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gml_Object_obj_npc_kangarufus_Step_0

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event_inherited()
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if interact
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    waiter = 1
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if (waiter == 1)
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    is_talking = 1
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    switch npc_flag
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    {
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        case 0:
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            with (msg)
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            {
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                message[0] = "* Stick  'em up, partner! This is#  a robbery!"
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                message[1] = "* (You got 20G)"
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                message[2] = "* Darn! I always get that part#  wrong!"
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                if (message_current == 1)
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                {
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                    audio_play_sound(snd_success, 1, 0)
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                    global.player_gold += 20
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                    other.waiter = 0
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                    other.npc_flag = 1
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                }
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            }
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            break
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        case 1:
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            with (msg)
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            {
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                message[0] = "* Let me try again."
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                message[1] = "* Stick 'em up, partner! This is#  another robbery!"
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                message[2] = "* ..."
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                message[3] = "* (You got 5G)"
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                message[4] = "* At least it's less than before?"
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                if (message_current == 3)
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                {
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                    audio_play_sound(snd_success, 1, 0)
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                    global.player_gold += 5
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                    other.waiter = 0
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                    other.npc_flag = 2
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                }
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            }
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            break
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        case 2:
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            with (msg)
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            {
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                message[0] = "* I can't risk another robbery."
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                message[1] = "* My wallet is hurtin'!"
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            }
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            break
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    }
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}
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if ((!global.dialogue_open) && waiter == 1)
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    waiter = 0