1 |
event_inherited() |
2 |
if interact |
3 |
{ |
4 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
5 |
is_talking = 1 |
6 |
if (global.dunes_flag[24] == 1) |
7 |
{ |
8 |
switch npc_flag |
9 |
{ |
10 |
case 0: |
11 |
with (msg) |
12 |
{ |
13 |
portrait = false |
14 |
sndfnt = 99 |
15 |
message[0] = "* Yo, exciting news." |
16 |
message[1] = "* I just built myself a new# computer and guess what?" |
17 |
message[2] = "* You can play GAMES on it!" |
18 |
message[3] = "* Sorry North Star but I'm never# leaving my room again!!!" |
19 |
} |
20 |
npc_flag += 1 |
21 |
break |
22 |
case 1: |
23 |
with (msg) |
24 |
{ |
25 |
portrait = false |
26 |
sndfnt = 99 |
27 |
message[0] = "* There's these videos on# Undernet of monsters playing# Love Blaster." |
28 |
message[1] = "* I'll tell ya what, they're# playing it all wrong!" |
29 |
message[2] = "* You're supposed to GRAB the# powerups, not avoid them!!" |
30 |
message[3] = "* Also, Mew mew doesn't \"shoot# bullets\", she spreads joy" |
31 |
message[4] = "* It's so obvious they haven't# studied the deep lore like I# have." |
32 |
} |
33 |
npc_flag += 1 |
34 |
break |
35 |
case 2: |
36 |
with (msg) |
37 |
{ |
38 |
portrait = false |
39 |
sndfnt = 99 |
40 |
message[0] = "* You should come over# sometime." |
41 |
message[1] = "* We could play a co-op game!" |
42 |
} |
43 |
break |
44 |
} |
45 |
|
46 |
} |
47 |
else if (global.dunes_flag[24] == 2) |
48 |
{ |
49 |
switch npc_flag |
50 |
{ |
51 |
case 0: |
52 |
with (msg) |
53 |
{ |
54 |
portrait = false |
55 |
sndfnt = 99 |
56 |
message[0] = "* Yo, exciting news." |
57 |
message[1] = "* I just built myself a new# computer and guess what?" |
58 |
message[2] = "* You can play GAMES on it!" |
59 |
message[3] = "* Isn't that awesome???" |
60 |
message[4] = "* Why don't you look excited?" |
61 |
message[5] = "* ...Alright then, sorry I# brought it up." |
62 |
} |
63 |
npc_flag += 1 |
64 |
break |
65 |
case 1: |
66 |
with (msg) |
67 |
{ |
68 |
portrait = false |
69 |
sndfnt = 99 |
70 |
message[0] = "* Forget about the game stuff." |
71 |
message[1] = "* I'm more of a single-player# type anyway." |
72 |
} |
73 |
break |
74 |
} |
75 |
|
76 |
} |
77 |
} |