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gml_Object_obj_npc_cooper_break_3_Step_0

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event_inherited()
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if (is_talking == 1 && image_speed > 0)
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{
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    if (sprite_index != spr_npc_cooper_talk)
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        sprite_index = spr_npc_cooper_talk
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}
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else
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    sprite_index = spr_npc_cooper_idle
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if interact
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    is_talking = 1
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    switch npc_flag
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    {
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        case 0:
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            with (msg)
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            {
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                message[0] = "* I love this place!"
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                message[1] = "* It has a great sense of#  community, there's not much#  like it anywhere else!"
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                message[2] = "* There's a new friend to make#  every time I go outside!"
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                message[3] = "* Never too many friends for ol'#  Cooper!"
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            }
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            npc_flag = 1
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            break
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        case 1:
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            with (msg)
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            {
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                message[0] = "* I tried hanging around the#  Mines, but that place confuses#  me."
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                message[1] = "* Everywhere I step there's#  another puzzle blocking my way!"
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                message[2] = "* I don't get it, what's the#  point?"
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            }
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            npc_flag = 2
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            break
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        case 2:
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            with (msg)
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            {
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                message[0] = "* There aren't many turtle#  monsters like me around here."
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                message[1] = "* There's this one in Snowdin,#  but he's way too popular to#  ever talk to me..."
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                message[2] = "* Maybe someday we can be#  friends!"
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            }
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            break
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    }
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}