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gml_Object_obj_npc_foreman_break_3_Step_0

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event_inherited()
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if interact
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    is_talking = 1
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    switch npc_flag
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    {
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        case 0:
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            with (msg)
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            {
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                message[0] = "* Hello!"
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                message[1] = "* Aren't you a bit young#  to be hanging around#  here?"
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                message[2] = "* Not to judge or#  anything."
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                message[3] = "* I'm in town visiting my#  little Moray."
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                message[4] = "* My lovely wife, Angie,#  is running the mines#  while I'm away."
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                message[5] = "* Not sure how efficient#  my boys will be without#  me there, though."
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                message[6] = "* Ahh, it's a risk worth#  taking."
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                prt[0] = 362
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                prt[1] = 359
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                prt[2] = 361
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                prt[3] = 362
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                prt[4] = 359
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                prt[5] = 361
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                prt[6] = 359
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            }
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            npc_flag = 1
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            break
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        case 1:
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            with (msg)
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            {
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                message[0] = "* Angie often frets about#  Moray living down here."
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                message[1] = "* I've heard these Wild#  East fellas are real#  serious about everything."
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                message[2] = "* Moray originally touted#  it as being a human-like#  town."
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                message[3] = "* Said it was for \"role#  play\", whatever that is."
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                message[4] = "* Seems like it's shifted#  into something very#  different nowadays."
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                message[5] = "* I guess if my kiddo's#  happy, I can't complain#  too much."
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                prt[0] = 359
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                prt[1] = 361
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                prt[2] = 359
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                prt[3] = 362
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                prt[4] = 361
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                prt[5] = 359
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            }
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            npc_flag = 2
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            break
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        case 2:
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            with (msg)
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            {
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                message[0] = "* The mines are always#  open to visitors if you#  call ahead of time!"
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                message[1] = "* I'd like to see you back#  there soon!"
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                prt[0] = 359
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                prt[1] = 362
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            }
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            break
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    }
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}