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gml_Object_obj_npc_cowcat_break_6_Step_0

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event_inherited()
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if interact
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    is_talking = 1
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    if (global.dunes_flag[24] == 1)
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    {
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        switch npc_flag
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        {
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            case 0:
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                with (msg)
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                {
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                    portrait = false
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                    sndfnt = 99
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                    message[0] = "* Howdy, Deputy!"
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                    message[1] = "* You are the deputy, right?"
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                    message[2] = "* I heard the squad got real#  peeved off after learning#  that."
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                    message[3] = "* Nyahaha! Don't worry, I#  believe in you!"
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                }
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                npc_flag = 1
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                break
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            case 1:
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                with (msg)
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                {
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                    portrait = false
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                    sndfnt = 99
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                    message[0] = "* Nyahaha!"
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                }
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                break
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        }
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    }
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    if (global.dunes_flag[24] == 2)
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    {
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        switch npc_flag
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        {
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            case 0:
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                with (msg)
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                {
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                    portrait = false
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                    sndfnt = 99
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                    message[0] = "* Howdy, Deputy.	"
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                    message[1] = "* I'm real worried! Worried#  sick!	"
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                    message[2] = "* No one can find the Sheriff!#  Nyo one at all!	"
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                    message[3] = "* He's gonna return soon, right?#  He's gotta!"
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                }
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                npc_flag = 1
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                break
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            case 1:
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                with (msg)
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                {
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                    portrait = false
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                    sndfnt = 99
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                    message[0] = "* Nyohoho."
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                }
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                break
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        }
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    }
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}