1 | event_inherited() |
2 | if interact |
3 | { |
4 | scr_text() |
5 | is_talking = 1 |
6 | switch npc_flag |
7 | { |
8 | case 0: |
9 | with (msg) |
10 | { |
11 | message[0] = "* I'm not up to anything, I# swear!" |
12 | message[1] = "* Can't a monster appreciate a# fence in peace?" |
13 | } |
14 | npc_flag = 1 |
15 | break |
16 | case 1: |
17 | with (msg) |
18 | message[0] = "* Leave me be! I'm clearly busy!" |
19 | break |
20 | } |
21 | |
22 | } |