1 |
event_inherited() |
2 |
if interact |
3 |
{ |
4 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
5 |
is_talking = 1 |
6 |
with (msg) |
7 |
{ |
8 |
switch other.npc_flag |
9 |
{ |
10 |
case 0: |
11 |
message[0] = "* Eh eh eh, no can do." |
12 |
message[1] = "* Citizens aren't allowed past# this point." |
13 |
message[2] = "* We're currently under heavy# spider construction as you can# see." |
14 |
message[3] = "* Ain't set to finish until 20XX# or so." |
15 |
other.npc_flag++ |
16 |
break |
17 |
case 1: |
18 |
message[0] = "* You think building a spider# home is simple?" |
19 |
message[1] = "* Spin a web here, spin a web# there, voila, right?" |
20 |
message[2] = "* Wrong." |
21 |
message[3] = "* It takes muscle. Eight biceps# on every worker." |
22 |
message[4] = "* Of course, biceps aren't# typically part of the leg but# my team operates above rules." |
23 |
other.npc_flag++ |
24 |
break |
25 |
case 2: |
26 |
message[0] = "* Gonna need you to move along.# Your presence is intimidating# everyone here." |
27 |
break |
28 |
} |
29 |
|
30 |
} |
31 |
} |