1 |
event_inherited() |
2 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
3 |
depth = obj_pl.depth |
4 |
up_sprite = obj_pl.usprite |
5 |
right_sprite = obj_pl.rsprite |
6 |
down_sprite = obj_pl.dsprite |
7 |
left_sprite = obj_pl.lsprite |
8 |
up_sprite_idle = obj_pl.usprite |
9 |
right_sprite_idle = obj_pl.rsprite |
10 |
down_sprite_idle = obj_pl.dsprite |
11 |
left_sprite_idle = obj_pl.lsprite |
12 |
action_sprite = false |
13 |
image_blend = obj_pl.image_blend |
14 |
scene = 0 |
15 |
with (obj_pl) |
16 |
image_alpha = 0 |
17 |
npc_direction = "down" |
18 |
sprite_index = obj_pl.sprite_index |
19 |
actor_speed = 2 |
20 |
axis_override = "nothing" |
21 |
walk_collider = -4 |
22 |
destination_count = 0 |
23 |
snap_to_elevator = false |
24 |
can_walk = true |
25 |
player_fade_out = false |
26 |
end_direction = "down" |
27 |
x_dest[0] = obj_pulley_elevator.x |
28 |
y_dest[0] = obj_pulley_elevator.y + 14 |
29 |
if (global.party_member != -4) |
30 |
x_dest[0] = obj_pulley_elevator.x - 20 |