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gml_Object_obj_npc_train_bed_Step_0

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event_inherited()
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if interact
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    switch npc_flag
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    {
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        case 0:
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            with (msg)
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            {
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                talker[0] = other.object_index
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                message[0] = "* Oh hey, you're the human Star#  brought to town."
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                message[1] = "* Apologies if I scared ya' back#  there."
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                message[2] = "* You see, I'm the onl-... best#  actor in all of the Wild East."
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                message[3] = "* I warned Star I'd go all in.#  Poor Ed must have#  been TERRIFIED."
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                if (global.dunes_flag[23] == true)
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                    message[3] = "* I warned Star I'd go all in.#  Poor townsfolk must have#  been TERRIFIED."
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            }
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            npc_flag++
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            break
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        case 1:
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            with (msg)
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            {
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                talker[0] = other.object_index
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                message[0] = "* You're probably thinking I hurt#  myself when I fell over..."
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                message[1] = "* Nope. I'm here cause I can't#  get this darn costume off."
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            }
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            npc_flag++
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            break
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        case 2:
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            with (msg)
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            {
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                talker[0] = other.object_index
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                message[0] = "* Sorry kid, if you want an#  autograph now is really not the#  best time."
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            }
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            break
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    }
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}