1 |
var enemy_dead = global.enemy_dead |
2 |
var enemy_spared = global.enemy_spared |
3 |
if (enemy_dead == false && enemy_spared == false) |
4 |
image_alpha = global.image_alpha_enemy_attacking |
5 |
if (enemy_dead == true) |
6 |
{ |
7 |
x = starting_point_x |
8 |
y = starting_point_y |
9 |
instance_create(starting_point_x, starting_point_y, obj_penilla_dead) |
10 |
instance_destroy() |
11 |
return; |
12 |
} |
13 |
else if (enemy_spared == true) |
14 |
{ |
15 |
sprite_index = spr_penilla_spared |
16 |
x = starting_point_x |
17 |
y = starting_point_y |
18 |
image_alpha = 0.5 |
19 |
} |
20 |
if (damage_disjoint_count > 0) |
21 |
damage_disjoint_count -= 1 |
22 |
else if (enemy_dead == false && enemy_spared == false) |
23 |
{ |
24 |
if (global.enemy_low_hp == true && global.current_hp_enemy < global.max_hp_enemy) |
25 |
sprite_index = spr_penilla_body |
26 |
else |
27 |
sprite_index = spr_penilla_body |
28 |
} |
29 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
30 |
{ |
31 |
time_elapsed = 0 |
32 |
sign_modifier = -1 |
33 |
damage_disjoint_count = 12 |
34 |
no_loop_damage_disjoint_count = true |
35 |
audio_play_sound(enemy_hurt_noise, 1, 0, 1, 0, enemy_hurt_pitch) |
36 |
} |
37 |
else if (!instance_exists(obj_text_damage_count)) |
38 |
no_loop_damage_disjoint_count = false |
39 |
if (damage_disjoint_count == 12) |
40 |
damage_disjoint_x = -50 |
41 |
else if (damage_disjoint_count == 10) |
42 |
damage_disjoint_x = 50 |
43 |
else if (damage_disjoint_count == 8) |
44 |
damage_disjoint_x = -20 |
45 |
else if (damage_disjoint_count == 6) |
46 |
damage_disjoint_x = 20 |
47 |
else if (damage_disjoint_count == 4) |
48 |
damage_disjoint_x = -10 |
49 |
else if (damage_disjoint_count == 2) |
50 |
damage_disjoint_x = 10 |
51 |
else if (damage_disjoint_count == 0) |
52 |
damage_disjoint_x = 0 |
53 |
if (damage_disjoint_count > 0 || global.current_hp_enemy <= 0) |
54 |
sprite_index = spr_penilla_dead |
55 |
x = draw_position_x + damage_disjoint_x |
56 |
y = draw_position_y + damage_disjoint_y |