1 |
draw_primitive_begin(5) |
2 |
draw_vertex_color(0, ((sin(current_time / 1000)) * 100 + 100), grad_color, 0) |
3 |
draw_vertex_color(room_width, ((sin(current_time / 1000)) * 100 + 100), grad_color, 0) |
4 |
draw_vertex_color(0, (room_height * 2.5), grad_color, image_alpha) |
5 |
draw_vertex_color(room_width, (room_height * 2.5), grad_color, image_alpha) |
6 |
draw_primitive_end() |
7 |
if instance_exists(obj_ceroba_transform_slowdown) |
8 |
{ |
9 |
shader_set(sh_grayscale) |
10 |
draw_set_alpha(obj_ceroba_transform_slowdown.starlo_take_aim_overlay_alpha) |
11 |
draw_vertex_color(0, ((sin(current_time / 1000)) * 100 + 100), c_gray, 0) |
12 |
draw_vertex_color(room_width, ((sin(current_time / 1000)) * 100 + 100), c_gray, 0) |
13 |
draw_vertex_color(0, (room_height * 2.5), c_gray, 1) |
14 |
draw_vertex_color(room_width, (room_height * 2.5), c_gray, 1) |
15 |
draw_set_alpha(1) |
16 |
shader_reset() |
17 |
} |