| 1 | 
        event_inherited();  | 
    
    
    
        | 2 | 
        if (!interact)  | 
    
    
    
        | 3 | 
            exit;  | 
    
    
    
        | 4 | 
        scr_textscr_textfunction  scr_text()
{
    if (!instance_exists(obj_dialogue))
        msg = instance_create(x, y, obj_dialogue);
}  ();  | 
    
    
    
        | 5 | 
        switch (npc_flag)  | 
    
    
    
        | 6 | 
        { | 
    
    
    
        | 7 | 
            case 0:  | 
    
    
    
        | 8 | 
                with (msg)  | 
    
    
    
        | 9 | 
                { | 
    
    
    
        | 10 | 
                    talker[0] = other.object_index;  | 
    
    
    
        | 11 | 
                    message[0] = "* Hey, kid.";  | 
    
    
    
        | 12 | 
                    message[1] = "* Glad you decided to#  come back.";  | 
    
    
    
        | 13 | 
                    message[2] = "* The last time we saw#  each other wasn't too#  pretty, heh.";  | 
    
    
    
        | 14 | 
                    message[3] = "* Uh, what I'm gettin' at#  is...";  | 
    
    
    
        | 15 | 
                    message[4] = "* Sorry for all those#  hurtful things I said.";  | 
    
    
    
        | 16 | 
                    message[5] = "* My temper gets the best#  of me sometimes...";  | 
    
    
    
        | 17 | 
                    message[6] = "* Trying to work on it.";  | 
    
    
    
        | 18 | 
                    prt[0] = 451;  | 
    
    
    
        | 19 | 
                    prt[1] = 452;  | 
    
    
    
        | 20 | 
                    prt[2] = 454;  | 
    
    
    
        | 21 | 
                    prt[3] = 451;  | 
    
    
    
        | 22 | 
                    prt[4] = 454;  | 
    
    
    
        | 23 | 
                    prt[5] = 452;  | 
    
    
    
        | 24 | 
                    prt[6] = 451;  | 
    
    
    
        | 25 | 
                }  | 
    
    
    
        | 26 | 
                npc_flag = 1;  | 
    
    
    
        | 27 | 
                break;  | 
    
    
    
        | 28 | 
            case 1:  | 
    
    
    
        | 29 | 
                with (msg)  | 
    
    
    
        | 30 | 
                { | 
    
    
    
        | 31 | 
                    talker[0] = other.object_index;  | 
    
    
    
        | 32 | 
                    message[0] = "* Doesn't Moray sound#  great?";  | 
    
    
    
        | 33 | 
                    message[1] = "* I tried to learn the#  guitar once but my#  fingers were too large.";  | 
    
    
    
        | 34 | 
                    message[2] = "* Just one covered all#  six strings.";  | 
    
    
    
        | 35 | 
                    message[3] = "* Still, I do enjoy the#  instrument.\t";  | 
    
    
    
        | 36 | 
                    message[4] = "* Maybe someone could#  build a guitar big#  enough for me?";  | 
    
    
    
        | 37 | 
                    message[5] = "* One day, kid. One day.";  | 
    
    
    
        | 38 | 
                    prt[0] = 452;  | 
    
    
    
        | 39 | 
                    prt[1] = 453;  | 
    
    
    
        | 40 | 
                    prt[2] = 454;  | 
    
    
    
        | 41 | 
                    prt[3] = 452;  | 
    
    
    
        | 42 | 
                    prt[4] = 451;  | 
    
    
    
        | 43 | 
                    prt[5] = 451;  | 
    
    
    
        | 44 | 
                }  | 
    
    
    
        | 45 | 
                npc_flag = 2;  | 
    
    
    
        | 46 | 
                break;  | 
    
    
    
        | 47 | 
            case 2:  | 
    
    
    
        | 48 | 
                with (msg)  | 
    
    
    
        | 49 | 
                { | 
    
    
    
        | 50 | 
                    talker[0] = other.object_index;  | 
    
    
    
        | 51 | 
                    message[0] = "* Ya know... I guess you#  do make a pretty good#  deputy.\t";  | 
    
    
    
        | 52 | 
                    message[1] = "* Good luck, wherever you#  go next.";  | 
    
    
    
        | 53 | 
                    prt[0] = 454;  | 
    
    
    
        | 54 | 
                    prt[1] = 451;  | 
    
    
    
        | 55 | 
                }  | 
    
    
    
        | 56 | 
                break;  | 
    
    
    
        | 57 | 
        }  | 
    
    
    
        | 58 | 
        if (ds_map_find_value(global.npc_map, npc_id) != npc_flag)  | 
    
    
    
        | 59 | 
            ds_map_replace(global.npc_map, npc_id, npc_flag);  |