Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_npc_pyramid_break_1_Step_0

(view raw script w/o annotations or w/e)
1
event_inherited()
2
if interact
3
{
4
    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
5
    is_talking = 1
6
    switch npc_flag
7
    {
8
        case 0:
9
            with (msg)
10
            {
11
                message[0] = "* North Star is the coolest!"
12
                message[1] = "* One time, a construction team#  was demolishing a building in#  New Home."
13
                message[2] = "* But uh oh! An infant was in#  the way of the building as it#  came CRASHING down!"
14
                message[3] = "* Suddenly, North Star appeared#  and wound his lasso up!"
15
                message[4] = "* He wrangled that skyscraper#  without breaking a sweat! Yee#  haw! Yee haw!"
16
                message[5] = "* For saving its life, the#  building gave North Star ONE#  MILLION G!"
17
                message[6] = "* True story! True story!"
18
            }
19
            npc_flag = 1
20
            break
21
        case 1:
22
            with (msg)
23
            {
24
                message[0] = "* Me and North Star are a lot#  alike, don'tcha think?"
25
                message[1] = "* The golden complexions, the#  hats, the owning of two legs."
26
                message[2] = "* I would roleplay as his son if#  only he'd let me!"
27
            }
28
            npc_flag = 2
29
            break
30
        case 2:
31
            with (msg)
32
            {
33
                message[0] = "* North Star's four friends are#  OKAY but who cares about#  sidekicks?"
34
                message[1] = "* I mean, unless I was his#  sidekick. I would care about#  that A LOT!"
35
            }
36
            break
37
    }
38
39
}