1 |
event_inherited() |
2 |
if interact |
3 |
{ |
4 |
can_talk = true |
5 |
is_talking = true |
6 |
} |
7 |
if (can_talk == true) |
8 |
{ |
9 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
10 |
with (msg) |
11 |
{ |
12 |
talker[0] = other.id |
13 |
if (other.npc_flag >= 3) |
14 |
{ |
15 |
message[0] = "* I am very sorry but we are out# of stock!" |
16 |
message[1] = "* I'll make sure to bake a fresh# batch as soon as I can!" |
17 |
other.can_talk = false |
18 |
return; |
19 |
} |
20 |
message[0] = "* Bake sale! Bake sale! " |
21 |
message[1] = "* Come eat food made by spiders,# for spiders, of spiders!" |
22 |
message[2] = "* All proceeds go to spiders in# need!" |
23 |
message[3] = "* Will you buy a Spider Donut for# 7G?" |
24 |
ch_msg = 3 |
25 |
ch[1] = "Yes" |
26 |
ch[2] = "No" |
27 |
if (outcome == 1) |
28 |
{ |
29 |
other.is_talking = false |
30 |
talker[5] = other.id |
31 |
if (global.player_gold < 7) |
32 |
{ |
33 |
talker[4] = other.id |
34 |
message[4] = "* It seems this transaction# can't be completed." |
35 |
message[5] = "* Come back when you're ready!" |
36 |
audio_play_sound(snd_fail, 1, 0) |
37 |
} |
38 |
else if scr_itemscr_itemfunction scr_item(argument0) //gml_Script_scr_item
{
nm = argument0
var i = 1
while (i <= 8)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm
return true;
}
else
{
if (i == 8)
return false;
i++
continue
}
}
} ("Spider Donut") |
39 |
{ |
40 |
message[4] = "* (You got a Spider Donut!)" |
41 |
message[5] = "* You are most gracious! Have a# nice day!" |
42 |
other.npc_flag += 1 |
43 |
global.player_gold -= 7 |
44 |
} |
45 |
else |
46 |
{ |
47 |
talker[4] = other.id |
48 |
message[4] = "* It seems this transaction# can't be completed." |
49 |
message[5] = "* Come back when you're ready!" |
50 |
audio_play_sound(snd_fail, 1, 0) |
51 |
} |
52 |
other.can_talk = false |
53 |
} |
54 |
if (outcome == 2) |
55 |
other.can_talk = false |
56 |
} |
57 |
} |