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gml_Object_obj_overworld_shop_fade_out_screen_Create_0

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1
depth = (-room_height) - 999
2
image_alpha = 0
3
no_loop = false
4
if (global.sound_carry_overworld == false)
5
    scr_radio_fade
scr_radio_fade

function scr_radio_fade(argument0, argument1) //gml_Script_scr_radio_fade { var fade_vol = argument0 var fade_len = argument1 with (obj_radio) audio_sound_gain(current_song, fade_vol, fade_len) }
(0, 100)