| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = 1; |
| 6 |
with (msg) |
| 7 |
{ |
| 8 |
switch (other.npc_flag) |
| 9 |
{ |
| 10 |
case 0: |
| 11 |
message[0] = "* Eh eh eh, no can do."; |
| 12 |
message[1] = "* Citizens aren't allowed past# this point."; |
| 13 |
message[2] = "* We're currently under heavy# spider construction as you can# see."; |
| 14 |
message[3] = "* Ain't set to finish until 20XX# or so."; |
| 15 |
other.npc_flag++; |
| 16 |
break; |
| 17 |
case 1: |
| 18 |
message[0] = "* You think building a spider# home is simple?"; |
| 19 |
message[1] = "* Spin a web here, spin a web# there, voila, right?"; |
| 20 |
message[2] = "* Wrong."; |
| 21 |
message[3] = "* It takes muscle. Eight biceps# on every worker."; |
| 22 |
message[4] = "* Of course, biceps aren't# typically part of the leg but# my team operates above rules."; |
| 23 |
other.npc_flag++; |
| 24 |
break; |
| 25 |
case 2: |
| 26 |
message[0] = "* Gonna need you to move along.# Your presence is intimidating# everyone here."; |
| 27 |
break; |
| 28 |
} |
| 29 |
} |
| 30 |
} |