1 |
event_inherited() |
2 |
if interact |
3 |
{ |
4 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
5 |
is_talking = 1 |
6 |
switch npc_flag |
7 |
{ |
8 |
case 0: |
9 |
with (msg) |
10 |
{ |
11 |
portrait = false |
12 |
sndfnt = 99 |
13 |
message[0] = "* Say, another explorer in this# neck of the caves?" |
14 |
message[1] = "* Pleased to meet ya!" |
15 |
message[2] = "* You wouldn't be in the# stone-moving business, would# you?" |
16 |
message[3] = "* Ha! Only kidding around!" |
17 |
message[4] = "* This morning, I set out on an# expedition to find new wares# for my shop." |
18 |
message[5] = "* Right as I passed through that# door there, it caved in!" |
19 |
message[6] = "* Close one, huh?" |
20 |
message[7] = "* Sorry universe, but you won't# do me in that easily!" |
21 |
message[8] = "* Wa ha ha!" |
22 |
} |
23 |
npc_flag = 1 |
24 |
break |
25 |
case 1: |
26 |
waiter = 1 |
27 |
break |
28 |
case 2: |
29 |
with (msg) |
30 |
{ |
31 |
portrait = false |
32 |
sndfnt = 99 |
33 |
message[0] = "* If you're ever in Waterfall,# be sure to stop by my shop!" |
34 |
message[1] = "* Got plenty o'wares to sell ya!" |
35 |
message[2] = "* No better place your allowance# could go!" |
36 |
} |
37 |
npc_flag = 3 |
38 |
break |
39 |
case 3: |
40 |
with (msg) |
41 |
{ |
42 |
portrait = false |
43 |
sndfnt = 99 |
44 |
message[0] = "* Oh, do you want me to say my# catchphrase as a farewell?" |
45 |
message[1] = "* Alright then! Ready?" |
46 |
message[2] = "* Let justice prevail!!!" |
47 |
message[3] = "* ..." |
48 |
message[4] = "* Or was it \"Let justice be# done\"?" |
49 |
message[5] = "* Could've also been \"Here comes# the hammer.\"" |
50 |
message[6] = "* ..." |
51 |
message[7] = "* What can I say? I never could# decide on my catchphrase!" |
52 |
message[8] = "* Wa ha ha!" |
53 |
} |
54 |
npc_flag = 4 |
55 |
break |
56 |
case 4: |
57 |
with (msg) |
58 |
{ |
59 |
portrait = false |
60 |
sndfnt = 99 |
61 |
message[0] = "* Be careful out there, kid!" |
62 |
} |
63 |
break |
64 |
} |
65 |
|
66 |
} |
67 |
if (waiter == 1) |
68 |
{ |
69 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
70 |
with (msg) |
71 |
{ |
72 |
portrait = false |
73 |
sndfnt = 99 |
74 |
message[0] = "* What's a young'n like you# doing out here anyway?" |
75 |
message[1] = "* Surely it wasn't to meet ol'# Gerson, was it?" |
76 |
message[2] = "* To hear one of my famous# stories?" |
77 |
message[3] = "* Surely not!" |
78 |
ch_msg = 3 |
79 |
ch[1] = "Stories?" |
80 |
ch[2] = "I should\ngo" |
81 |
if (outcome == 1) |
82 |
{ |
83 |
message[4] = "* Yes! I have many great stories# of the old days." |
84 |
message[5] = "* Though, at this point, they're# more like legends!" |
85 |
message[6] = "* You see, I used to be a hero.# The Hammer of Justice!" |
86 |
message[7] = "* I'd go ‘round, day and night,# walloping any bad guys that# needed walloping." |
87 |
message[8] = "* This one time, I-" |
88 |
message[9] = "* I... er..." |
89 |
message[10] = "* I just forgot all of my# stories." |
90 |
message[11] = "* Wa ha ha!!" |
91 |
other.npc_flag = 2 |
92 |
other.waiter = 0 |
93 |
} |
94 |
if (outcome == 2) |
95 |
{ |
96 |
message[4] = "* Hey, I would too if I could,# wa ha ha!" |
97 |
message[5] = "* If my memory serves, and it# usually doesn't, Mining Co. is# stationed around here." |
98 |
message[6] = "* They could clear this cave in# a jiff!" |
99 |
message[7] = "* Eh, well... the geology here# IS interesting." |
100 |
message[8] = "* Maybe I'll stay a while, ya# know?" |
101 |
message[9] = "* Take my situation as a# blessing in disguise!" |
102 |
other.npc_flag = 2 |
103 |
other.waiter = 0 |
104 |
} |
105 |
} |
106 |
} |