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gml_Object_obj_petal_generator_phase_2_Draw_0

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1
draw_primitive_begin(5)
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draw_vertex_color(0, ((sin(current_time / 1000)) * 100 + 100), grad_color, 0)
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draw_vertex_color(room_width, ((sin(current_time / 1000)) * 100 + 100), grad_color, 0)
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draw_vertex_color(0, (room_height * 2.5), grad_color, image_alpha)
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draw_vertex_color(room_width, (room_height * 2.5), grad_color, image_alpha)
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draw_primitive_end()
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if instance_exists(obj_ceroba_transform_slowdown)
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{
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    shader_set(sh_grayscale)
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    draw_set_alpha(obj_ceroba_transform_slowdown.starlo_take_aim_overlay_alpha)
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    draw_vertex_color(0, ((sin(current_time / 1000)) * 100 + 100), c_gray, 0)
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    draw_vertex_color(room_width, ((sin(current_time / 1000)) * 100 + 100), c_gray, 0)
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    draw_vertex_color(0, (room_height * 2.5), c_gray, 1)
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    draw_vertex_color(room_width, (room_height * 2.5), c_gray, 1)
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    draw_set_alpha(1)
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    shader_reset()
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}