1 | event_inherited() |
2 | if interact |
3 | { |
4 | scr_text() |
5 | is_talking = 1 |
6 | with (msg) |
7 | { |
8 | switch other.npc_flag |
9 | { |
10 | case 0: |
11 | message[0] = "* Hehe!" |
12 | message[1] = "* Moves so hot, my worries are# melting away!" |
13 | break |
14 | } |
15 | |
16 | } |
17 | } |