| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = 1; |
| 6 |
if (global.dunes_flag[26] < 3) |
| 7 |
{ |
| 8 |
with (msg) |
| 9 |
{ |
| 10 |
switch (other.npc_flag) |
| 11 |
{ |
| 12 |
case 0: |
| 13 |
message[0] = "* Oi, if ya want in the club,# you're gonna 'avta wait in line!"; |
| 14 |
message[1] = "* That is, unless you're on the# VIP guest list. "; |
| 15 |
message[2] = "* I doubt it but it wouldn't 'urt# to check."; |
| 16 |
message[3] = "* ..."; |
| 17 |
message[4] = "* Wouldja look at that! I got a# lad 'ere that looks just like# you!"; |
| 18 |
message[5] = "* Go on, then!"; |
| 19 |
other.npc_flag++; |
| 20 |
break; |
| 21 |
case 1: |
| 22 |
message[0] = "* Got a lotta impatient monsters# who show up 'ere."; |
| 23 |
message[1] = "* Surely by now they would know# not to come durin' crab hour!"; |
| 24 |
other.npc_flag++; |
| 25 |
break; |
| 26 |
case 2: |
| 27 |
message[0] = "* The crabs are Mr. Bailador's# understudies."; |
| 28 |
message[1] = "* \"The Sentinels of Sound\" 'e# calls 'em."; |
| 29 |
message[2] = "* Not sure where he rounded the# fellas up but the guy gets# around."; |
| 30 |
message[3] = "* I try not to dabble in their# business, I'm just 'ere for the# paycheck."; |
| 31 |
other.npc_flag++; |
| 32 |
break; |
| 33 |
case 3: |
| 34 |
message[0] = "* You 'ave fun in there!"; |
| 35 |
break; |
| 36 |
} |
| 37 |
} |
| 38 |
} |
| 39 |
else |
| 40 |
{ |
| 41 |
with (msg) |
| 42 |
{ |
| 43 |
switch (other.npc_flag) |
| 44 |
{ |
| 45 |
case 0: |
| 46 |
message[0] = "* Oi, club's closed."; |
| 47 |
message[1] = "* Mr. Bailador isn't answering# 'is phone."; |
| 48 |
message[2] = "* Sure 'e's always travlin' but# it ain't like him to miss crab# hour."; |
| 49 |
message[3] = "* Ah well, the understudies just# left to go searchin' for 'im."; |
| 50 |
message[4] = "* Wild night this is..."; |
| 51 |
other.npc_flag++; |
| 52 |
break; |
| 53 |
case 1: |
| 54 |
message[0] = "* Didja not 'ear me the first# time?"; |
| 55 |
message[1] = "* Ain't no dancin' happenin'# tonight."; |
| 56 |
message[2] = "* Do it somewhere else if ya# must."; |
| 57 |
other.npc_flag++; |
| 58 |
break; |
| 59 |
case 2: |
| 60 |
message[0] = "* 'Ope I'm still gettin' paid# for this..."; |
| 61 |
break; |
| 62 |
} |
| 63 |
} |
| 64 |
} |
| 65 |
} |