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gml_Object_obj_overworld_fade_in_screen_Draw_64

(view raw script w/o annotations or w/e)
1
draw_set_alpha(draw_alpha)
2
draw_set_color(c_black)
3
draw_rectangle(0, 0, __view_get((2 << 0), 0), __view_get((3 << 0), 0), false)
4
draw_set_alpha(1)