| 1 | event_inherited(); |
| 2 | if (interact) |
| 3 | { |
| 4 | scr_text(); |
| 5 | is_talking = 1; |
| 6 | switch (npc_flag) |
| 7 | { |
| 8 | case 0: |
| 9 | with (msg) |
| 10 | { |
| 11 | message[0] = "* I'm not up to anything, I# swear!"; |
| 12 | message[1] = "* Can't a monster appreciate a# fence in peace?"; |
| 13 | } |
| 14 | npc_flag = 1; |
| 15 | break; |
| 16 | case 1: |
| 17 | with (msg) |
| 18 | message[0] = "* Leave me be! I'm clearly busy!"; |
| 19 | break; |
| 20 | } |
| 21 | } |