| 1 | event_inherited(); | 
    
    
        | 2 | if (interact) | 
    
    
        | 3 | { | 
    
    
        | 4 |     scr_textscr_text();function scr_text ()
{
    if (!instance_exists(obj_dialogue))
        msg = instance_create(x, y, obj_dialogue);
} | 
    
    
        | 5 |     is_talking = 1; | 
    
    
        | 6 |     with (msg) | 
    
    
        | 7 |     { | 
    
    
        | 8 |         switch (other.npc_flag) | 
    
    
        | 9 |         { | 
    
    
        | 10 |             case 0: | 
    
    
        | 11 |                 message[0] = "* Come on, I GOTTA be on the#  guest list!"; | 
    
    
        | 12 |                 message[1] = "* Everybody knows my name!"; | 
    
    
        | 13 |                 other.npc_flag++; | 
    
    
        | 14 |                 break; | 
    
    
        | 15 |             case 1: | 
    
    
        | 16 |                 message[0] = "* Any time now the bouncer's#  memory of me will come rushing#  back."; | 
    
    
        | 17 |                 message[1] = "* Surprised it's taking this#  long."; | 
    
    
        | 18 |                 other.npc_flag++; | 
    
    
        | 19 |                 break; | 
    
    
        | 20 |             case 2: | 
    
    
        | 21 |                 message[0] = "* If all else fails, I'll just#  dance out here. No one could#  stop me."; | 
    
    
        | 22 |                 break; | 
    
    
        | 23 |         } | 
    
    
        | 24 |     } | 
    
    
        | 25 | } |