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gml_Object_obj_npc_virgil_break_5_Step_0

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event_inherited()
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if interact
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    is_talking = 1
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    switch npc_flag
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    {
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        case 0:
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            with (msg)
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            {
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                message[0] = "* H-hey kid. Sorry about the#  whole train thing earlier."
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                message[1] = "* I love playing the villain,#  but I never considered how#  the others felt."
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                message[2] = "* Maybe in the end, that's#  what makes me the real#  villain."
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            }
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            npc_flag = 1
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            break
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        case 1:
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            with (msg)
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            {
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                message[0] = "* I wanna move on once this all#  blows over."
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                message[1] = "* You know, get a honest job and#  move to a more... conventional#  place."
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                message[2] = "* Vengeful Virgil redemption arc,#  here we go!"
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            }
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            break
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    }
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}