5 | { |
6 | npc_arrived = 0 |
7 | can_walk = false |
8 | instance_create(100, 155, obj_stresso_dunes_13) |
9 | } |
10 | obj_pl.x = x |
11 | obj_pl.y = y |
12 | if (player_fade_in == true) |
13 | { |
14 | if (image_alpha < 1) |
15 | image_alpha += 0.1 |
16 | else |
17 | can_walk = true |
18 | player_fade_in = false |
19 | } |