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gml_Object_obj_npc_clover_dunes_24_Create_0

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event_inherited()
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scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
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depth = obj_pl.depth
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up_sprite = obj_pl.usprite
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right_sprite = obj_pl.rsprite
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down_sprite = obj_pl.dsprite
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left_sprite = obj_pl.lsprite
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up_sprite_idle = obj_pl.usprite
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right_sprite_idle = obj_pl.rsprite
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down_sprite_idle = obj_pl.dsprite
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left_sprite_idle = obj_pl.lsprite
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action_sprite = false
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image_blend = obj_pl.image_blend
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scene = 0
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with (obj_pl)
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    image_alpha = 0
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npc_direction = "down"
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sprite_index = obj_pl.sprite_index
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actor_speed = 2
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axis_override = "nothing"
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walk_collider = -4
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destination_count = 0
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snap_to_elevator = false
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can_walk = true
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player_fade_out = false
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end_direction = "down"
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x_dest[0] = obj_pulley_elevator.x
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y_dest[0] = obj_pulley_elevator.y + 14
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if (global.party_member != -4)
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    x_dest[0] = obj_pulley_elevator.x - 20