| 1 |
draw_primitive_begin(pr_trianglestrip); |
| 2 |
draw_vertex_color(0, (sin(current_time / 1000) * 100) + 100, grad_color, 0); |
| 3 |
draw_vertex_color(room_width, (sin(current_time / 1000) * 100) + 100, grad_color, 0); |
| 4 |
draw_vertex_color(0, room_height * 2.5, grad_color, image_alpha); |
| 5 |
draw_vertex_color(room_width, room_height * 2.5, grad_color, image_alpha); |
| 6 |
draw_primitive_end(); |
| 7 |
if (instance_exists(obj_ceroba_transform_slowdown)) |
| 8 |
{ |
| 9 |
shader_set(sh_grayscale); |
| 10 |
draw_set_alpha(obj_ceroba_transform_slowdown.starlo_take_aim_overlay_alpha); |
| 11 |
draw_vertex_color(0, (sin(current_time / 1000) * 100) + 100, c_gray, 0); |
| 12 |
draw_vertex_color(room_width, (sin(current_time / 1000) * 100) + 100, c_gray, 0); |
| 13 |
draw_vertex_color(0, room_height * 2.5, c_gray, 1); |
| 14 |
draw_vertex_color(room_width, room_height * 2.5, c_gray, 1); |
| 15 |
draw_set_alpha(1); |
| 16 |
shader_reset(); |
| 17 |
} |