1 |
event_inherited() |
2 |
if (interact == true) |
3 |
interact_hold = true |
4 |
var gold_missing_check = false |
5 |
if (interact_hold == true) |
6 |
{ |
7 |
switch npc_flag |
8 |
{ |
9 |
case 0: |
10 |
if (scene == 0) |
11 |
{ |
12 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
13 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
14 |
with (msg) |
15 |
{ |
16 |
ch_msg = 4 |
17 |
ch[1] = "Uh..." |
18 |
ch[2] = "Hurt" |
19 |
talker[0] = other.object_index |
20 |
message[0] = "* Welcome to the Wild East# Clinic!" |
21 |
message[1] = "* We put the \"hospital\" in# hospitality!" |
22 |
message[2] = "* They call me The Doc!" |
23 |
message[3] = "* Are you sick? Hurt? " |
24 |
message[4] = "* What is your diagnosis?" |
25 |
if (outcome == 1) |
26 |
message[5] = "* Ah, a shy one! No problem!" |
27 |
if (outcome == 2) |
28 |
{ |
29 |
message[5] = "* Yes of course!" |
30 |
message[6] = "* We have a tough one!" |
31 |
} |
32 |
} |
33 |
if (!global.dialogue_open) |
34 |
scene++ |
35 |
} |
36 |
else if (scene == 1) |
37 |
{ |
38 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
39 |
with (msg) |
40 |
{ |
41 |
ch_msg = 3 |
42 |
ch[1] = "Deal" |
43 |
ch[2] = "No thanks" |
44 |
talker[0] = other.object_index |
45 |
message[0] = "* I have just the boost you need!" |
46 |
message[1] = "* For an upfront price of 30G I# can OVERCHARGE your health!" |
47 |
message[2] = "* It is an... experimental# medicine but who said# I was qualified?" |
48 |
message[3] = "* What do you say?" |
49 |
if (outcome == 1) |
50 |
{ |
51 |
if (global.player_gold < 30) |
52 |
{ |
53 |
gold_missing_check = true |
54 |
other.interact_hold = false |
55 |
other.npc_flag += 1 |
56 |
other.scene = 0 |
57 |
global.dialogue_open = false |
58 |
instance_destroy() |
59 |
} |
60 |
message[4] = "* Come closer and I'll begin the# procedure!" |
61 |
} |
62 |
if (outcome == 2) |
63 |
{ |
64 |
message[4] = "* Sorry to hear that!" |
65 |
message[5] = "* I'll always be here if you need# anything!" |
66 |
other.interact_hold = false |
67 |
other.npc_flag += 1 |
68 |
other.scene = 0 |
69 |
global.cutscene = false |
70 |
} |
71 |
} |
72 |
if (!global.dialogue_open) |
73 |
scene++ |
74 |
} |
75 |
else if (scene == 2) |
76 |
{ |
77 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
78 |
with (msg) |
79 |
{ |
80 |
talker[0] = other.object_index |
81 |
message[0] = "* Mhm, I see." |
82 |
message[1] = "* Little bit of this..." |
83 |
message[2] = "* Aaaand done!" |
84 |
message[3] = "* (You gained +15 extra HP!)" |
85 |
message[4] = "* When the energy wears off, it's# gone for good!" |
86 |
message[5] = "* You can always visit me again# for more but only one at a time!" |
87 |
message[6] = "* I might take risks but I'm not# crazy! Ha ha... Ahem." |
88 |
if (message_current == 3 && global.current_hp_self <= global.max_hp_self) |
89 |
{ |
90 |
audio_play_sound(snd_success, 1, 0) |
91 |
global.max_hp_boosted = global.max_hp_self + 15 |
92 |
global.current_hp_self = global.max_hp_boosted |
93 |
global.player_gold -= 30 |
94 |
} |
95 |
} |
96 |
if (!global.dialogue_open) |
97 |
{ |
98 |
scene = 0 |
99 |
npc_flag += 1 |
100 |
interact_hold = false |
101 |
scr_cutscene_end() |
102 |
} |
103 |
} |
104 |
break |
105 |
case 1: |
106 |
if (global.current_hp_self > global.max_hp_self) |
107 |
{ |
108 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
109 |
with (msg) |
110 |
{ |
111 |
talker[0] = other.object_index |
112 |
message[0] = "* Your overcharge needs to# deplete before I can do another# procedure!" |
113 |
} |
114 |
interact_hold = false |
115 |
} |
116 |
else |
117 |
{ |
118 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
119 |
with (msg) |
120 |
{ |
121 |
ch_msg = 1 |
122 |
ch[1] = "Yes" |
123 |
ch[2] = "No thanks" |
124 |
talker[0] = other.object_index |
125 |
message[0] = "* Hello again!" |
126 |
message[1] = "* Need a boost?" |
127 |
if (outcome == 1) |
128 |
{ |
129 |
if (global.player_gold < 30) |
130 |
{ |
131 |
gold_missing_check = true |
132 |
other.interact_hold = false |
133 |
instance_destroy() |
134 |
} |
135 |
message[2] = "* Alright! Let's begin!" |
136 |
message[3] = "* Little bit of this..." |
137 |
message[4] = "* Aaaand done!" |
138 |
message[5] = "* (You gained +15 extra HP!)" |
139 |
message[6] = "* Thank you! Come again soon!" |
140 |
} |
141 |
if (message_current == 5 && global.current_hp_self <= global.max_hp_self) |
142 |
{ |
143 |
audio_play_sound(snd_success, 1, 0) |
144 |
global.current_hp_self = global.max_hp_self + 15 |
145 |
global.player_gold -= 30 |
146 |
other.interact_hold = false |
147 |
} |
148 |
if (outcome == 2) |
149 |
{ |
150 |
message[2] = "* Sorry to hear that!" |
151 |
message[3] = "* I'll always be here if you need# anything!" |
152 |
} |
153 |
} |
154 |
if (!global.dialogue_open) |
155 |
interact_hold = false |
156 |
} |
157 |
break |
158 |
} |
159 |
|
160 |
} |
161 |
if (gold_missing_check == true) |
162 |
{ |
163 |
global.cutscene = false |
164 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
165 |
with (msg) |
166 |
{ |
167 |
talker[0] = other.object_index |
168 |
message[0] = "* I'm going to need the exact# payment, sorry!" |
169 |
message[1] = "* Gotta keep the doors open# somehow!" |
170 |
} |
171 |
} |