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gml_Object_obj_npc_clover_dunes_13_Step_0

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1
if global.dialogue_open
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    return;
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event_inherited()
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if (npc_arrived == 1)
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{
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    npc_arrived = 0
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    can_walk = false
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    instance_create(100, 155, obj_stresso_dunes_13)
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}
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obj_pl.x = x
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obj_pl.y = y
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if (player_fade_in == true)
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{
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    if (image_alpha < 1)
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        image_alpha += 0.1
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    else
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        can_walk = true
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    player_fade_in = false
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}