Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_npc_complex_janitor_Step_0

(view raw script w/o annotations or w/e)
1
event_inherited()
2
if interact
3
{
4
    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
5
    is_talking = 1
6
    switch npc_flag
7
    {
8
        case 0:
9
            with (msg)
10
            {
11
                portrait = false
12
                sndfnt = 99
13
                message[0] = "* (Currently on break, admiring#  a hard day's work.)"
14
            }
15
            break
16
    }
17
18
}