1 |
event_inherited() |
2 |
if (!interact) |
3 |
return; |
4 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
5 |
switch npc_flag |
6 |
{ |
7 |
case 0: |
8 |
with (msg) |
9 |
{ |
10 |
talker[0] = other.object_index |
11 |
message[0] = "* Hey, kid." |
12 |
message[1] = "* Glad you decided to# come back." |
13 |
message[2] = "* The last time we saw# each other wasn't too# pretty, heh." |
14 |
message[3] = "* Uh, what I'm gettin' at# is..." |
15 |
message[4] = "* Sorry for all those# hurtful things I said." |
16 |
message[5] = "* My temper gets the best# of me sometimes..." |
17 |
message[6] = "* Trying to work on it." |
18 |
prt[0] = 451 |
19 |
prt[1] = 452 |
20 |
prt[2] = 454 |
21 |
prt[3] = 451 |
22 |
prt[4] = 454 |
23 |
prt[5] = 452 |
24 |
prt[6] = 451 |
25 |
} |
26 |
npc_flag = 1 |
27 |
break |
28 |
case 1: |
29 |
with (msg) |
30 |
{ |
31 |
talker[0] = other.object_index |
32 |
message[0] = "* Doesn't Moray sound# great?" |
33 |
message[1] = "* I tried to learn the# guitar once but my# fingers were too large." |
34 |
message[2] = "* Just one covered all# six strings." |
35 |
message[3] = "* Still, I do enjoy the# instrument. " |
36 |
message[4] = "* Maybe someone could# build a guitar big# enough for me?" |
37 |
message[5] = "* One day, kid. One day." |
38 |
prt[0] = 452 |
39 |
prt[1] = 453 |
40 |
prt[2] = 454 |
41 |
prt[3] = 452 |
42 |
prt[4] = 451 |
43 |
prt[5] = 451 |
44 |
} |
45 |
npc_flag = 2 |
46 |
break |
47 |
case 2: |
48 |
with (msg) |
49 |
{ |
50 |
talker[0] = other.object_index |
51 |
message[0] = "* Ya know... I guess you# do make a pretty good# deputy. " |
52 |
message[1] = "* Good luck, wherever you# go next." |
53 |
prt[0] = 454 |
54 |
prt[1] = 451 |
55 |
} |
56 |
break |
57 |
} |
58 |
|
59 |
if (ds_map_find_value(global.npc_map, npc_id) != npc_flag) |
60 |
ds_map_replace(global.npc_map, npc_id, npc_flag) |