depth = (-room_height) - 999
image_alpha = 0
no_loop = false
if (global.sound_carry_overworld == false)
scr_radio_fadescr_radio_fadefunction scr_radio_fade(argument0, argument1) //gml_Script_scr_radio_fade { var fade_vol = argument0 var fade_len = argument1 with (obj_radio) audio_sound_gain(current_song, fade_vol, fade_len) }(0, 100)